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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7121
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Posted - 2014.03.04 16:58:00 -
[31] - Quote
Spectral Clone wrote:Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots...
All you did was make Caldari/Minmatar dual tankers superior to Amarr/Gallente dual tankers, since they get massively more HP/s on shields.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
175
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Posted - 2014.03.04 16:59:00 -
[32] - Quote
Cat Merc wrote:Crimson ShieId wrote:I think you're numbers are a bit off. Even with two and 40 on the regen, you're only getting about 80. It take's three to even get close to that 115 and then you're still a few points away from it... unless shield rechargers are getting a boost? If they're getting buffed to like 70% or so, then I retract my statement, but otherwise, you'd need three of em to get there. Talking about energizers here, not rechargers. Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two.
Whoops. My bad. I forget those things exist sometimes. 108 is pretty scary though, but I doubt the Caldari assaults are getting a shield recharge buff. Putting them up to 40 would bring them to scout levels and that's unlikely... then again... knowing CCP, they might just do it, only to realize they just overbuffed a suit and made it the next FoTM.
Sometimes I miss never seeing tanks in a battle... then I remember the mystical flying soma, and I can't help but smile.
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Spectral Clone
Dust2Dust. Top Men.
1476
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Posted - 2014.03.04 17:02:00 -
[33] - Quote
Cat Merc wrote:Spectral Clone wrote:Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots... All you did was make Caldari/Minmatar dual tankers superior to Amarr/Gallente dual tankers, since they get massively more HP/s on shields.
But low slots on shield assaults are not for plates. They are for utility.
Drop it like its hat.
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Bendtner92
Imperfects Negative-Feedback
1804
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Posted - 2014.03.04 17:03:00 -
[34] - Quote
Crimson ShieId wrote:Whoops. My bad. I forget those things exist sometimes. 108 is pretty scary though, but I doubt the Caldari assaults are getting a shield recharge buff. Putting them up to 40 would bring them to scout levels and that's unlikely... then again... knowing CCP, they might just do it, only to realize they just overbuffed a suit and made it the next FoTM. Eh pretty sure it will have 40 shield recharge since Sentinel is 30 and Scout 50.
Assaults will need these buffs or Scouts will be way too OP compared to them. Though even with these buffs I can't see them being better than Scouts since Scouts got so many buffs this time and they will be truly OP (yes I said it).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Spectral Clone
Dust2Dust. Top Men.
1476
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Posted - 2014.03.04 17:03:00 -
[35] - Quote
Crimson ShieId wrote:Cat Merc wrote:Crimson ShieId wrote:I think you're numbers are a bit off. Even with two and 40 on the regen, you're only getting about 80. It take's three to even get close to that 115 and then you're still a few points away from it... unless shield rechargers are getting a boost? If they're getting buffed to like 70% or so, then I retract my statement, but otherwise, you'd need three of em to get there. Talking about energizers here, not rechargers. Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Whoops. My bad. I forget those things exist sometimes. 108 is pretty scary though, but I doubt the Caldari assaults are getting a shield recharge buff. Putting them up to 40 would bring them to scout levels and that's unlikely... then again... knowing CCP, they might just do it, only to realize they just overbuffed a suit and made it the next FoTM.
Why would the assault suit get less shield/s than a heavy?
Hmm, if cal assault gets 40 hp/s, then minmatar should get over 45 hp/s?
Drop it like its hat.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 17:22:00 -
[36] - Quote
Spectral Clone wrote:Cat Merc wrote:Spectral Clone wrote:Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots... All you did was make Caldari/Minmatar dual tankers superior to Amarr/Gallente dual tankers, since they get massively more HP/s on shields. But low slots on shield assaults are not for plates. They are for utility. But CAN be used for plates.
That's the problem, people CAN dual tank, and it's superior.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Takahiro Kashuken
Red Star. EoN.
