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21. Shotgun idea... - in General Discussions [original thread]
I wouldn't increase damage, but maybe range a little. Or just make scouts more useful. As it is now with very open maps, it's hard for a scout to even get close to an enemy before being shot down.
- by Benari Kalidima - at 2013.06.18 18:20:00
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22. CCP: Release Uprising 1.2 Weapon Balancing notes -Immediately- - in General Discussions [original thread]
Iron Wolf Saber wrote: I mean you guys all know about the new bullet falloff and resolving the bullets suddenly disappearing at short ranges thing since fanfest. How is the new bullet falloff? Is the range limit just removed, or how does it w...
- by Benari Kalidima - at 2013.06.18 18:13:00
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23. Guess what guys! - in General Discussions [original thread]
It's a priority, but people who work at balancing can't necessarily be put to work on coding and fixing the aiming issues. In other words, it's the same as an artist on the team not being able to code magically.
- by Benari Kalidima - at 2013.06.18 15:23:00
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24. CCP updates on aiming problem? - in General Discussions [original thread]
CCP Mintchip wrote: It's not about it being a priority, but rather that there are different teams working on different issues and some issues are a quicker fix than others. It can be easy to mix that up! Something like weapon balancing may have...
- by Benari Kalidima - at 2013.06.18 15:18:00
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25. Debate: SP Cap (for or against) - in General Discussions [original thread]
THEDRiZZLE Aqua teen wrote: Fukk the sp cap it dumb its just a way to make you play for an extended period of time The opposite point could be made too, because for many people, they stop playing after hitting the cap.
- by Benari Kalidima - at 2013.06.18 14:24:00
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26. I took a break for a few days and came back . . . - in General Discussions [original thread]
Robert JD Niewiadomski wrote: CCP Frame wrote: Robert JD Niewiadomski wrote: CCP Frame wrote: Django Quik wrote: I understand that people are busy over E3 and the Boat Festival and running up to a new patch but communication is seri...
- by Benari Kalidima - at 2013.06.18 11:57:00
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27. CCP updates on aiming problem? - in General Discussions [original thread]
Senator Snipe wrote: oh ffs, assault rifles are OP as it is with the C.O.D experienced players. We really don't need better aim, new people just got to get used to the game and get their aim right. As an assault rifle user i agree with them b...
- by Benari Kalidima - at 2013.06.18 11:54:00
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28. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
Jadd Hatchen wrote: Benari Kalidima wrote: It was never supposed to be there, and it's being fixed in 1.2 Linky to the source of this? I'm sorry, but I got no source :( Some people talked about it on the IRC and logicloop said he had...
- by Benari Kalidima - at 2013.06.17 18:45:00
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29. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
It was never supposed to be there, and it's being fixed in 1.2
- by Benari Kalidima - at 2013.06.17 17:20:00
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30. Why isn't this more like Planetside 2..? - in General Discussions [original thread]
Cosgar wrote: We need to get as far away from PS2 as possible. No weapon diversity, months of cert grinding, blob tactics taking precedent over everything... need I say more? Well, for those things i agree. What we could use though would be: ...
- by Benari Kalidima - at 2013.06.17 14:54:00
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31. 3034 players online - in General Discussions [original thread]
Reav Hannari wrote: Remember, CCP said they weren't going to push marketing until the end of this year. Source?
- by Benari Kalidima - at 2013.06.17 14:14:00
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32. Gallente RDV spotted - in General Discussions [original thread]
Most likely not.
- by Benari Kalidima - at 2013.06.17 13:35:00
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33. Forges are not OP, proto tanks, and the anti-QQ threads - in General Discussions [original thread]
Golda Go wrote: Stupidest suggestion I've ever seen. No one will play as type 1/3. blitzkrieg?
- by Benari Kalidima - at 2013.06.17 09:22:00
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34. Role of an HMG Heavy? - in General Discussions [original thread]
Okay people, some cold hard math facts I've done; Heavy Machine Gun DPS:600
Accuracy Rating 61.5
Clip Size: 425
Damage on Clip:7650
Damage Before Overheat: 4200
Assault Rifle DPS:425
Accuracy Rating: 55.5
Clip size:60
Da...
- by Benari Kalidima - at 2013.06.17 07:46:00
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35. Role of an HMG Heavy? - in General Discussions [original thread]
I always get mowed down by heavies with really high k/d ratios. I don't understand what people are talking about, other than when talking about range, which is anyway being changed for all weapons.
- by Benari Kalidima - at 2013.06.17 06:59:00
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36. How would you design a vehicle hijacking system? - in General Discussions [original thread]
Jadek Menaheim wrote: Would you use variations of quick-time action buttons, or would you opt for a more novel way? Please discuss your thoughts on fair mechanics for disabling and overtaking occupied combatant vehicles. Is this is a feature yo...
- by Benari Kalidima - at 2013.06.17 01:19:00
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37. How can CCP beat Sony's PS2? - in General Discussions [original thread]
Omen Astrul wrote: Am I the only one who finds planetside to be meh? No. With that being said, there's nothing stopping people from playing planetside as well as dust. Don't make everything a us versus them situation. As for planetside, the ...
- by Benari Kalidima - at 2013.06.17 01:11:00
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38. Ban Planetside alts - in General Discussions [original thread]
Zatara Rought wrote: Spamming videos about planetside 2 on tons of threads. Just report them, don't make more threads.
- by Benari Kalidima - at 2013.06.17 01:04:00
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39. I can't believe CCP - in General Discussions [original thread]
Please don't make these threads, they also clog the forums along with the threads you're talking about. Contribute with constructive discussion instead :)
- by Benari Kalidima - at 2013.06.17 01:02:00
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40. How can CCP beat Sony's PS2? - in General Discussions [original thread]
I know you're trolling, but let me answer you anyway. The connection to new eden. That is how.
- by Benari Kalidima - at 2013.06.17 00:51:00
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