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521. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Last note. With heavies in vehicles, if they get a heavy swarm launcher, don't be surprised when you see a heavy jump out of a tank that is on fire to take you out with his AV. It just is going to happen and won't be solved by keeping a gun out of...
- by Balistyc Farshot - at 2015.01.23 17:02:00
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522. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP Rattati wrote: Lazer Fo Cused wrote: 1. No 2. No more weapons that require 0 skill 3. No more weapons that require 0 aim Whatever, you know full well that a militia swarm is shrugged off by most armor, y...
- by Balistyc Farshot - at 2015.01.23 17:00:00
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523. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Vrain Matari wrote: We are mercenaries. When we look at the list of proposed fixes for district-locking they all seem very artificial and forced. Why would any of those factors affect the decision of a group of mercs in regards to attacking a d...
- by Balistyc Farshot - at 2015.01.22 21:13:00
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524. Announcement:Unscheduled server reboot at 14:30 UTC on January 22nd - in General Discussions [original thread]
We are 138 wrote: Just became my favorite Dev. You may as well have slapped him in the face with your genitals. That was implied. And you broke the like button. Falcon!!!!! BTW - you guys should by now realize the forums love a little punch...
- by Balistyc Farshot - at 2015.01.22 18:37:00
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525. PC map changes? - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? Yes please.... but just don't include the lab. It still causes tons of issues. It really needs to go back in the toybox...
- by Balistyc Farshot - at 2015.01.22 17:47:00
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526. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Hearing about all the lock talk. I think what people really want for all vehicles is a kick out the blue berries button. Remove the timer to let them in and add a button to kick them out. We all know the example: I fly in my DS full and one blue b...
- by Balistyc Farshot - at 2015.01.22 16:03:00
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527. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Ripley Riley wrote: Balistyc Farshot wrote: Rip, I hear your argument but I want my warbarge with a fully stocked bar and a wall sized TV playing naughty movies. Don't squash my dreams. I do want a warbarge, and I want nudie movies and a st...
- by Balistyc Farshot - at 2015.01.21 22:47:00
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528. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Here is my solution to all the complaints about the timers being absent from raiding: A. Stop being scared about fighting for what you want, this is a war game, not Farmville. We interact with other corps through fighting. B. Make it so that mat...
- by Balistyc Farshot - at 2015.01.21 22:35:00
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529. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: MINA Longstrike wrote: Ripley Riley wrote: MINA Longstrike wrote: Ripley Riley wrote: This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass pub...
- by Balistyc Farshot - at 2015.01.21 21:35:00
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530. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
steadyhand amarr wrote: Any form of timer can be gamed. Just remove the dam things and introduce hourly rewards. Or simple have timezone areas so certain areas are always open to attack in EU time and then locked off etc. Or put in a shield s...
- by Balistyc Farshot - at 2015.01.20 18:24:00
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531. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
I think the consensus is that we need to tie the attacks to daily missions to capture active players. I would say, add warbarge fuel as something gained for each daily mission. Also add a multiplier to the number of days part of a corp to the fuel...
- by Balistyc Farshot - at 2015.01.20 18:09:00
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532. not really a suprise - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: Vesta Opalus wrote: IMPAIRS YOUR ABILITY wrote: Vesta Opalus wrote: IMPAIRS YOUR ABILITY wrote: Seriously 8 pages and I'm the only one to give sir man boy props? You guys are some negative nannies. If you...
- by Balistyc Farshot - at 2015.01.19 21:36:00
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533. Strafing - in General Discussions [original thread]
The strafing is starting to remind me of the good old days of golden eye. Next thing you know, they will introduce Odd Job as a playable suit. I think this is a problem, but we know it is only effective on scouts. Since we just finished nerfing...
- by Balistyc Farshot - at 2015.01.19 20:27:00
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534. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Ripley Riley wrote: Duke Noobiam wrote: [quote=Duke Noobiam]4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits ni...
- by Balistyc Farshot - at 2015.01.19 19:34:00
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535. not really a suprise - in General Discussions [original thread]
DUST Fiend wrote: Iron Wolf Saber wrote: [quote=DUST Fiend] if any role could pull this off it would not be so bad but not even the HAV or LAV manages this. Yet when infantry goes 40-0, no one bats an eye. Those pilots are very few and far...
- by Balistyc Farshot - at 2015.01.19 19:09:00
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536. not really a suprise - in General Discussions [original thread]
Forum trolls - Turn off the caps lock and get back under your bridges thumbs downing laughing babies! CPMs - Dudes, you have been on the forums before. Handle this the same way the greats do (Aztec was funny about his mascot jokes), A little sarc...
- by Balistyc Farshot - at 2015.01.19 17:01:00
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537. Looking for pc active corp - in Corporation Recruitment [original thread]
Heimdallr69 wrote: Mr Machine Guns wrote: http://dustboard.com/global/merc/Beast_gameplay1_jr Lolz it finally ended =ƒÿé Three separate days he hopped between 3 different corps in the same day! I am impressed and saddened at the same ti...
- by Balistyc Farshot - at 2015.01.19 15:57:00
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538. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
The ACR has fewer bullets and a higher ROF. It is an uzi so it doesn't have the capabilities and AR has at range. That is why it out performs the AR in CQC and should out perform the AR. I don't use the ACR because it is only effective for one ra...
- by Balistyc Farshot - at 2015.01.19 14:24:00
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539. More Heavy Weapons - in Feedback/Requests [original thread]
My personal favorite are the multi missile launcher and the mortar. I don't know about smoke because the mechanic doesn't exist in Dust today. I see the mortar similar to the mortar in the Wolfenstein FPS spin off - Frontline Assault. You had a m...
- by Balistyc Farshot - at 2015.01.15 15:23:00
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540. More Heavy Weapons - in Feedback/Requests [original thread]
Another idea I had from COD:BO2 last night was maybe a laser gun that started with doing no dmg then it progressively more dmg. So it starts off as a tickle then melts armor after a few seconds of continuous focus. This would make running and hidi...
- by Balistyc Farshot - at 2015.01.14 18:39:00
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