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Sandair Mulholy
Codex Troopers
42
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Posted - 2012.09.21 03:36:00 -
[1] - Quote
For months I enjoyed playing the beta, even with the little problems everywhere, I thoroughly enjoyed it. Then came the last build.
So here are my reasons, in order of importance:
- Ambush maps (i.e.: random spawn, no goal) 90% of the time. I hate it. I am not a thumb twitcher, so I prefer support roles, but they are useless in that setting (in theory they should not be, but they are in practice).
- Starting matches mid-way, or worse; at the end. More often than not on the losing side.
- Low skill point rewards (for a beta), especially with the new skill structure. I don't mind slow progression in the final release, I know I will be in for the long run, but in the beta I know my toons will be wiped sooner or later, so grinding for skill points is not acceptable.
- Instability. I can accept a lot of it knowing it is a beta, but at some point, when added to the other problems, it starts to weigh.
I decided to post because 5 of the 6 other dust players that I know IRL have also stopped for very similar reasons (and reason #1 always seems to be at the top).
So why did you stop playing? |
Patches The Hyena
204
|
Posted - 2012.09.21 03:40:00 -
[2] - Quote
#1 This build is boring. We have so few features Dust is currently a sub par lobby shooter. I'm still hanging around because of promise of future greatness but right now the game is just dull. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.21 03:44:00 -
[3] - Quote
Stability issues seem to be getting worse too. |
Jaric Kieranson
Osmon Surveillance Caldari State
12
|
Posted - 2012.09.21 03:48:00 -
[4] - Quote
This is an example of somebody who is trying to play the game as if it was a final release, not a beta test.
1. In this build they want to test how ambush maps work. Deal with it. 2. People will rage quit from the losing team. So this is what happens when you join a game mid-way or near the end. This is common in pretty much EVERY online FPS game. However, on this note I would suggest that an option to wait for a new game to start should be added, instead of whining about a mechanic they can't fix. 3. Lower skill points. This is how it would be in the final release, so they need to test and balance the SP rewards for kills, wins, etc. Again, this is not your personal playground, this is testing the game. 4. Instability. Finally something regarding actual beta issues. Stability should be something that is worked on. I can only hope that it is a constant work in progress during the entire beta.
You're not supposed to enjoy playing the beta. Not really. You're supposed to be testing the game for flaws and issues so that the developers can release the game with as few bugs and problems as possible. You're supposed to report the problems and issues you are having. |
Lance Mephalius
ZionTCD Legacy Rising
15
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Posted - 2012.09.21 03:48:00 -
[5] - Quote
I'm quitting till the next build. I've just gotten tired of using the same gun over and over again. And the aiming feels so unnatural. |
GAGAH-BOY BRAZIL
66
|
Posted - 2012.09.21 03:49:00 -
[6] - Quote
1 - LAG 2 - Framerate LOW 3 - Freeze Games 4 - Market No Load 5 - Disconects 6 - Bug Match Full
For now I stopped playing |
Sees-Too-Much
332
|
Posted - 2012.09.21 03:58:00 -
[7] - Quote
Sandair Mulholy wrote: So why did you stop playing?
I have a lot of homework to do and my roommates are always using the Playstation for Netflix. |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.09.21 04:03:00 -
[8] - Quote
Sandair Mulholy wrote:For months I enjoyed playing the beta, even with the little problems everywhere, I thoroughly enjoyed it. Then came the last build. So here are my reasons, in order of importance:
- Ambush maps (i.e.: random spawn, no goal) 90% of the time. I hate it. I am not a thumb twitcher, so I prefer support roles, but they are useless in that setting (in theory they should not be, but they are in practice).
- Starting matches mid-way, or worse; at the end. More often than not on the losing side.
- Low skill point rewards (for a beta), especially with the new skill structure. I don't mind slow progression in the final release, I know I will be in for the long run, but in the beta I know my toons will be wiped sooner or later, so grinding for skill points is not acceptable.
- Instability. I can accept a lot of it knowing it is a beta, but at some point, when added to the other problems, it starts to weigh.
