Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
3361. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
zzZaXxx wrote: Iyllaria Dai wrote: Touchy McHealz wrote: Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate. Logistics - one who heals, revives, supplies and supports. Assault - one who kills. How are you so ...
- by BL4CKST4R - at 2013.07.18 21:03:00
|
3362. Attn: Devs. Please explain how you're calculating max shielding for the Cald... - in Feedback/Requests [original thread]
66 x 5= 330 330 x 1.1= 363 363 x 1.25=453.75 453.75 + 225= 678.75
- by BL4CKST4R - at 2013.07.18 17:06:00
|
3363. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Cat Merc wrote: HAHAHAHAHAHA Shptgun Scouts vs Logi? You joking? I never died to a shotgun scout once in my logi fit, heck I had times when I was swarmed by 3 and I could still dodge them because the speed difference is nothing. This is a j...
- by BL4CKST4R - at 2013.07.18 16:54:00
|
3364. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Thank you for applying a nerf to the weakest Logi suit in terms of HP and speed. Thanks for completely changing the Calogi from being a problem to the Caldari Assault while still not fixing armor suits.
- by BL4CKST4R - at 2013.07.18 16:47:00
|
3365. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: BL4CKST4R wrote: TheGoebel wrote: Yay! New dev blog! Double Yay! Caldari Logi changes! Oh, the caldari assault gets that bonus? Instead of hybrid reloading speed? Uh. Wut? Thats bs didnt even do anything for the Gal...
- by BL4CKST4R - at 2013.07.18 16:42:00
|
3366. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Yay! New dev blog! Double Yay! Caldari Logi changes! Oh, the caldari assault gets that bonus? Instead of hybrid reloading speed? Uh. Wut? Thats bs didnt even do anything for the Gallente except nerf the logistics suit.
- by BL4CKST4R - at 2013.07.18 16:38:00
|
3367. [Suggestion] Improving new player experience and SP - in Feedback/Requests [original thread]
Galvan Nized wrote: Ok to this point on Boosters. People will see less value in using them when they are getting 1.33 or 1.25 proportionally. Eventually they will just say screw it, capping sp on boosters ruins value. Plus the whole marketing o...
- by BL4CKST4R - at 2013.07.18 13:36:00
|
3368. [Suggestion] Improving new player experience and SP - in Feedback/Requests [original thread]
Until you realize that more and more new players come and this triple SP has to last longer and longer. It also essentially removes the work veterans have put into this game. The best way is to remove the SP cap completely, move to the rollover ca...
- by BL4CKST4R - at 2013.07.18 13:34:00
|
3369. An Idea for armor tanking. - in General Discussions [original thread]
Killar-12 wrote: Why should Armor tankers be penalized for better plates? There should be three types of plates in addition to Ferros and Reactives Reactive plates Should retain current PG/CPU, repping rates, and movement penalties Basic React...
- by BL4CKST4R - at 2013.07.18 03:25:00
|
3370. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
Explosive damage should be reduced, 95/105 seems fair this is the only way to balance explosives. Adding more weapons to kill shields does nothing since losing shields is not what kills you. Unless CCP made it so losing shields actually damages yo...
- by BL4CKST4R - at 2013.07.17 13:28:00
|
3371. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: BL4CKST4R wrote: zzZaXxx wrote: BL4CKST4R wrote: zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Galle...
- by BL4CKST4R - at 2013.07.17 12:38:00
|
3372. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: BL4CKST4R wrote: zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based on the proposed -7% ...
- by BL4CKST4R - at 2013.07.17 11:11:00
|
3373. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: I already suggested a change for Armor Plates, so here for your perusal is a revamping of all 3 varieties of plates, with the adjusted fittings for Gallente Assault based on the proposed -7% per level reduction to armor plates CP...
- by BL4CKST4R - at 2013.07.17 10:43:00
|
3374. To DEVELOPERS and anyone who would like to give there input of my idea. - in General Discussions [original thread]
The future of this game.
- by BL4CKST4R - at 2013.07.17 00:40:00
|
3375. Skilled Flaylock users please sign - in General Discussions [original thread]
Skilled?
- by BL4CKST4R - at 2013.07.16 19:19:00
|
3376. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: BL4CKST4R wrote: Well I don't think that the suits should have their module distribution changed, but since the amarr are dual tanks looking at their distribution 2% for both shields and armor. Why not? Armor tankers need a...
- by BL4CKST4R - at 2013.07.16 16:37:00
|
3377. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Well I don't think that the suits should have their module distribution changed, but since the amarr are dual tanks looking at their distribution 2% for both shields and armor.
- by BL4CKST4R - at 2013.07.16 15:54:00
|
3378. What does it take to get a dev response? - in General Discussions [original thread]
Make a post that has nothing to do with the core issues of this game.
- by BL4CKST4R - at 2013.07.16 15:42:00
|
3379. A simple fix (Assault Logi) - in General Discussions [original thread]
Nemo Bluntz wrote: Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply...
- by BL4CKST4R - at 2013.07.16 15:37:00
|
3380. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Gallente is getting less HP for lower speed. Although he has armor repair and the caldari doesn't. If you removed damage modifiers and put both suits at lvl 5 CPU/PG skills the caldari will have repair and have around 100 more HP instead of 20 plu...
- by BL4CKST4R - at 2013.07.16 15:16:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |