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2961. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Talos Alomar wrote: Dunk Mujunk wrote: A good bit of info. It is interesting to see how RL weapons compare to what we are using, it's important to recognize a few things 1. The AR shoots plasma that will burn itself out before the proje...
- by BL4CKST4R - at 2013.08.15 12:15:00
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2962. The armour buff. Way more good comes out of it than bad. - in General Discussions [original thread]
N1ck Comeau wrote: So i wanted to discuss this upcoming armour buff. This will bring much more good than bad in my opinion. Pros More usage of Repair tools.
More triage nanohives.
More reason to get the Wiyrkomi nanite injector...
- by BL4CKST4R - at 2013.08.15 11:59:00
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2963. heads up for some armour and movement updates - in General Discussions [original thread]
zzZaXxx wrote: Wolfman, a quick note here on Ferroscale Plates. Now that movement penalties on armor plates have been reduced, while both plates have been given more hp, the benefit of ferroscale plates is greatly diminished. Which of the follo...
- by BL4CKST4R - at 2013.08.15 11:46:00
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2964. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
SponkSponkSponk wrote: Some of the major gripes about dropsuit armor is that it's so slow to repair, and that the 'repair under fire' aspect is really a non-issue because you'll still burn through your buffer under fire, even with wildly ridicu...
- by BL4CKST4R - at 2013.08.15 11:42:00
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2965. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I think most people are going to swarm to plates now, so there is a high chance shields won't even need a penalty I think deoending on how 1.4 goes the next thread I make is to add a low slot shield HP module, or some fitting restrictions for HP m...
- by BL4CKST4R - at 2013.08.15 11:39:00
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2966. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: So plates and ferro are soon to be in a reasonable place. Now we can continue to push for reactives to not suck and get us some racial bonuses to help with regen. They are going to be okay but not as a module to depend on, C...
- by BL4CKST4R - at 2013.08.15 03:59:00
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2967. Assault logistics - in Feedback/Requests [original thread]
Creedair Talor wrote: The assault logistics is still a popular choice for a lot of players and I do not think cutting their tank was the right choice. Many assaults from what i have seen use their sidearm little to none and why is that,well be...
- by BL4CKST4R - at 2013.08.15 03:58:00
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2968. Fix Splash Damage. - in Feedback/Requests [original thread]
CCP Wolfman wrote: S Park Finner wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is w...
- by BL4CKST4R - at 2013.08.15 03:51:00
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2969. As a massdriver useer - in Feedback/Requests [original thread]
Beeeees wrote: 3 shots are 3 seconds. A duvolle downs you in 2. Go figure. Strafing.
- by BL4CKST4R - at 2013.08.15 03:42:00
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2970. "Fixing" Logistics Suits - in Feedback/Requests [original thread]
Beeeees wrote: Logi is a type of suit, not a play style really. I still dont appreciate the bright yellow suit coloration, that is sorta implying that its wearer is actually supposed to do something the rest does not. And regarding fixing logi...
- by BL4CKST4R - at 2013.08.15 03:15:00
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2971. heads up for some armour and movement updates - in General Discussions [original thread]
CCP Wolfman wrote: Absolute Idiom II wrote: Perhaps it is intended, but the repair rate on the reactive plates is not affected by the repair skills and suit skills that boost repair amount (unlike for repair modules). Is this intended, Wolf...
- by BL4CKST4R - at 2013.08.15 02:43:00
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2972. [Request] Shield delay reduction Repair tool. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: eeh sure in update 2.4 they need to suffer for almost a year in a half Thats a possibility but if they suffer for that long then armor will get nerfed, or they will get buffed to the point it is imbalanced again
- by BL4CKST4R - at 2013.08.15 01:45:00
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2973. new weapon ideas - in Feedback/Requests [original thread]
Shadow Archeus wrote: Heavy laser projector: heavy weapon...a laser rifle on steroids instead of a pinpoint it unleashes a large laser that is about the size of the hmg reticle when on max accuracy....deadly damage to shielding and heavy damage...
- by BL4CKST4R - at 2013.08.15 01:03:00
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2974. [REQUEST] Redesign Uplinks as 2-way Teleporters - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Alright so this topic seems to be brought up more and more and it's good people are beginning to debate what I feel is one of the main factors destabilizing PC and gameplay in general: Custom spawnpoints that can literal...
- by BL4CKST4R - at 2013.08.15 00:46:00
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2975. [Request] Shield delay reduction Repair tool. - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, A quick heads up for some upcoming changes in 1.4 to armour and movement. Currently a bug has caused some of the movement speed modifiers on strafe to be ignored. This is good and bad. ItGÇÖs good because faster ...
- by BL4CKST4R - at 2013.08.15 00:42:00
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2976. heads up for some armour and movement updates - in General Discussions [original thread]
Arkena Wyrnspire wrote: SirManBoy wrote: A shield nerf you say? Neat. And here I thought you were done fingerbanging my Caldari logi suit. Thanks, devs. You guys really know how to make a player feel great about his SP investments. You shou...
- by BL4CKST4R - at 2013.08.14 23:32:00
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2977. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Cosgar wrote: BL4CKST4R wrote: People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? Most people equate "balance" with "comfort" if ti's not comfortabl...
- by BL4CKST4R - at 2013.08.14 21:33:00
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2978. Gallente logistics - The new OP suit - in General Discussions [original thread]
Rogatien Merc wrote: BL4CKST4R wrote: Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules...
- by BL4CKST4R - at 2013.08.14 20:24:00
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2979. Gallente logistics - The new OP suit - in General Discussions [original thread]
Argon Gas wrote: If you do it right, I have no problem with you. I have a problem with the people that don't, the people that use this suit as a better assault. That I agree with. But its still to early to call Logis OP, specially since 1....
- by BL4CKST4R - at 2013.08.14 20:16:00
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2980. "Fixing" Logistics Suits - in Feedback/Requests [original thread]
Cosgar wrote: Since everyone and their mother has made suggestions on how to balance logistics dropsuits and their role, I guess I'll add in my 0.02 isk . There's a lot of misconceptions of what a logi suit is meant to be within the communtiy. ...
- by BL4CKST4R - at 2013.08.14 20:02:00
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