I decided to post because 5 of the 6 other dust players that I know IRL have also stopped for very similar reasons (and reason #1 always seems to be at the top). So why did you stop playing? http://m.youtube.com/#/watch?v=Lrr_VVtyUA8&desktop_uri=%2Fwatch%3Fv%3DLrr_VVtyUA8 |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2012.09.21 04:05:00 -
[9] - Quote
Lance Mephalius wrote:I'm quitting till the next build. I've just gotten tired of using the same gun over and over again. And the aiming feels so unnatural. Ya,,,the aiming...the running... the moving...the gunplay...the...everything!
Time to face the facts....this beta is garbage and the game is gonna be garbage too!
Incredibly awesome idea....horrible execution! |
Sparten 269
Villore Sec Ops Gallente Federation
89
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Posted - 2012.09.21 04:07:00 -
[10] - Quote
Major Assitch wrote:Lance Mephalius wrote:I'm quitting till the next build. I've just gotten tired of using the same gun over and over again. And the aiming feels so unnatural. Ya,,,the aiming...the running... the moving...the gunplay...the...everything! Time to face the facts....this beta is garbage and the game is gonna be garbage too! Incredibly awesome idea....horrible execution!
Please leave this forum forever you.. you.. words cannot describe the stupid... |
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Sandair Mulholy
Codex Troopers
42
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Posted - 2012.09.21 04:08:00 -
[11] - Quote
Jaric Kieranson wrote:This is an example of somebody who is trying to play the game as if it was a final release, not a beta test.
1. In this build they want to test how ambush maps work. Deal with it. 2. People will rage quit from the losing team. So this is what happens when you join a game mid-way or near the end. This is common in pretty much EVERY online FPS game. However, on this note I would suggest that an option to wait for a new game to start should be added, instead of whining about a mechanic they can't fix. 3. Lower skill points. This is how it would be in the final release, so they need to test and balance the SP rewards for kills, wins, etc. Again, this is not your personal playground, this is testing the game. 4. Instability. Finally something regarding actual beta issues. Stability should be something that is worked on. I can only hope that it is a constant work in progress during the entire beta.
You're not supposed to enjoy playing the beta. Not really. You're supposed to be testing the game for flaws and issues so that the developers can release the game with as few bugs and problems as possible. You're supposed to report the problems and issues you are having.
This is not my first beta, I know what beta is about, but you are missing the point of a public beta (wether closed or open): people are not paid to play. Their willingness to play through crap can only bring them so far before they just give up, which is starting to happen. You say "deal with it"? I am; I stopped playing and I am posting why.
Your points are all valid, but you're not telling me anything I didn't know. The important part is that despite it all, I stopped playing because it started becoming a chore. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.21 04:11:00 -
[12] - Quote
Sandair Mulholy wrote: So why did you stop playing?.
I only play when the planet side 2 servers are down.....
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Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.21 04:14:00 -
[13] - Quote
1. Being forced to use the same weapon over & over again (it takes 1-4 whole matches to accumulate enough skill points to buy a different weapon proficiency).
2. Vehicles are too expensive now (I have to wait until it looks like it would be worthwhile to use them & learning proper technique with each is expensive when you aren't paying attention to how many anti-vehicle players are on the field).
3. Matches that are over before they begin (I really wanted to blow up that tank before the match ended...).
4. Requires me to think about my strategy when I drop in (I just want to James Bond it with a pistol, headshot-ing everyone to death, but everyone else keeps moving and shooting back).
5. Anti-vehicle grenades are just an extra slot filled (Vehicles balanced to the point that people have put them away unless they know what they're doing with them -- which makes it difficult to blow them up). |
Jaric Kieranson
Osmon Surveillance Caldari State
12
|
Posted - 2012.09.21 04:22:00 -
[14] - Quote
Sandair Mulholy wrote:This is not my first beta, I know what beta is about, but you are missing the point of a public beta (wether closed or open): people are not paid to play. Their willingness to play through crap can only bring them so far before they just give up, which is starting to happen. You say "deal with it"? I am; I stopped playing and I am posting why.