2806
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Posted - 2014.03.04 17:49:00 -
[37] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Nevermind thought you ment it was the tank
115 a second is pretty good on a dropsuit but you dont regen through damage like you do in EVE so if you dont take cover your ****** anyways They reduced the delays. Couple that with two regulators and you will get at least 115hp if the enemy has to reload an AR. 230 if you're smart. Max health if you can dance in cover :D
Big IF
But if it works like it should then it will be better than now
Intelligence is OP
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 17:53:00 -
[38] - Quote
Takahiro Kashuken wrote:Cat Merc wrote:Takahiro Kashuken wrote:Nevermind thought you ment it was the tank
115 a second is pretty good on a dropsuit but you dont regen through damage like you do in EVE so if you dont take cover your ****** anyways They reduced the delays. Couple that with two regulators and you will get at least 115hp if the enemy has to reload an AR. 230 if you're smart. Max health if you can dance in cover :D Big IF But if it works like it should then it will be better than now Bleh, I can easily avoid damage long enough to get 4 ticks of shield regen (= max health with my numbers)
It's only if you're out in the open, then you're screwed.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Jacques Cayton II
Providence Guard Templis CALSF
630
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Posted - 2014.03.04 17:56:00 -
[39] - Quote
Cat Merc wrote:ads alt wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Also be afriad of nothing, low as hell hp 1 energiser will suffice for 75 hp/s, my sentinel will be better still... 407 shields with two complex extenders. Couple that with the reduced TTK, and it's actually a quite well off suit. If you brick tank a sentinel in 1.8 your gonna have a bad time
We fight for the future of the State not our
personal goals
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 17:58:00 -
[40] - Quote
Jacques Cayton II wrote:Cat Merc wrote:ads alt wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
115hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid. Also be afriad of nothing, low as hell hp 1 energiser will suffice for 75 hp/s, my sentinel will be better still... 407 shields with two complex extenders. Couple that with the reduced TTK, and it's actually a quite well off suit. If you brick tank a sentinel in 1.8 your gonna have a bad time The best Caldari sentinel fit I saw only uses one extender.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Meeko Fent
Kirkinen Risk Control Caldari State
1895
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Posted - 2014.03.04 18:00:00 -
[41] - Quote
So... Ima run CalHeavy now with Regen Tanking, thank you.
Because you Wanted to be Something your Not.
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Chunky Munkey
Amarr Templars Amarr Empire
3320
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Posted - 2014.03.04 18:04:00 -
[42] - Quote
Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
108hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid.
Edit: Numbers were a bit off because I thought the skill bonus was 25% (it's 15%). It's now fixed.
I'm more concerned about the Cal Scout's regen potential.
No.
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Meeko Fent
Kirkinen Risk Control Caldari State
1895
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Posted - 2014.03.04 18:06:00 -
[43] - Quote
Spectral Clone wrote:Cat Merc wrote:Spectral Clone wrote:Buffing caldari/minmatar overall shield regen/regulation is the only way to get rid of brick tanking. Make shield mods better for shield tanking suits than armor mods. That still leaves low slots... All you did was make Caldari/Minmatar dual tankers superior to Amarr/Gallente dual tankers, since they get massively more HP/s on shields. But low slots on shield assaults are not for plates. They are for utility. lol Damps? What assault needs damps for?
lol Cardio? To run farther? Why would assaults need to run a long way? Only in the beginning of the match.
lol Regs? To reduce recharge delay? You first must SURVIVE the fight to make recharge delays worth it.
Plates are really the only thing you would use if you were going to go fight head-on. Recharge delay is worthless if you can't survive the fight. Ask Scouts.
Because you Wanted to be Something your Not.
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Meeko Fent
Kirkinen Risk Control Caldari State
1895
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Posted - 2014.03.04 18:07:00 -
[44] - Quote
Chunky Munkey wrote:Cat Merc wrote:Assuming 40hp/s on 1.8 Caldari Assault (Very likely to happen), two complex energizers bring the suit to....
108hp/s.
Couple that with one or two regs (And the fact that delays are being lowered accross the board in 1.8)
Be afraid. Be very afraid.
Edit: Numbers were a bit off because I thought the skill bonus was 25% (it's 15%). It's now fixed. I'm more concerned about the Cal Scout's regen potential. And the CalHeavy?
Because you Wanted to be Something your Not.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7123
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Posted - 2014.03.04 18:07:00 -
[45] - Quote
Speaking of regulators (Shameless plug mode activate!) https://forums.dust514.com/default.aspx?g=posts&m=1897948#post1897948
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Meeko Fent
Kirkinen Risk Control Caldari State
1895
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Posted - 2014.03.04 18:20:00 -
[46] - Quote
On the Standard Cal Heavy, its max Recharge Rate will be 88 HP/s
On ADV, it shoots to 117 HP/s, if the stacking penalties are the same as EVE's, and if EVE's stacking penalty hasn't been changed in a while. Going off the EVEwiki (Not EVElopedia) stacking penalty page.
Because you Wanted to be Something your Not.
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Arkena Wyrnspire
Fatal Absolution
10364
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Posted - 2014.03.04 18:31:00 -
[47] - Quote
It looks good.
You have long since made your choice. What you make now is a mistake.
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Lynn Beck
Granite Mercenary Division Top Men.
819
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Posted - 2014.03.04 18:41:00 -
[48] - Quote
Caldari complaining about the lack of a role...
Here sits a Mk.0 who can't get better shields, regen or delays, moves 'slightly faster' and can't even armor tank better than cal.
Quit yer bitchin, seriously.
No SP refund=academy stomping FOR DAYYZ
Proud owner of 69 'Fleshriver' Nk's.
No i don't buy AUR
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