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2701. Finite ammo. It will be fine. - in General Discussions [original thread]
N1ck Comeau wrote: Quote: Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make tu...
- by BL4CKST4R - at 2013.08.27 21:25:00
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2702. [Requests] Regarding the New Vehicle Ammo Capacity in 1.5 - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Just a few things I think CCP should implement or consider with the new vehicle ammo capacity "feature." 1. Add more supply depots. Currently, there are usually only 1-2 per map (outside the redline). If vehicles want to...
- by BL4CKST4R - at 2013.08.27 21:19:00
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2703. Splash damage - in Feedback/Requests [original thread]
major faux-pas wrote: Has anyone got a link to the way splash is calculated? We honestly don't know, I personally believe it is bugged. Splash damage has no efficiency modifiers and there is no realistic fall of damage from the radius, its ...
- by BL4CKST4R - at 2013.08.27 19:18:00
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2704. [Request] Detonating Remote Explosives Separately - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: I've been using remote explosives a bit more recently and I can't help but think it'd be more efficient to have a system where you can choose to detonate all placed explosives separately whilst still being able to detona...
- by BL4CKST4R - at 2013.08.27 19:11:00
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2705. Why must I be a Math Major - in General Discussions [original thread]
Aisha Ctarl wrote: To play DUST? Yes I know how to do it, and I do do it, but why can't modified values when skills or modules that grant bonuses just be shown? For example, if you use a complex damage modifier that grants 10% extra to your w...
- by BL4CKST4R - at 2013.08.27 18:52:00
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2706. Time until Uprising 1.4 (September 3rd) - in General Discussions [original thread]
I am looking forward to everything in this update except the scanning changes and the Mass Driver spam. Mass driver spam is obvious but the scanning changes is a two edged sword. It will allow for more tactical play and bring usage to the active s...
- by BL4CKST4R - at 2013.08.27 15:42:00
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2707. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Complex reactive plates should cost 30CPU/6PG and give 3 HP/s
- by BL4CKST4R - at 2013.08.27 11:49:00
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2708. For blasters on dropships... - in General Discussions [original thread]
Roldrage wrote: I currently have a damage +7% mod (which will at some point be +10%) and an active heat sink on my eryx but I want to replace one for a jovian fusion powerplant, which is the best slot to replace for this so that my gunners are ...
- by BL4CKST4R - at 2013.08.27 11:34:00
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2709. What you want in 1.6? - in General Discussions [original thread]
THE TRAINSPOTTER wrote: Porto tnaks? nerft smarms? lezz grenat dmagae? butf back LAV'z? niw weponz? scob for Forj Gan? invizibalae scut? wat? Yea what? I think 1.6 will be: Dropsuit balance (1.4 didn't do much of it) Equipment ...
- by BL4CKST4R - at 2013.08.27 11:27:00
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2710. Curious as to your hypothesis... - in General Discussions [original thread]
dustwaffle wrote: Seymor Krelborn wrote: DUST 514 Player 12345678914 wrote: Why did Dust number essentially crash today? I'm curious as to whether any of my learned forum co-inhabitants have any insights. http://eve-offline.net/?server...
- by BL4CKST4R - at 2013.08.27 11:24:00
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2711. Quick question about damage. - in General Discussions [original thread]
Spademan wrote: So, as we all know damage is affected by many things, my question will only deal with two, head shot and shield efficiency. Say I have a scrambler rifle that does 70 damage (it's somewhere nearish that) It's a laser with 120% e...
- by BL4CKST4R - at 2013.08.27 11:15:00
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2712. heads up for some armour and movement updates - in General Discussions [original thread]
Because armor was UP shields aren't.
- by BL4CKST4R - at 2013.08.27 10:27:00
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2713. Why is the Shotgun... - in General Discussions [original thread]
Aisha Ctarl wrote: ...the only weapon that is constantly plagued by hit detection issues? Yes it happens with the other weapons, but it is a rare occurrence. I'd say only once out of every 15 or so matches will an AR, or SCR, or SMG get the...
- by BL4CKST4R - at 2013.08.27 02:30:00
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2714. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
The Black Jackal wrote: As a vehicle Driver, I drive LLAVs, LAVs, HAVs, Enforcers, and Dropships. With the 1.4 Change to Swarm launcher relock intervak, and the skill-based reduction in lock-on time... even a well tanked Dropship (My Logistics ...
- by BL4CKST4R - at 2013.08.27 02:07:00
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2715. How Do You Wear Your Gallente Assault? - in General Discussions [original thread]
Roy Ventus wrote: It's to my knowledge that the Gallente Assault Suits are underpowered compared to the rest of the assault dropsuits. Well at least before September 2nd. Anyways, before the change, I wanted to know how people currently run the...
- by BL4CKST4R - at 2013.08.27 01:48:00
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2716. possible solution to afk and redzone sniper probs... - in Feedback/Requests [original thread]
AFK fix coming in 1.4 so hold your SocksFour that update.
- by BL4CKST4R - at 2013.08.27 01:13:00
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2717. CCP, what are we supposed to do? - in General Discussions [original thread]
CCP bug fixing.
- by BL4CKST4R - at 2013.08.26 22:12:00
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2718. Time until Uprising 1.4 (September 3rd) - in General Discussions [original thread]
Bittersteel the Bastard wrote: bumping is a forum offense... ...bump Well I am excited for this patch :)
- by BL4CKST4R - at 2013.08.26 21:23:00
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2719. Time until Uprising 1.4 (September 3rd) - in General Discussions [original thread]
bump
- by BL4CKST4R - at 2013.08.26 21:16:00
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2720. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Vespasian Andendare wrote: No. Time to realize that there will be differences with armor/shield tanking, and regen is one of them. If you're sad your armor is being depleted on your shield suit, there are nanohives that will fix that problem ...
- by BL4CKST4R - at 2013.08.26 21:00:00
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