Your points are all valid, but you're not telling me anything I didn't know. The important part is that despite it all, I stopped playing because it started becoming a chore.
This is true, and it's totally your choice to stop playing. But half of your reasons are asinine. You join mid-way through a game only to be on the losing side? Come on, that's not just a problem with Dust, but the majority of online FPS games out there. People don't quit when they are winning. And they have to start balancing skillpoints at some stage. If they left it so you got truckloads of SP right up until launch, would you stop playing at launch because you no longer got the same SP as you did?
I get that you don't want to play Ambush maps, no problem there, and that stability makes it unplayable for you. These are legitimate reasons to stop playing this particular build. But the way you write it all comes across as whining about how you don't enjoy the game, when the primary focus of a beta is about testing not enjoyment. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1592
|
Posted - 2012.09.21 04:26:00 -
[15] - Quote
CCP seems to think that the issue with the connectivity stems from the fact that we are playing on the Singularity test server of Eve Online. Singularity is an unstable and poorly optimized server meant only for testing and handling several hundred players at the most. The next build coming out soon is supposedly going to move us over to Tranquility server which is the main Eve Online server. Tranquility is highly stable, can handle massive fleet battles and tens of thousands of concurrent players at once, and is highly optimized. Some of the issues we have now might be resolved by moving over to Tranquility. |
Gooly
26
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Posted - 2012.09.21 04:58:00 -
[16] - Quote
Just throwing this out there as someone mentioned the "server is full bug"...if you get that message immediately open the leaderboards, wait for it to load, close it and try to join the battle again. If it's full this time, repeat the process. As long as you always open the leaderboards (and only the leaderboards) it won't freeze the game. That's not a server issue though, a script is getting stuck in a loop. In fact, anytime anything odd happens I always immediately open the leaderboards and now I don't have any more freezes. (except for the occasional freeze mid match and when returning to the lobby but those seem random). |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.21 05:01:00 -
[17] - Quote
>.> Well the spawning thing is getting fixed next build. So there's that. I understand completely but I set up spawn points so that we don't have to deal with that nonsense anyway. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.21 08:48:00 -
[18] - Quote
Roy Ventus wrote:>.> Well the spawning thing is getting fixed next build. So there's that. I understand completely but I set up spawn points so that we don't have to deal with that nonsense anyway.
Would you put money on that ? According to ccp it's been being fixed for the last 2 builds I've been here 3 or 4 .
I've reported every bug I have come across and still ccp don't post on the forums on how things are getting on. To test we need information as well as passing information on.
The only time we learn anything is from other testers who have to go out of there way to glean info from ccp , they should not have to do this ccp should be bending over backwards to pass stuff on to us.
I to haven't played much this build the game seems to be taking 2 steps forward 3 steps back. This is the only beta Ive ever been in where the dev seems to not want contact with it's testers on it's own forum, so when you see posts like this it's pretty easy to understand why testers feel this way. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.09.21 09:27:00 -
[19] - Quote
I think the fact of the matter is the progress on with the beta has been very slow. There are big connectivity problems (well that's fine this is just a beta) but it seems that they are not getting better overtime. FPS mechanics are subpar - again for a beta that lasted a year and a game that has been under development for years it seems that the developers should have had more in this department. So, slow progress as far as core FPS goes and no other work besides the simple FPS that has been shown to us yet (no corps or effective squad communication system in place yet or anything else to show that other great features are being added or worked on) appear like the game is not moving forward in a direction that at least I would like to see. Lastly, it seems that the escalating numbers of players admitted into beta and increasing frequency of Dust-related promotion on the Sony side all indicate that the release must happen soon and the game definitely does not seem half-ready yet. All of this make it disheartening to play the beta especially when dev's don't have a meaningful discussion with us. |
Ziatonic
6
|
Posted - 2012.09.21 09:30:00 -
[20] - Quote
Jaric Kieranson wrote:This is an example of somebody who is trying to play the game as if it was a final release, not a beta test.
