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201. let's talk dust: We need proto and advanced vehicles. - in General Discussions [original thread]
You would need specialized ADV/PRO vehicles. Scout LAVs- I was thinking stealth/scanning for LAVs, where they could be a little bit faster, but also have the ability to have scan profiles below vehicle scans, and also have a better bonus to sc...
- by Beren Hurin - at 2014.03.10 14:06:00
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202. 2 Weapons are better - in General Discussions [original thread]
So, many people seem to disregard the logi not having a sidearm, but when you can have a gun that can have a damage bonus against each layer of HP that you have to shoot through, having only one weapon is like through away 10%-25% (depending on HP...
- by Beren Hurin - at 2014.03.10 13:55:00
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203. Ion Pistol: Hidden Gem? - in General Discussions [original thread]
A lot of people are looking at the pistol's RoF, figuring it's DPS from what's listed and whining, however, I think there is more than meets the eye. What we know: -RoF -Single shot damage -Charged shot damage -Charged shot time -Per devblog you...
- by Beren Hurin - at 2014.03.06 21:07:00
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204. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
knight of 6 wrote: having a scan focused game will be a nice change up from brick V brick engagements. I really hope and believe that this could be the case. A heavier/brick tanked squad not utilizing scanning will really cripple their ca...
- by Beren Hurin - at 2014.03.06 20:10:00
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205. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Sana Rayya wrote: Beren Hurin wrote: Bunny Demon wrote: I kind of agree although the only way a scout will be able to share enemy locations using passive scans is over comms because I believe they changed it so...
- by Beren Hurin - at 2014.03.06 20:00:00
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206. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
Sana Rayya wrote: Beren Hurin wrote: Bunny Demon wrote: I kind of agree although the only way a scout will be able to share enemy locations using passive scans is over comms because I believe they changed it so only active scans are share...
- by Beren Hurin - at 2014.03.06 19:58:00
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207. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
Bunny Demon wrote: I kind of agree although the only way a scout will be able to share enemy locations using passive scans is over comms because I believe they changed it so only active scans are shared with the squad Nope. As of right now, ...
- by Beren Hurin - at 2014.03.06 18:56:00
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208. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
Just you wait.... (R)amps - range amplifiers. Because of the small but significant boost to logi scans and scout base and cal/gal skill bonuses, the teams that can 'rampscan' the best will have a huge advantage. The name of the game for 1.8 ...
- by Beren Hurin - at 2014.03.06 18:43:00
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209. Scan distance??? - in General Discussions [original thread]
voidfaction wrote: Beren Hurin wrote: Cody Sietz wrote: I'm just happy that assaults got better scan stats in 1.8 OOh i missed that. They go from 55 to 50 don't they. I missed that too. [edit] I guess assaults are on there way to ...
- by Beren Hurin - at 2014.03.06 18:36:00
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210. Scan distance??? - in General Discussions [original thread]
Cody Sietz wrote: I'm just happy that assaults got better scan stats in 1.8 OOh i missed that. They go from 55 to 50 don't they.
- by Beren Hurin - at 2014.03.06 18:27:00
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211. Scan distance??? - in General Discussions [original thread]
voidfaction wrote: Lucifalic wrote: Wow... Just when I thought scouts would have there role back they add this. With slot layout, massive CPU pg supplies, and reduction to equipment bonus and now an increased scan distance and precision. Onc...
- by Beren Hurin - at 2014.03.06 18:18:00
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212. Feedback Please: Assault Role? - in General Discussions [original thread]
Luk Manag wrote: Grant the Assault class a few perks related to revivability. Grant bonus shields and armor when revived. Make the Assault class harder to 'put-down' - we will always be revivable, so we'll jump right back into the line of fire....
- by Beren Hurin - at 2014.03.06 18:11:00
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213. Ship painting in EVE, Dropsuit painting in DUST? - in General Discussions [original thread]
These aren't 'custom' paint jobs yet. They are corporate/race skins. We have the same thing already.
- by Beren Hurin - at 2014.03.06 18:06:00
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214. You guys may not have noticed - in General Discussions [original thread]
Zahle Undt wrote: da GAND wrote: why the f*** did they remove the 1.0 armor repair from my Minmatar Assault suit?! Because it made them so OP, haven't you noticed everyone uses Minmatar assault Anyway everything is pretty much the same...
- by Beren Hurin - at 2014.03.06 18:00:00
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215. Dust ask for cosmetics eve gets it first - in General Discussions [original thread]
Aikuchi Tomaru wrote: Adelia Lafayette wrote: http://community.eveonline.com/news/dev-blogs/ship-painting-pilot-program/ I play eve and love the that comet skin and love the fact I can get it without aurum so not the end of the world for me...
- by Beren Hurin - at 2014.03.06 17:42:00
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216. Feedback Please: Assault Role? - in General Discussions [original thread]
Buster Friently wrote: Hagintora wrote: Buster Friently wrote: Hagintora wrote: I made this suggestion on another thread, but I'll put it here too. Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU according...
- by Beren Hurin - at 2014.03.06 17:13:00
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217. Feedback Please: Assault Role? - in General Discussions [original thread]
derp
- by Beren Hurin - at 2014.03.06 16:09:00
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218. Scan distance??? - in General Discussions [original thread]
Yoshi tauro wrote: why a logi should have a higher "scan distance" an assault? Because if they choose to play off this strength rather than brick tank you can get squishy logis running around staying behind cover detecting stuff at 65m at &l...
- by Beren Hurin - at 2014.03.06 15:59:00
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219. Feedback Please: Assault Role? - in General Discussions [original thread]
Hagintora wrote: I made this suggestion on another thread, but I'll put it here too. Switch the High/Low slot count of the Logi's and Assaults, and change PG/CPU accordingly. This would keep Logi's combat effective without having them outshine...
- by Beren Hurin - at 2014.03.06 15:55:00
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220. Feedback Please: Assault Role? - in General Discussions [original thread]
So CCP has said that they are likely going to do a little tuning to logi and assault suits following 1.8. One problem as it exists right now is that the community pretty much just wants to think in terms of JUST tanking and DPS. So this pretty mu...
- by Beren Hurin - at 2014.03.06 14:26:00
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