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3521. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Phazoid wrote: and that extra hitbox will apply to scouts?, because that its not nearly balanced to scouts, think minma scouts, that depend only on shield tanking, considering that they are vey squishy right now, and when caldari scouts come th...
- by BL4CKST4R - at 2013.07.09 20:57:00
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3522. Give Gallente suits 5hp/s - in General Discussions [original thread]
Vermaak Doe wrote: Mobius Wyvern wrote: Vermaak Doe wrote: Vermaak Doe wrote: While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this? What do you mean by resists? Damage type r...
- by BL4CKST4R - at 2013.07.09 20:46:00
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3523. Gallente logi armor tanking FTW - in General Discussions [original thread]
No it doesn't seem to work at all, I tried with a proto Logi and nothing unusual happened.
- by BL4CKST4R - at 2013.07.09 20:44:00
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3524. [Feedback] Strafing speed increase - 3 points - in Feedback/Requests [original thread]
Nitrobeacon wrote: Trust me it works with anything even with commando suits At the moment yes, but not if it was reduced. It would only work if your hip firing.
- by BL4CKST4R - at 2013.07.09 20:43:00
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3525. [Request] Reduce ADS movement speed, and increase ADS tracking speed - in Feedback/Requests [original thread]
Nitrobeacon wrote: Scout use pistols for long range engagements See now your just trolling :I
- by BL4CKST4R - at 2013.07.09 20:39:00
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3526. 3x all HP - in Feedback/Requests [original thread]
Sinboto Simmons wrote: BL4CKST4R wrote: Aero Yassavi wrote: Eris Ernaga wrote: Sinboto Simmons wrote: Non constructive? None of it good idea actually. But expect to be trolled for this though. On another note: the ehp of all dro...
- by BL4CKST4R - at 2013.07.09 20:38:00
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3527. [Request] Reduce ADS movement speed, and increase ADS tracking speed - in Feedback/Requests [original thread]
Nitrobeacon wrote: Heres an idea, lets make scout alot fatter with bigger hitbox as well ^ ^ Why lol? This is an advantage to the scout suit as well, specially the shotgun and SMG scout.
- by BL4CKST4R - at 2013.07.09 20:31:00
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3528. [Feedback] Strafing speed increase - 3 points - in Feedback/Requests [original thread]
Nitrobeacon wrote: Ahh then I'm cool, as long as there's speed I can spam left, right arrow You could but you would actually have to hold it, or you will just start wiggling in place.
- by BL4CKST4R - at 2013.07.09 20:31:00
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3529. HMG vs. AR - in Feedback/Requests [original thread]
Nitrobeacon wrote: Are you a gallente? you seem to want everyone at your speed.. Edit: To guy above you :) Nope i just think that gunfights shouldn't be won by who can be the best wiggler. Yes I am a Gallente thank you for noticing! I'm not...
- by BL4CKST4R - at 2013.07.09 20:18:00
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3530. [Feedback] Strafing speed increase - 3 points - in Feedback/Requests [original thread]
Nitrobeacon wrote: Have you seen scrambler rifle used without going in ADS? You can dodge and the accuracy is almost pinpoint in imperial level, overheating is not a problem since pros always pause when their accuracy goes out of hand. The ta...
- by BL4CKST4R - at 2013.07.09 20:13:00
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3531. [Feedback] Strafing speed increase - 3 points - in Feedback/Requests [original thread]
Cosgar wrote: 4. Strafing was an indirect nerf to the Caldari logi and stops players from hiding behind gear and SP. How so?
- by BL4CKST4R - at 2013.07.09 20:13:00
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3532. HMG vs. AR - in Feedback/Requests [original thread]
Damus Trifarn wrote: My reason for saying that the HMG is not effective at close quarters is that it is very easy for an enemy to evade and avoid the HMG due to slow turning speed. I'm not saying that we should make the HMG less effective at cl...
- by BL4CKST4R - at 2013.07.09 20:06:00
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3533. And to believe that i once thought.. - in General Discussions [original thread]
Serimos Haeraven wrote: Before the recent announcements, i really did think that CCP Blam respected and represented the suggestions and ideas of the Dust community... Well, that's all out the window now. Reflecting on the announcements that the...
- by BL4CKST4R - at 2013.07.09 20:01:00
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3534. [Feedback] Strafing speed increase - 3 points - in Feedback/Requests [original thread]
Nitrobeacon wrote: Then when I see you trying to aim in ADS I'll go out of ADS and move frantically. But more of my shots will land because my ADS speed is as fast as your movement speed, and since your hip firing you will probably get kille...
- by BL4CKST4R - at 2013.07.09 19:57:00
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3535. [Feedback] Strafing speed increase - 3 points - in Feedback/Requests [original thread]
Nitrobeacon wrote: Wait HMG users don't use ADS so they'll tear people's *** dodging their try hard ADS ^ ^ Thats a buff for them so I wouldn't mind, they are severely UP anyways :)
- by BL4CKST4R - at 2013.07.09 19:57:00
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3536. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: You give someone a proto forge gun, stick them on a roof with a mouse , and they're going to go 20/0 by killing people with splash damage WHILE USING AN AV WEAPON tell me that isn't completely stupid. You give someone a...
- by BL4CKST4R - at 2013.07.09 19:50:00
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3537. [Request] Reduce ADS movement speed, and increase ADS tracking speed - in Feedback/Requests [original thread]
Nitrobeacon wrote: KB/M will always win in strafe fights, just spam left and right arrow. The thing still works with veeery slow heavies Even more reason why its needs to be reduced, its fine if your hip firing but not when your in ADS.
- by BL4CKST4R - at 2013.07.09 19:47:00
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3538. [Feedback] Strafing speed increase - 3 points - in Feedback/Requests [original thread]
Fist Groinpunch wrote: The increase in strafing speed takes away from the tactical feel of the game. 1. The increased sprinting speed while strafing hurts tactical play. Having the highest sprinting speed while sprinting forward, and slower sp...
- by BL4CKST4R - at 2013.07.09 19:46:00
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3539. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
D legendary hero wrote: ^^this could work too. ultimatly however it is fixed the HMG must be good at taking/supressing out infantry when equiped with an HMG. Well I think the HMG should do 100/100, even though it is a Minmatar weapon we real...
- by BL4CKST4R - at 2013.07.09 19:44:00
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3540. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: Mobius Wyvern wrote: King Kobrah wrote: WhiteMage7322 wrote: Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. Th...
- by BL4CKST4R - at 2013.07.09 19:39:00
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