1. In this build they want to test how ambush maps work. Deal with it. 2. People will rage quit from the losing team. So this is what happens when you join a game mid-way or near the end. This is common in pretty much EVERY online FPS game. However, on this note I would suggest that an option to wait for a new game to start should be added, instead of whining about a mechanic they can't fix. 3. Lower skill points. This is how it would be in the final release, so they need to test and balance the SP rewards for kills, wins, etc. Again, this is not your personal playground, this is testing the game. 4. Instability. Finally something regarding actual beta issues. Stability should be something that is worked on. I can only hope that it is a constant work in progress during the entire beta.
You're not supposed to enjoy playing the beta. Not really. You're supposed to be testing the game for flaws and issues so that the developers can release the game with as few bugs and problems as possible. You're supposed to report the problems and issues you are having.
You aren't supposed to enjoy a beta? That's complete nonsense. Betas are usually guaranteed to be frustrating at times, yes, but un-enjoyable? That's one of the most ridiculous things I've heard on here. Unless testers are getting paid or rewarded for playing, they don't owe the developers anything for the chance to play other than giving bug reports and feedback.... and that is exactly what this guy gave.
It should be said that Alpha testing on the other hand, can be wretched; but that's why devs usually pay those people. Early beta testing is usually for the more hardcore types, yes, but even early betas are usually starting to be (or are) decently fleshed out at that point. Dust right now, is basically in mid to late beta phase given it's length. It should be fun by now. If I was a developer i would want to know why a player stopped playing. The whole point of games are to be entertainment. I find it baffling that people on these forums get all militant when a person says they don't enjoy something that's designed to entertain. "It's a beta" isn't an end-all retort. A tester should totally understand it can be frustrating and annoying at times. But at the end of the day, if a person isn't more or less enjoying a game, you cant blame them for not wanting to play and you ought to want to know the reasons why.
Side note: Given the state of the game, one could argue that the game isn't even a true beta (yet). As other players have similarly stated, I have never seen a beta go so long with so many missing features, server/lag issues, and seemingly cavalier devs. With such in consideration, I am not surprised so many users have said they don't want to play anymore. |
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Adramelech Re
11
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Posted - 2012.09.21 10:00:00 -
[21] - Quote
Well there is no escaping the fact that it is a Beta. On the other hand spawning next to a blob of reds doesn't exactly give much opportunity for 'you' to test weapons, although the respawn screen is given a workout |
Sandair Mulholy
Codex Troopers
42
|
Posted - 2012.09.21 13:16:00 -
[22] - Quote
I am not doubting that they are working on all these points, they are nothing new. My post was not to propose solutions, that's for the feedback thread. I just wanted to put out there the reasons, completely subjective, why I haven't played much with the latest build, mostly because I found out that I was not alone. There are and will always be people that stop playing games for any number of reasons (beta or not), but I don't consider myself an easy quitter. I have played EVE for a long time and I have participated in other betas, all of which I stayed with until the release. I still play a match or two on a regular basis to see if something has changed, but nothing like the previous builds. I could say a lot about each point I brought forward (especially the random spawning), and I could mention many other things that are wrong, but this is not so much a rant about the specifics as it is about the global feel of the game right now. And it doesn't feel good to me, mostly because of these points. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.21 13:29:00 -
[23] - Quote
Stopped playing for a number of reasons. The main one is, it's just a boring, sub standard shooter at the moment. I've reported my feedback in several threads but I've yet to see a dev address any of the concerns. The whole thing feels aimless, over ambitious and confused.
It's no use having lofty ideas if you can't get the core gameplay up to scratch.
Having said that, I am still eager to see the next build. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
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Posted - 2012.09.21 13:34:00 -
[24] - Quote
Sandair Mulholy wrote:Jaric Kieranson wrote:This is an example of somebody who is trying to play the game as if it was a final release, not a beta test.
