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241. Who is Dust aimed at? - in General Discussions [original thread]
Fivetimes Infinity wrote: It's aimed at people who own a PS3 and play FPS games. No need to dramatically overthink it. I'm not but I don't think CCP knows who they are aiming at.
- by Beast Beastlington - at 2012.09.22 02:42:00
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242. Who is Dust aimed at? - in General Discussions [original thread]
I'm curious to see people's response to this. Is Dust aimed at the FPS fan? The guy who plays CoD pretty much exclusively? Do you think it's aimed more towards Battlefield players? Perhaps people who play EVE online? What do you think?
- by Beast Beastlington - at 2012.09.22 02:37:00
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243. TGS day 3 - in General Discussions [original thread]
howard sanchez wrote: So, what would you gentlemen suggest, game wise, for an old guy who seriously needs to develop some fps aiming skills? The free borderlands ps release keeps freezing my Playstation So does dust. Just looking for a tiny ...
- by Beast Beastlington - at 2012.09.22 02:27:00
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244. Why I stopped playing - in General Discussions [original thread]
Stopped playing for a number of reasons. The main one is, it's just a boring, sub standard shooter at the moment. I've reported my feedback in several threads but I've yet to see a dev address any of the concerns. The whole thing feels aimless, ov...
- by Beast Beastlington - at 2012.09.21 13:29:00
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245. Most wanted items, changes or ideas for Dust - in General Discussions [original thread]
My list: A proper ADS view. Customisable weapons (different scopes etc). AR's that don't sound like someone tap dancing. Shotgun's that sound meaty and not like a dodgeball being kicked. A spawn system similar to Section 8 that let's you f...
- by Beast Beastlington - at 2012.09.20 22:34:00
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246. Cut your losses....... - in General Discussions [original thread]
Like it or lump it, this is the way many people see Dust. CCP should never have let Plus subs in so early.
- by Beast Beastlington - at 2012.09.19 22:06:00
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247. Are we confusing bad aim with bad hit detection? - in General Discussions [original thread]
No, hit detection and player feedback are very poor currently.
- by Beast Beastlington - at 2012.09.19 22:03:00
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248. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Maximus Stryker wrote: Rorek IronBlood wrote: Wow.. I'm gone for only a few several days and this happens. I'm not even going repeat myself about this all. Been there done it. If you do not like the game leave. If you think it's too compl...
- by Beast Beastlington - at 2012.09.19 22:01:00
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249. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Well, that's a good start. I think everyone sees the potential in Dust, that's one of the reasons I'm here discussing it with everyone. I'm passionate about the game and I'd love it to be hugely successful. Sadly, alot of people get defensive ...
- by Beast Beastlington - at 2012.09.19 21:13:00
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250. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Quote: Beast, you are correct. After reviewing many of your posts in this thread it is obvious that you are. Not in the "less complex, immediate simple gratification" camp regarding Dust Mea Culpa And to be honest, your overarching point, ...
- by Beast Beastlington - at 2012.09.19 20:19:00
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251. Dust, no lifers, and skill? - in General Discussions [original thread]
If it makes little sense to you, try reading it again. It's very simple really.
- by Beast Beastlington - at 2012.09.19 13:52:00
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252. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Rasatsu wrote: Beast Beastlington wrote: Rasatsu wrote: Beast Beastlington wrote: This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that ...
- by Beast Beastlington - at 2012.09.19 13:49:00
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253. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Aeon Amadi wrote: Stopped reading at "learn from COD". Well, that's your loss then because if you think this game hasn't already been influenced by it, you are sorely mistaken.
- by Beast Beastlington - at 2012.09.19 11:31:00
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254. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Rasatsu wrote: Beast Beastlington wrote: This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand...
- by Beast Beastlington - at 2012.09.19 11:30:00
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255. Dust, no lifers, and skill? - in General Discussions [original thread]
STB-DropTroop EV wrote: It seems like the only way to be any good at this game is to play it 24 hours of your life. IOr spend a thousand bucks to max everything out. Skills pretty much guaranteed you will win every gunfight unmatched. A FPS an...
- by Beast Beastlington - at 2012.09.19 11:21:00
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256. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Brahma El Indio wrote: Playing ps2 during the day and dust in the afternoon and evening, I just can't compare the two.... Ps2 is far better game play, there are no "rounds" or "matches".... Also the graphics are much better in ps2 than dust.....
- by Beast Beastlington - at 2012.09.19 11:11:00
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257. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
howard sanchez wrote: Beast Beastlington wrote: Maken Tosch wrote: I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that ...
- by Beast Beastlington - at 2012.09.19 07:07:00
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258. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Moonracer2000 wrote: I think the complexity of Dust is a good thing and I welcome more. I play BF3 and can say many of us welcome such complexity. There are a lot of tactically oriented FPSers out there who will eat this game up (if combat is...
- by Beast Beastlington - at 2012.09.19 01:08:00
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259. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Jimbeezy wrote: The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dre...
- by Beast Beastlington - at 2012.09.19 00:40:00
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260. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
I wonder how many of you Mensa candidates have played clan matches in any of the other big FPS that you are so convinced have no team work or tactics?
- by Beast Beastlington - at 2012.09.18 23:42:00
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