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1361. No Respect for the GEK - in General Discussions [original thread]
Grit Breather wrote: Now for the claims the GEK is easily fitted on a Type II. You don't say?? That would be like saying a standard AR is easily fitted on a standard suit and a proto AR is easily fitted on a proto suit. Of course an advanced AR...
- by Bendtner92 - at 2013.02.20 10:04:00
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1362. HMGs and Shotguns survey - in Feedback/Requests [original thread]
Fact is the Heavy HMG is meant to be an infantry killer and the Heavy Forge Gun a vehicle killer. If you nerf the range on the HMG it won't be an infantry killer. The Heavy can do no support due to both having no equipment slots as well as having...
- by Bendtner92 - at 2013.02.19 10:53:00
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1363. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Mavado V Noriega quit dust now. Im getting very tiered of seeing posts like this, i can only imagine how people like CCP Eterne feel when people post this kind of stuff. I think its a very good thing that they are taking t...
- by Bendtner92 - at 2013.02.18 18:15:00
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1364. \\ Uprising Expansion // Fan Made Patch Notes. - in General Discussions [original thread]
Iron Wolf Saber wrote: Fixed laser rifle skill involving sharp shooter, laser rifle optimal will now increase both directions. Wait what? I sure hope this doesn't mean it will be 5% per level in both directions. Either it should be 5% in t...
- by Bendtner92 - at 2013.02.17 23:28:00
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1365. skirmish=Battlefields conquest. No CCP! - in Feedback/Requests [original thread]
Cross Atu wrote: CRUs + HAV, Dropships or upgraded LAVs = No spawn point. Except that it's not hard to make them indestructible. Spawning on objectives is lame and makes no sense. Edit: When we get actual defender vs attacker game modes I w...
- by Bendtner92 - at 2013.02.16 12:16:00
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1366. UGH!! 000 Clones, match freezing!!!! (solution to keep stats inside) - in Technical Support/Bugs [original thread]
DJINN leukoplast wrote: Bendtner92 wrote: Whenever this happens I still get my ISK, SP and everything else. Seems to be hit or miss based off a lot of variables. I thought leaving the match would keep stats, ISk, SP etc as it worked in m...
- by Bendtner92 - at 2013.02.16 11:48:00
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1367. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
ImperfectFan514 wrote: The ability to spawn in on an objective has absolutely nothing to do with skirmish being bad. People that spawn in on points as they are being hacked in most cases are a free kill. If you are getting killed, while your ha...
- by Bendtner92 - at 2013.02.16 08:43:00
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1368. UGH!! 000 Clones, match freezing!!!! (solution to keep stats inside) - in Technical Support/Bugs [original thread]
Whenever this happens I still get my ISK, SP and everything else.
- by Bendtner92 - at 2013.02.15 23:52:00
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1369. Remove Spawn points - in Feedback/Requests [original thread]
Remove spawning on objectives yes. Remove all CRUs no. In fact add more. See this thread https://forums.dust514.com/default.aspx?g=posts&m=549598#post549598
- by Bendtner92 - at 2013.02.15 21:41:00
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1370. [Feedback] I'd prefer current SP system to daily rollover - in Feedback/Requests [original thread]
I'm pretty sure they want to implement a weekly rollover system. Personally though, I still want them do a no cap, high SP per match system. Then people wouldn't worry about SP and play for fun. Who cares if people have max skills in only a year,...
- by Bendtner92 - at 2013.02.15 18:51:00
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1371. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: Bendtner92 wrote: If a 4-man squad all switching to AV can't take down a tank you're doing it wrong. They actually can take down a tank, they even could take down two of them at the same time; it's just that 4 AV...
- by Bendtner92 - at 2013.02.14 17:22:00
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1372. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
I disagree with nerfing the tanks in any way. If a 4-man squad all switching to AV can't take down a tank you're doing it wrong. Though, I do agree with you on the need of an anti-shield AV weapon (besides flux nades). I also agree with you tha...
- by Bendtner92 - at 2013.02.14 17:10:00
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1373. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Being able to defend an objective as easy as you can right now by just spawning on the objective is so lame. When killed you should be pushed back in the battlefield quite a bit (unless revived), and not just be able to spawn right back at the obj...
- by Bendtner92 - at 2013.02.14 08:09:00
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1374. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Support But for the record: skirmish is bad, ambush is worse Fixed. Spawning on objectives is so lame.
- by Bendtner92 - at 2013.02.13 23:08:00
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1375. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
I've actually said this many times in IRC in the last couple of months. Spawning on objectives should be removed. That was yet another reason why Craterlake was such a good map. You couldn't spawn on the objectives there and it actually made for a...
- by Bendtner92 - at 2013.02.13 21:53:00
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1376. SP refund when racial dropsuits and vehicles arrive? - in Feedback/Requests [original thread]
Django Quik wrote: Orin the Freak wrote: seeing as this is still a beta, and that fundamental changes are going to take place, I say if they just add in race/class dropsuits, thus leaving those of us who've chosen due to the current limited ...
- by Bendtner92 - at 2013.02.12 11:33:00
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1377. Forge Guns are OP - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I find it ridiculous that 1 guy with a Handheld militia forge gun is able snipe me and my tank crew from wayy across the map without even giving away his position. There's hardly even a trail or red arrow that indicates ...
- by Bendtner92 - at 2013.02.12 08:43:00
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1378. Cancling a hack on terminals needs a fix... like yesterday - in Feedback/Requests [original thread]
Aeon Amadi wrote: Eh... If it does give points it should be something absolutely miniscule. I mean like, 10 points. The reason I say this is because it's very easy to exploit - just get two guys on either side that are buddies/part of the same...
- by Bendtner92 - at 2013.02.11 19:39:00
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1379. One reason why Heavies beats everyone in combat - in General Discussions [original thread]
Jack McReady wrote: why do you repeat the same nonsense over and over? why would the heavy expose himself in the open? and killing a single assault suit does not make the heavy run out of ammo for a reload.... again, you should rethink your "...
- by Bendtner92 - at 2013.02.11 14:35:00
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1380. One reason why Heavies beats everyone in combat - in General Discussions [original thread]
Jack McReady wrote: Jal R wrote: Don't go trying to say that because of the extra hp a heavy is stronger than the other suits. Once the bad AR users learn to keep a fair distance to heavies and ADS them to get headshots, you'll realise the ...
- by Bendtner92 - at 2013.02.11 13:43:00
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