1. In this build they want to test how ambush maps work. Deal with it. 2. People will rage quit from the losing team. So this is what happens when you join a game mid-way or near the end. This is common in pretty much EVERY online FPS game. However, on this note I would suggest that an option to wait for a new game to start should be added, instead of whining about a mechanic they can't fix. 3. Lower skill points. This is how it would be in the final release, so they need to test and balance the SP rewards for kills, wins, etc. Again, this is not your personal playground, this is testing the game. 4. Instability. Finally something regarding actual beta issues. Stability should be something that is worked on. I can only hope that it is a constant work in progress during the entire beta.
You're not supposed to enjoy playing the beta. Not really. You're supposed to be testing the game for flaws and issues so that the developers can release the game with as few bugs and problems as possible. You're supposed to report the problems and issues you are having. This is not my first beta, I know what beta is about, but you are missing the point of a public beta (wether closed or open): people are not paid to play. Their willingness to play through crap can only bring them so far before they just give up, which is starting to happen. You say "deal with it"? I am; I stopped playing and I am posting why. Your points are all valid, but you're not telling me anything I didn't know. The important part is that despite it all, I stopped playing because it started becoming a chore.
You obviously don't have any idea what playing a beta is about. If you have issues post them in the bugs/troubleshooting area. If you want something to change in the game that will make it more playable...put it in the requests/feedback. Yes, at time's playing the beta can be a chore, but that's part of the development process. Keep in mind that this is the first time CCP has done a FPS type game. You are expecting it to be less of a chore? There are matches that I play and have so many issues, it could be my ex-girlfriend, but I expect it. There are other matches where the gameplay is phenomenal and I thoroughly enjoy every aspect of it. If you don't want to play, don't. Just don't come on the forums and cry about what you think is wrong about the game. There are any number of aspects I could complain about, but I save those for where they belong.... |
Lance Mephalius
ZionTCD Legacy Rising
15
|
Posted - 2012.09.21 13:43:00 -
[25] - Quote
Major Assitch wrote:Lance Mephalius wrote:I'm quitting till the next build. I've just gotten tired of using the same gun over and over again. And the aiming feels so unnatural. Ya,,,the aiming...the running... the moving...the gunplay...the...everything! Time to face the facts....this beta is garbage and the game is gonna be garbage too! Incredibly awesome idea....horrible execution! Hey. Don't get me wrong. I don't think the beta is garbage. In fact, i see a lot of potential in the game. They just need to fix their shortcomings. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.21 13:59:00 -
[26] - Quote
Dalton Smithe wrote:Sandair Mulholy wrote:Jaric Kieranson wrote:This is an example of somebody who is trying to play the game as if it was a final release, not a beta test.
1. In this build they want to test how ambush maps work. Deal with it. 2. People will rage quit from the losing team. So this is what happens when you join a game mid-way or near the end. This is common in pretty much EVERY online FPS game. However, on this note I would suggest that an option to wait for a new game to start should be added, instead of whining about a mechanic they can't fix. 3. Lower skill points. This is how it would be in the final release, so they need to test and balance the SP rewards for kills, wins, etc. Again, this is not your personal playground, this is testing the game. 4. Instability. Finally something regarding actual beta issues. Stability should be something that is worked on. I can only hope that it is a constant work in progress during the entire beta.
You're not supposed to enjoy playing the beta. Not really. You're supposed to be testing the game for flaws and issues so that the developers can release the game with as few bugs and problems as possible. You're supposed to report the problems and issues you are having. This is not my first beta, I know what beta is about, but you are missing the point of a public beta (wether closed or open): people are not paid to play. Their willingness to play through crap can only bring them so far before they just give up, which is starting to happen. You say "deal with it"? I am; I stopped playing and I am posting why. Your points are all valid, but you're not telling me anything I didn't know. The important part is that despite it all, I stopped playing because it started becoming a chore. You obviously don't have any idea what playing a beta is about. If you have issues post them in the bugs/troubleshooting area. If you want something to change in the game that will make it more playable...put it in the requests/feedback. Yes, at time's playing the beta can be a chore, but that's part of the development process. Keep in mind that this is the first time CCP has done a FPS type game. You are expecting it to be less of a chore? There are matches that I play and have so many issues, it could be my ex-girlfriend, but I expect it. There are other matches where the gameplay is phenomenal and I thoroughly enjoy every aspect of it. If you don't want to play, don't. Just don't come on the forums and cry about what you think is wrong about the game. There are any number of aspects I could complain about, but I save those for where they belong....
