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Aesiron Kor-Azor
Amarr Templars Amarr Empire
238
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Posted - 2013.06.17 14:48:00 -
[1] - Quote
I previously thought it was near impossible to mobilise an MMO-FPS, but after playing PS2... why isn't this game more like it? Dust 514 as a PS2-like game only with the Amarr/Caldari vs Gallente/Minmatar, combined with lore and more solid and fictional foundations would make PS2 look like a kid's game... But instead you, CCP, have to adopt this 'matchmaking' thing. I advise you to make a constant world and base it on conquering systems, and simplifying the engine and sorting out the broken aspects... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1783
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Posted - 2013.06.17 14:51:00 -
[2] - Quote
We need to get as far away from PS2 as possible. No weapon diversity, months of cert grinding, blob tactics taking precedent over everything... need I say more? |
steadyhand amarr
Amarr Immortal Volunteers
712
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Posted - 2013.06.17 14:53:00 -
[3] - Quote
I prefer plantside over this to be honest the one thing they have in common is to get the most out the game u need a good outfit |
Django Quik
R.I.f.t
687
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Posted - 2013.06.17 14:54:00 -
[4] - Quote
You couldn't do PS2 on the PS3. The tech is too limiting - that's why they're waiting for the PS4 before porting over. |
Benari Kalidima
Villore Sec Ops Gallente Federation
28
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Posted - 2013.06.17 14:54:00 -
[5] - Quote
Cosgar wrote:We need to get as far away from PS2 as possible. No weapon diversity, months of cert grinding, blob tactics taking precedent over everything... need I say more? Well, for those things i agree. What we could use though would be: Larger maps, better balance for _everything_, etc. I don't think it's wrong to compare planetside to dust, though they're not the same game. |
Mobius Wyvern
BetaMax. CRONOS.
1967
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Posted - 2013.06.17 14:57:00 -
[6] - Quote
Aesiron Kor-Azor wrote:I previously thought it was near impossible to mobilise an MMO-FPS, but after playing PS2... why isn't this game more like it? Dust 514 as a PS2-like game only with the Amarr/Caldari vs Gallente/Minmatar, combined with lore and more solid and fictional foundations would make PS2 look like a kid's game... But instead you, CCP, have to adopt this 'matchmaking' thing. I advise you to make a constant world and base it on conquering systems, and simplifying the engine and sorting out the broken aspects... So, you know the entire game isn't based around matchmaking, right?
Also, Planetside 2 is terrible. They made 2000 players per continent their entire focus and delivered NO content to make people even want to fight.
The game has had 3 server merges since launch and still can't pop-cap a server even on the weekends. All "higher-level" features such as functioning warp-gates, additional continents, additional bases, and the ability to actually push a faction off of a continent via warpgate capturing have all been set to "unscheduled" on the Planetside 2 Roadmap some of those Dust Doomsayers have been saying is the greatest thing ever.
But those things pale in importance to the Instanced Battle Islands for MLG support that came in the last game update.
I realize I'm going on a bit, but you shouldn't ever use an SOE game as an example of how to do [i]anything/i] right. There are two rules of Sony Online Entertainment:
- They are incapable of making good games
- On the rare occasion that they do make a good (Star Wars Galaxies) or even semi-playable (Planetside) game, they will always destroy it with a completely unneeded content update (New Game Experience for SWG; Battle Frame Robotics for Planetside).
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Absolute Idiom II
BetaMax. CRONOS.
119
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Posted - 2013.06.17 15:00:00 -
[7] - Quote
The main reason I prefer Dust to PS2 is the matchmaking tbh. For the most part you are going to have equal numbers per side, which means it comes down to skill, organisation and equipment - rather than being blobbed by the opposition.
Ironically, this makes PS2 much more like EVE where no battle is even by design.
However, CCP needed to make Dust distinct from PS2 - because it it's the same then only the better game will win - and that would clearly be PS2 and it is better funded and is a sequel to the very popular PS1. And so we have matches with fixed match player numbers. |
Absolute Idiom II
BetaMax. CRONOS.
