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1721. Heavies in 1.8... maybe a little to much? - in General Discussions [original thread]
Himiko Kuronaga wrote: Quote: My suggestion is disallow heavy suits from driving vehicles but they can get in vehicles driven by other players. This allows for proper deployment without removing the heavies speed penalty. My suggestion is...
- by BL4CKST4R - at 2014.03.09 14:08:00
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1722. Heavies in 1.8... maybe a little to much? - in General Discussions [original thread]
Arkena Wyrnspire wrote: I dislike these limits you're suggesting. Any suggestions? Maybe it goes a little to far but whenever a heavy suit is not use as intended it just becomes a steam roller. With the TTK changes and the massive buff to th...
- by BL4CKST4R - at 2014.03.09 13:49:00
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1723. Heavies in 1.8... maybe a little to much? - in General Discussions [original thread]
For a suit that can be used instantly after death plus the highest HP, the highest and only suit with damage resistance, and the highest DPS weapon maybe the heavy suit is a little to much. Some people complain about the HMGs range but at 47 mete...
- by BL4CKST4R - at 2014.03.09 13:44:00
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1724. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
WSixsmith Dust wrote: Twenty thousand years in the future they will not have explosives that are the equivalent of a 22,000 year old device. Explosives today are made to be absolutely safe until you pull the trigger. You can shoot C4, you can l...
- by BL4CKST4R - at 2014.03.09 02:05:00
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1725. What should CCP prioritize now? - in General Discussions [original thread]
Fixing 1.8
- by BL4CKST4R - at 2014.03.09 02:00:00
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1726. What would you get rid of? - in General Discussions [original thread]
Dunk Mujunk wrote: I would get rid of Iceland For crimes against humanity Don't you mean china?
- by BL4CKST4R - at 2014.03.09 00:08:00
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1727. The 1.8 Amarr Assault Suit - in General Discussions [original thread]
Mordecai Jakotar wrote: I just saw the posting of the the planned assault dropsuit stats for 1.8, and found myself feeling a little nervous about the changes being made to the assault ak.0. It seems that CCP is pushing amarr assault away from t...
- by BL4CKST4R - at 2014.03.08 22:10:00
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1728. My Gallente scout 1.8 - in General Discussions [original thread]
X2 Complex reactive X1 Basic plate X1 Precision enhancer X1 Shield extender X1 Profile Dampener ADV Cloak 488 Armor, 7 Repair 159 shields 57/248 still not CPU/PG capped :) Best Shield killer I can fit and best Magsec I can fit and a remote expl...
- by BL4CKST4R - at 2014.03.08 19:17:00
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1729. Out of all the suits..... - in General Discussions [original thread]
da GAND wrote: Beck Weathers wrote: It probialy will lose it but the assult and logi stats have yet to be relesed yet to my knowledge, so maybe wait and see? Maybe but this is a work in progress http://cdn1.eveonline.com/community/DUST/M...
- by BL4CKST4R - at 2014.03.08 18:48:00
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1730. personal note. for 1.8 - in General Discussions [original thread]
Arkena Wyrnspire wrote: BL4CKST4R wrote: DAT 1600 EHP Death Machine I say 5 months till its nerfed. Bit optimistic. Logis are only being vaguely tweaked now. I dont think logis are going to be much of a problem now, well then again I ...
- by BL4CKST4R - at 2014.03.08 18:01:00
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1731. personal note. for 1.8 - in General Discussions [original thread]
DAT 1600 EHP Death Machine I say 5 months till its nerfed.
- by BL4CKST4R - at 2014.03.08 17:51:00
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1732. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
ResistanceGTA wrote: +1 on the Assaults having more module slots than Logis. I think they should homogenize the Medium suits, slot wise, and I mean all the slots. Right now Proto Logis have- A:13, C:14, G:14, and M:14 while the Proto Assaults ...
- by BL4CKST4R - at 2014.03.08 17:47:00
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1733. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
That's the chromosome description when Assaults had 2 equipment. None of that is true anymore and I doubt it will be true again. The Commando is the new Assault and the Assault is a faster commando.
- by BL4CKST4R - at 2014.03.08 17:20:00
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1734. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Marc Rime wrote: Is the ability to dual tank really a problem? It's a fairly recent phenomenon despite being possible (and viable) since beta. To me that suggests the rise in popularity of dual tanks is a mere symptom of some other problem... F...
- by BL4CKST4R - at 2014.03.08 16:00:00
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1735. Fixing short ranged weapons with a proper damage formula! - in General Discussions [original thread]
Arkena Wyrnspire wrote: Those SCR changes you suggest are pretty dire. Its only because I used 450 as the base rof to calculate DPS and DPR, I have no idea what the average ROF is, if you could give me a number I can fix it
- by BL4CKST4R - at 2014.03.08 15:48:00
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1736. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Atiim wrote: I agree with your idea, but I am concerned about Minmatar Frames. They are supposed to be speed tankers, but the Kinetic Catalyzers are PG intensive. Lowering the PG on them would serve to make them underpowered even further. Red...
- by BL4CKST4R - at 2014.03.08 15:39:00
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1737. Fixing short ranged weapons with a proper damage formula! - in General Discussions [original thread]
No Light weapon aside from the Sniper rifle has a range that exceeds 100 so this method that I am about to write works as long as CCP doesn't make a automatic weapon with an optimal range past 100. Basically we start Damage at 1000, every point o...
- by BL4CKST4R - at 2014.03.08 15:33:00
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1738. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: CSE: 65/7 CAP: 33/13 ASE: 46/5 AAP: 23/9 BSE: 32/4 BAP: 16/6 *Tweaking* Could you explain your numbers? I had a method creating mine. Not done, posted so I don't lose them CSE: 62...
- by BL4CKST4R - at 2014.03.08 14:55:00
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1739. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Cat Merc wrote: Shaira Ilv Enna-Ress wrote: Cat Merc wrote: Wtf? 1000 armor? Try 500. It's not even possible to have 1000 armor on a Gallente Assault suit. But you can have > 1000 eHP. PROOF Uhh... You might want to look at th...
- by BL4CKST4R - at 2014.03.08 14:03:00
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1740. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Cat Merc wrote: BL4CKST4R wrote: CSE: 65/7 CAP: 33/13 ASE: 46/5 AAP: 23/9 BSE: 32/4 BAP: 16/6 *Tweaking* Could you explain your numbers? I had a method creating mine. Not done, posted so I don't lose them
- by BL4CKST4R - at 2014.03.08 13:41:00
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