Have you read what it says on the bug report forum ?
Please do not post about bugs or issues use the report feed back link.
Pretty strange for a bug section don t you think.
Yes it's the first time ccp have done a fps but the people they have taken on have done a few between them they even have an old BF dev on team.
And why not post on here about the way you feel, you never know ccp may actually come and read it one day but I wouldn't hold my breath. |
Raynor Ragna
266
|
Posted - 2012.09.21 14:37:00 -
[27] - Quote
Sandair Mulholy wrote:
- Ambush maps (i.e.: random spawn, no goal) 90% of the time. I hate it. I am not a thumb twitcher, so I prefer support roles, but they are useless in that setting (in theory they should not be, but they are in practice).
- In ambush you create your base. begin by dropping a nano and drop uplink and watch your team huddle around it to defend their safe spawning zone. If you start the map with this, your chances of winning the match double.
- Starting matches mid-way, or worse; at the end. More often than not on the losing side.
- This is a bit annoying but suck it up and help your team win. If you spawn at the end of the map, enjoy the free isk.
- Low skill point rewards (for a beta), especially with the new skill structure. I don't mind slow progression in the final release, I know I will be in for the long run, but in the beta I know my toons will be wiped sooner or later, so grinding for skill points is not acceptable.
- Are you new here? We spent the last few builds with a 4x SP gain... Now we are testing what the real release will feel like. I also found your subject "Why I stopped playing" and the part in part 3 "I know i will be in for the long run" amusing.
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.21 15:08:00 -
[28] - Quote
I can't be arsed arguing with most of this thread but i'll point out one thing i noticed in the OP.
Ambushes do have a goal there is 60 lives per side and 15 mins, first to kill 60 of the other teams players wins or the most killed when 15 mins counts down, this is the goal, I've no doubt the reason you've failed to see this as a goal is because your an unskilled bottom feeder who consoles himself by hacking structures and capturing a point when no one is there to kill you.
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STB-DropTroop EV
11
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Posted - 2012.09.21 15:35:00 -
[29] - Quote
Sandair Mulholy wrote:For months I enjoyed playing the beta, even with the little problems everywhere, I thoroughly enjoyed it. Then came the last build. So here are my reasons, in order of importance:
- Ambush maps (i.e.: random spawn, no goal) 90% of the time. I hate it. I am not a thumb twitcher, so I prefer support roles, but they are useless in that setting (in theory they should not be, but they are in practice).
- Starting matches mid-way, or worse; at the end. More often than not on the losing side.
- Low skill point rewards (for a beta), especially with the new skill structure. I don't mind slow progression in the final release, I know I will be in for the long run, but in the beta I know my toons will be wiped sooner or later, so grinding for skill points is not acceptable.
- Instability. I can accept a lot of it knowing it is a beta, but at some point, when added to the other problems, it starts to weigh.
I decided to post because 5 of the 6 other dust players that I know IRL have also stopped for very similar reasons (and reason #1 always seems to be at the top). So why did you stop playing?
1:Yeah ambush is a terrible CoD wanna-be TDM. The only way to win is to camp your arse off with a charge rifle in the mountains with your buttbuddies.
2:Starting matches halfway through or at the end doesn't bother me. More ISK for me.
3: Meh, it makes me get a feel for how it's going to be in the final release.
4: This is why I'm starting to hate and bash on this game, when I shoot someone 4 times in the face with a forge gun and their not dead, you know the game will be a complete failure. |
Selinate deux
Amarr Templars Amarr Empire
44
|
Posted - 2012.09.21 15:40:00 -
[30] - Quote
I hate to be a cynical old Eve player but...
Welcome to dealing with CCP!
They refuse to fix the problems that are blatantly obvious in their games, and hide behind the players who find some masochistic pleasure in dealing with said problems as if it puts them on an elevated pedestal. |
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