119
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Posted - 2013.06.17 15:01:00 -
[8] - Quote
dupe |
Severance Pay
Purgatorium of the Damned League of Infamy
376
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Posted - 2013.06.17 15:03:00 -
[9] - Quote
Aesiron Kor-Azor wrote:I previously thought it was near impossible to mobilise an MMO-FPS, but after playing PS2... why isn't this game more like it? Dust 514 as a PS2-like game only with the Amarr/Caldari vs Gallente/Minmatar, combined with lore and more solid and fictional foundations would make PS2 look like a kid's game... But instead you, CCP, have to adopt this 'matchmaking' thing. I advise you to make a constant world and base it on conquering systems, and simplifying the engine and sorting out the broken aspects... About that, there are 25,000 planets in EVE. You can't do open world on 25,000 planets. We only have access to 30 now and it feels inconceivable. I don't think you understand what DUST is. |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2013.06.17 15:05:00 -
[10] - Quote
Django Quik wrote:You couldn't do PS2 on the PS3. The tech is too limiting - that's why they're waiting for the PS4 before porting over.
Actually, they never said that is "impossible" for PS2 to be release in the PS3, and its few rumors around that PS2 will be release in the PS3 & PS4 at the same time, as Sony normally does with their consoles. |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
121
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Posted - 2013.06.17 15:08:00 -
[11] - Quote
New Eden is huge and if CCP had a huge battle server for each planet, not only would it be a huge burden on their resources, but the players would be spread so thin. The massive battles in PlanetSide2 are possible because of the concentration of the players into small areas. I recently played PS2 and even as a Dust fanboy I can't deny how awesome it is. I haven't played it enough to know if it will have the same lasting appeal as EVE (and hopefully Dust). In an ideal situation a PS2 like FPS in New Eden would be amazing, but it raises far more problems. That said I think CCP should learn how to make their current plan effective, and maybe one day *cough* PS4 *cough* go for a much larger and more persistent scale. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
238
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Posted - 2013.06.17 15:10:00 -
[12] - Quote
Cosgar
Okay, by your logic those features did nothing but eradicate the thousands of players...
Django
PS4.
Mobius
- There is nothing but matchmaking, this game has locked itself in by forcing us to matchmake rather than having an open world like in PS2.
- I just played it and it is way more enjoyable than Dust 514. The engine is smoother, graphics are not broken, no major 'glitches and bugs', it actually has an MMO feel...
Absolute Idiom
The main reason I actually played PS2 was because of the lack of matchmaking...
SeverancePay
Don't play the 'I don't think you understand...' game with me you idiot. I've been with EVE for 3 years and Dust since the closed beta... I know exactly how it works and that is why I specified to make a single objective in PS2 the same as a planet in Dust. Hereby a system is one of those many 'regions' we see in PS2, and each continent would represent a certain space region... |
Judy Maat
Rebelles A Quebec Orion Empire
81
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Posted - 2013.06.17 15:12:00 -
[13] - Quote
I agree that an open world map like PS2 create that blob problem. But I find the orbital strikes a good solution against this. The game HAD to be like this.. now it's a gladiator bet isk on games and watch? wth!.. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
238
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Posted - 2013.06.17 15:16:00 -
[14] - Quote
Sorry but for everyone going 'bla bla bla too many systems'...
Who said they have to fill every single system? What if we dedicate several thousand or hundred systems to factional warfare between the two main factions... It isn't as if these guys are going to go and fight in some nullsec place 2000 parsecs away...? |
DUST Fiend
OSG Planetary Operations Covert Intervention
3858
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Posted - 2013.06.17 15:16:00 -
[15] - Quote
I haven't looked in to PS2 much because from what little I've seen, it's not for me. All I do know, is that DUST NEEDS persistent worlds / areas if it ever wants to be known as an MMO.
Also we NEED ways to interact with our environment. Being limited to jump and sprint....yea...boring |
Sgt Buttscratch
G I A N T EoN.
158
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Posted - 2013.06.17 15:28:00 -
[16] - Quote
I prefer the look of dust514 over ps2, games real cartoony kinda goofy looking tbo |
Mobius Wyvern
BetaMax. CRONOS.
1968
|
Posted - 2013.06.17 15:40:00 -
[17] - Quote
DUST Fiend wrote:I haven't looked in to PS2 much because from what little I've seen, it's not for me. All I do know, is that DUST NEEDS persistent worlds / areas if it ever wants to be known as an MMO. Also we NEED ways to interact with our environment. Being limited to jump and sprint....yea...boring We have a persistent world already, but I think what we need is a way to really feel that when you're the people on the ground, and not just when you look a the starmap.
