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1701. Damage mod balance - in General Discussions [original thread]
Michael Arck wrote: People are going to dual tank as long as there are a variety of weapons that does damage bonus to certain defenses, whether it is armor or shield. Also, the increase in the TTK can also be considered a way to encourage less...
- by BL4CKST4R - at 2014.03.12 01:15:00
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1702. Damage mod balance - in General Discussions [original thread]
We need more high slot options, some mods being switched places and some more balancing.
- by BL4CKST4R - at 2014.03.12 01:10:00
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1703. Something we haven't talked about... - in General Discussions [original thread]
Caldari portable shields. They were kinda confirmed for 1.8
- by BL4CKST4R - at 2014.03.11 23:38:00
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1704. Any chance in getting a Methana II anytime soon? - in General Discussions [original thread]
Although I would much rather have some Gallente drones rather than a Methana 2
- by BL4CKST4R - at 2014.03.11 19:57:00
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1705. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
High Slot modules: Shield extenders/Shield extender Medium Shield energizer/Shield flux coil Low Shield rechargers/Shield power relay Low Damage modifiers/Multiple names Low Myofibril stimulants/Damage category Low Precision enhancers/Target Pain...
- by BL4CKST4R - at 2014.03.11 19:55:00
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1706. Which do you use the caldari assault suit? - in General Discussions [original thread]
If reactives and ferroscales are fixed while also moving dampener to highs AND making the AR highs DPS I would suggest the Gallente. Very powerful CQC brawler who you never saw coming.
- by BL4CKST4R - at 2014.03.11 19:53:00
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1707. Tell me that this is not god like - in General Discussions [original thread]
There's nothing there...
- by BL4CKST4R - at 2014.03.11 19:46:00
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1708. Any chance in getting a Methana II anytime soon? - in General Discussions [original thread]
Sgt Kirk wrote: Arkena Wyrnspire wrote: Meanwhile the Amarr/Minmatar people look enviously at that sweet Methana you're driving. I'm just hoping that with the damage nerf of all rifles the Small Blaster will no longer get completely, monst...
- by BL4CKST4R - at 2014.03.11 19:45:00
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1709. Any chance in getting a Methana II anytime soon? - in General Discussions [original thread]
KILL3R H3LLH0UND wrote: no. the devs favorites are caldari. They tried hiding their love but it's to strong... it's just to strong.
- by BL4CKST4R - at 2014.03.11 19:41:00
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1710. So yeah just got farmed for 5min till i ripped my PS3 out fo the wal... - in General Discussions [original thread]
Beck Weathers wrote: Seriously, just F**king ripped my PS3 out of the wall because a blueberry picked me up repeatedly while an enemy killed me well over 40 times, i was STUCK in an endless spasim of falling over and half getting back up. Could...
- by BL4CKST4R - at 2014.03.11 19:38:00
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1711. Any chance in getting a Methana II anytime soon? - in General Discussions [original thread]
Sgt Kirk wrote: or any improvement to the LAV...like an armor plate on the turret perhaps? Like within the year? Why do I always use the things that get no love :( I think the Saga II was an accident.
- by BL4CKST4R - at 2014.03.11 19:37:00
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1712. [Required] Lock ISK-transfer ability until Merc graduates - in Feedback/Requests [original thread]
G Torq wrote: Dear CCP Games and DUST514 developers. Please, effective as of Uprising1.8 if possible, limit Merc's ability to transfer ISK until after they have graduated from the Academy. Reports from Chribba and the community in general poi...
- by BL4CKST4R - at 2014.03.11 19:32:00
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1713. Unique Assault Bonus?: Shield Impairment Damage - in General Discussions [original thread]
This is one of the reasons a shield tank is much better than an armor tank. My dual tanked Sica can negate the damage of a proto madrugar while my rail gun can break it's armor even while hardened. I like the idea but armor should be able to get s...
- by BL4CKST4R - at 2014.03.11 16:52:00
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1714. Why can't I buy aurum? - in General Discussions [original thread]
Christiphoros von Poe wrote: Is anyone else getting an error when trying to load up the aurum tab in the marketplace? And then I get disconnected when trying to open the playstation store tab in the marketplace... I tried rebooting and the pro...
- by BL4CKST4R - at 2014.03.10 20:00:00
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1715. maybe this event is a ttk test? - in General Discussions [original thread]
The SP is given out in bulk instead of by grinding it out. This creates the illusion to play more (until your natural cap) without feeling dragged out. What's going to happen is for those 3 days we will get a huge jump in kill data from people fin...
- by BL4CKST4R - at 2014.03.10 19:48:00
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1716. Dust 514 modules, eve equiv. and slot placement - in General Discussions [original thread]
High Slot modules: Shield extenders/Shield extender Medium Shield energizer/Shield flux coil Low Shield rechargers/Shield power relay Low Damage modifiers/Multiple names Low Myofibril stimulants/Damage category Low Precision enhancers/Target Pain...
- by BL4CKST4R - at 2014.03.09 22:30:00
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1717. Damage mods got nerfed for the new commandos. - in General Discussions [original thread]
I am gonna use a commando because it has more versatility than a assault for less speed. The damage mods make no difference.
- by BL4CKST4R - at 2014.03.09 16:05:00
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1718. Heavies in 1.8... maybe a little to much? - in General Discussions [original thread]
Jacques Cayton II wrote: BL4CKST4R wrote: *snip* and die enjoy 1.8 blueberries and redberries. hopefully I was wrong and you don't get bent over in half... Changed your initial post huh felt stupid didn't you National to much trolling...
- by BL4CKST4R - at 2014.03.09 16:01:00
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1719. Heavies in 1.8... maybe a little to much? - in General Discussions [original thread]
Jacques Cayton II wrote: Every mmo has a heavy tanker like a guy who takes all the rounds and attracts the enemy by killing them, aka heavy. Now what does that mean for dust a fps mmo(soon tm) that means that the heavy fulfills its intended rol...
- by BL4CKST4R - at 2014.03.09 14:36:00
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1720. Heavies in 1.8... maybe a little to much? - in General Discussions [original thread]
Jacques Cayton II wrote: BL4CKST4R wrote: Himiko Kuronaga wrote: Quote: My suggestion is disallow heavy suits from driving vehicles but they can get in vehicles driven by other players. This allows for proper deployment without removin...
- by BL4CKST4R - at 2014.03.09 14:15:00
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