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121. why dont people like to get in my dropship and why do i get crappy isk payout? - in General Discussions [original thread]
Because dropships are paper-thin with even the best builds, and if someone doesn't know you personally they will assume you haven't spent the 10 million SP necessary to get to just terrible levels, rather than the standard "who the hell would ac...
- by Baal Roo - at 2013.12.07 01:56:00
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122. Scouts can't beat the scanner - in General Discussions [original thread]
knight of 6 wrote: racial scout 5 + dampening 3 = 40% passive damp scout suit = 45db 27db = 45 x .6 get gud also, I get scanned like once a week proto scanners in pubs aren't common at all. Regardless, any time someone runs a scanner over...
- by Baal Roo - at 2013.12.07 01:51:00
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123. The Glaring Gamestop Problem - in General Discussions [original thread]
The last time this happened (back with the original merc pack that was supposed to include a second set of all included items at launch) CCP's response was that (to paraphrase) "We can change the specifics of the deals whenever we want to whatev...
- by Baal Roo - at 2013.12.02 01:08:00
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124. The Glaring Gamestop Problem - in General Discussions [original thread]
Jadek Menaheim wrote: Baal Roo wrote: Zekain K wrote: So you wasted $150 on something that no longer works? HA HA! He wasted $150 regardless of whether or not it works. You could make an argument against the BPO's but additional ...
- by Baal Roo - at 2013.12.01 06:20:00
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125. #DUSTgoldenage - in General Discussions [original thread]
pre-nerf lasers, pre-nerf HMGs, pre-nerf dropships, pre-nerf HAVs
- by Baal Roo - at 2013.12.01 04:10:00
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126. The Glaring Gamestop Problem - in General Discussions [original thread]
Zekain K wrote: So you wasted $150 on something that no longer works? HA HA! He wasted $150 regardless of whether or not it works.
- by Baal Roo - at 2013.12.01 04:07:00
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127. How hard is it to introduce STD-ADV-PRO tanks? - in General Discussions [original thread]
Tank Missile wrote: The thing that I'm curious about is are the HAVs we are using now the vehicle equivalent of basic frames? yes
- by Baal Roo - at 2013.11.30 03:58:00
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128. Do you or do you not protostomp? - in General Discussions [original thread]
I don't have any protogear, so nope.
- by Baal Roo - at 2013.11.30 03:52:00
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129. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
Django Quik wrote: Baal Roo wrote: There's 16 players on both teams dude, squad stacking doesn't change that simple fact. Furthermore, if FW included all game modes you might have some sort of point, but it doesn't. You're actually arguing...
- by Baal Roo - at 2013.11.29 12:18:00
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130. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
Django Quik wrote: CUSE TOWN333 wrote: Django Quik wrote: Michael Arck wrote: So basically you want to sweep the dirt under the rug. FW is not that rug. Sorry but there is no other place for it to go - pub games are not for squad sta...
- by Baal Roo - at 2013.11.28 22:29:00
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131. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
Leithe Askarii wrote: Baal Roo wrote: My friends and I will play in whatever mode we damn well please. Never seen Subdreddit Pubstomp ....always been on your side ... that might colour my opinion somewhat. I don't think there are enoug...
- by Baal Roo - at 2013.11.28 02:23:00
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132. Please keep squad stacking and proto-stomping to FW - in General Discussions [original thread]
My friends and I will play in whatever mode we damn well please.
- by Baal Roo - at 2013.11.27 23:54:00
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133. Red Line!!! - in General Discussions [original thread]
CharCharOdell wrote: so if a team gets redlined they are all forced to quit. great idea, OP. 1/10 Obviously there should be a mechanic that ends the game early when a team is redlined.
- by Baal Roo - at 2013.11.23 05:07:00
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134. Why the EVE gate really collapsed... - in General Discussions [original thread]
Ooh, a Chuck Norris joke. How original. I hope you didn't stay up all night working on this.
- by Baal Roo - at 2013.11.23 02:02:00
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135. IS DUST DYING? - in General Discussions [original thread]
The legend345 wrote: No its dead Seriously, people are just beating a dead horse at this point. That's not to say CCP can't still resuscitate the bloated corpse and hang a few air fresheners on it.
- by Baal Roo - at 2013.11.23 01:56:00
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136. How many maps would you say DUST has? - in General Discussions [original thread]
Half a dozen or so. There's the 2 old maps that don't change, and 4 or 5 maps that rotate out a couple of sockets.
- by Baal Roo - at 2013.11.03 00:40:00
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137. Wouldn't it be cool iff.. - in General Discussions [original thread]
Spkr4theDead wrote: Baal Roo wrote: Wouldn't it be cool if Dust 514 was more than a poorly optimized low player count lobby shooter? Dust is not a lobby shooter. http://imgur.com/0ezKRLG
- by Baal Roo - at 2013.11.02 08:57:00
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138. Combat needs to change - in General Discussions [original thread]
Michael Arck wrote: Hilarious that people talk about there's no honor in being a mercenary But wants honorable war tactics to be used instead of cheap ones. You're confusing "honorable" with "fun." One or two people being able to lock down...
- by Baal Roo - at 2013.11.02 00:45:00
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139. Wouldn't it be cool iff.. - in General Discussions [original thread]
Wouldn't it be cool if Dust 514 was more than a poorly optimized low player count lobby shooter?
- by Baal Roo - at 2013.11.02 00:40:00
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140. When people say "current tanks are balanced"...? - in General Discussions [original thread]
Void Echo wrote: I think they are trying to say... seasoned vet tank pilots are balanced.. This is the answer. Really great tankers are relatively balanced against random red dot with some AV . Since occasionally a tank doesn't immediately...
- by Baal Roo - at 2013.10.27 23:37:00
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