Right now, this game is more of an MMO that Planetside 2 will likely ever be because SOE listens to nothing but community feedback, and their community is almost worse than our's can get sometimes.
For example, SOE has proposed almost a dozen ways of implementing PvE content into Planetside 2, and they've been shouted down by the playerbase every time for "trying to water down the hardcore PvP-only shooter experience". |
Golda Go
Fraternity of St. Venefice Amarr Empire
41
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Posted - 2013.06.17 15:51:00 -
[18] - Quote
It has vehicle variety while we're stuck with failships cars and tanks |
nate09
Royal Uhlans Amarr Empire
12
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Posted - 2013.06.17 15:51:00 -
[19] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:I haven't looked in to PS2 much because from what little I've seen, it's not for me. All I do know, is that DUST NEEDS persistent worlds / areas if it ever wants to be known as an MMO. Also we NEED ways to interact with our environment. Being limited to jump and sprint....yea...boring We have a persistent world already, but I think what we need is a way to really feel that when you're the people on the ground, and not just when you look a the starmap. Right now, this game is more of an MMO that Planetside 2 will likely ever be because SOE listens to nothing but community feedback, and their community is almost worse than our's can get sometimes. For example, SOE has proposed almost a dozen ways of implementing PvE content into Planetside 2, and they've been shouted down by the playerbase every time for "trying to water down the hardcore PvP-only shooter experience".
Does it feel weird to call dust a MMO? When I ever get disillusioned enough to call this instanced, segmented and seperated experience an mmo, i will resign common sense.
Its actually sad reading arguements against structuring dust like the many times more sucessful ps2.
No large combat because of blobs? really? really people? So this is suppose to be full scale, massive combat but lets keep it at 16v16 please okay. Have you all played EvE, half or more of pvp is major blob warfare... i mean how can you call this an mmo with matchmaking and 32 player limit count. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1793
|
Posted - 2013.06.17 15:53:00 -
[20] - Quote
Golda Go wrote:It has vehicle variety while we're stuck with failships cars and tanks You can blame people QQing about vehicles over a year because they want to ignore AV and play CoD 514. Hell, there's a guy in feedback/requests now trying to argue that HAV are OP... in Uprising |
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Mobius Wyvern
BetaMax. CRONOS.
1968
|
Posted - 2013.06.17 15:55:00 -
[21] - Quote
Golda Go wrote:It has vehicle variety while we're stuck with failships cars and tanks It has vehicles that are worthless when they aren't just utter **** machines. The vehicle balance is atrocious.
To put this into perspective, my outfit, The Enclave, uses a combination of mostly Heavy Assault players with the Striker multi-rocket seeker-launcher, and a group of Mosquitos equipped with anti-armor rocket pods.
That combination is completely unstoppable no matter what our enemies do. While our HA's shoot down anything that clears the horizon and insta-blap vehicles with volleys of hundreds of rockets, the Mosquitos search out all the enemy's mobile spawn points and destroy them.
I mean, tanks are a joke in that game. Anything you can do with a tank can be done far better by an aircraft.
Oh, and the Flash ATV gets a 40mm automatic grenade launcher AND a cloak! Look up BuzzCutPsycho on YouTube and you can see how balanced THAT little asset is. |
steadyhand amarr
Amarr Immortal Volunteers
714
|
Posted - 2013.06.17 15:55:00 -
[22] - Quote
Plantside has and always will have the worse communty ever :-) you think nerf threads here are bad go back to the original planetside fourms. Ware a biohazard suit when u do |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
238
|
Posted - 2013.06.17 15:59:00 -
[23] - Quote
steadyhand amarr wrote:Plantside has and always will have the worse communty ever :-) you think nerf threads here are bad go back to the original planetside fourms. Ware a biohazard suit when u do
I just joined and saw an instantly more mature community which functions well. Not seen a single nerf/complaint on the forums so far... |
Golda Go
Fraternity of St. Venefice Amarr Empire
41
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Posted - 2013.06.17 16:00:00 -
[24] - Quote
Mobius Wyvern wrote:Golda Go wrote:It has vehicle variety while we're stuck with failships cars and tanks It has vehicles that are worthless when they aren't just utter **** machines. The vehicle balance is atrocious. To put this into perspective, my outfit, The Enclave, uses a combination of mostly Heavy Assault players with the Striker multi-rocket seeker-launcher, and a group of Mosquitos equipped with anti-armor rocket pods. That combination is completely unstoppable no matter what our enemies do. While our HA's shoot down anything that clears the horizon and insta-blap vehicles with volleys of hundreds of rockets, the Mosquitos search out all the enemy's mobile spawn points and destroy them. I mean, tanks are a joke in that game. Anything you can do with a tank can be done far better by an aircraft. Oh, and the Flash ATV gets a 40mm automatic grenade launcher AND a cloak! Look up BuzzCutPsycho on YouTube and you can see how balanced THAT little asset is.
At least you can do a combination. Here is LAV world. Doesn't matter if your faction is OP.
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smartlayer
Zumari Force Projection Caldari State
9
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Posted - 2013.06.17 16:00:00 -
[25] - Quote
Planetside 2 cErtainly not but like planetside 1 definitly yes |
Ryder Azorria
Amarr Templars Amarr Empire
408
|
Posted - 2013.06.17 16:13:00 -
[26] - Quote
Django Quik wrote:You couldn't do PS2 on the PS3. The tech is too limiting - that's why they're waiting for the PS4 before porting over. You can't even do Dust on the PS3, not really. The devs have already admitted that with the benefit of hindsight, they probably should have done the same thing PS2 did and waited for the PS4. |
Django Quik
R.I.f.t
687
|
Posted - 2013.06.17 16:55:00 -
[27] - Quote
Shadow heat wrote:Django Quik wrote:You couldn't do PS2 on the PS3. The tech is too limiting - that's why they're waiting for the PS4 before porting over. Actually, they never said that is "impossible" for PS2 to be release in the PS3, and its few rumors around that PS2 will be release in the PS3 & PS4 at the same time, as Sony normally does with their consoles. They may never had said it's impossible but that doesn't mean it isn't. You really think SONY Entertainment Online wouldn't release a game on the PS3 if they could? It won't be coming on the PS3 at all - as I said, the tech is too limiting and that's why Dust can't handle that sort of massive maps with thousands of players fighting in the same battle.
Aesiron Kor-Azor wrote: Django
PS4.
Yes, so what? The thread's about why Dust isn't like PS2 and the reason it's not is because Dust is on the PS3 and this console can't handle PS2.
Ryder Azorria wrote:Django Quik wrote:You couldn't do PS2 on the PS3. The tech is too limiting - that's why they're waiting for the PS4 before porting over. You can't even do Dust on the PS3, not really. The devs have already admitted that with the benefit of hindsight, they probably should have done the same thing PS2 did and waited for the PS4. Probably but then hindsight is a horrible thing. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
238
|
Posted - 2013.06.17 17:19:00 -
[28] - Quote
Django
I thought it would be bleedin' obvious but I was trying to emphasise the fact that the PS4 will be able to handle stuff like that... |
Iron Wolf Saber
Den of Swords
5279
|
Posted - 2013.06.17 17:37:00 -
[29] - Quote
Aesiron Kor-Azor wrote:steadyhand amarr wrote:Plantside has and always will have the worse communty ever :-) you think nerf threads here are bad go back to the original planetside fourms. Ware a biohazard suit when u do I just joined and saw an instantly more mature community which functions well. Not seen a single nerf/complaint on the forums so far...
They censor the crap out of it. |
ReGnYuM
Not another AR SCRUB
215
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Posted - 2013.06.17 17:55:00 -
[30] - Quote
Quote=Cosgar]We need to get as far away from PS2 as possible. No weapon diversity, months of cert grinding, blob tactics taking precedent over everything... need I say more?[/quote]
Ok I am going to explain why you need to stop posting.
1. Your in a zerg corp therefore you have no right to whine about blog warfare.
2. PS2 is way more tactical then this indie shooter.
Last Friday night I in a 1000+ man attack. with over 5 major air platoons present.
What began as ROFL stomp turned into a **** show real fast when the other side rallied there forces.
Twas a night of fun |
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