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1981. heads up for some armour and movement updates - in General Discussions [original thread]
zzZaXxx wrote: Wolfman, a quick note here on Ferroscale Plates. Now that movement penalties on armor plates have been reduced, while both plates have been given more hp, the benefit of ferroscale plates is greatly diminished. Which of the follo...
- by BL4CKST4R - at 2013.08.15 11:46:00
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1982. [idea] Dropsuit armor repairer overheating, and what it would accomplish - in General Discussions [original thread]
SponkSponkSponk wrote: Some of the major gripes about dropsuit armor is that it's so slow to repair, and that the 'repair under fire' aspect is really a non-issue because you'll still burn through your buffer under fire, even with wildly ridicu...
- by BL4CKST4R - at 2013.08.15 11:42:00
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1983. heads up for some armour and movement updates - in General Discussions [original thread]
CCP Wolfman wrote: Absolute Idiom II wrote: Perhaps it is intended, but the repair rate on the reactive plates is not affected by the repair skills and suit skills that boost repair amount (unlike for repair modules). Is this intended, Wolf...
- by BL4CKST4R - at 2013.08.15 02:43:00
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1984. heads up for some armour and movement updates - in General Discussions [original thread]
Arkena Wyrnspire wrote: SirManBoy wrote: A shield nerf you say? Neat. And here I thought you were done fingerbanging my Caldari logi suit. Thanks, devs. You guys really know how to make a player feel great about his SP investments. You shou...
- by BL4CKST4R - at 2013.08.14 23:32:00
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1985. Gallente logistics - The new OP suit - in General Discussions [original thread]
Rogatien Merc wrote: BL4CKST4R wrote: Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules...
- by BL4CKST4R - at 2013.08.14 20:24:00
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1986. Gallente logistics - The new OP suit - in General Discussions [original thread]
Argon Gas wrote: If you do it right, I have no problem with you. I have a problem with the people that don't, the people that use this suit as a better assault. That I agree with. But its still to early to call Logis OP, specially since 1....
- by BL4CKST4R - at 2013.08.14 20:16:00
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1987. Gallente logistics - The new OP suit - in General Discussions [original thread]
LoveNewlooy wrote: BL4CKST4R wrote: LoveNewlooy wrote: BL4CKST4R wrote: Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all th...
- by BL4CKST4R - at 2013.08.14 17:14:00
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1988. Gallente logistics - The new OP suit - in General Discussions [original thread]
Mamertine Son wrote: richiesutie 2 wrote: so i did some more math and the gallentai logi can beat the cal logi by 88hp in raw hp with the cal maxing at 1173 hp and the gal at 1261. aswell as this if the suits were going up against explosive ...
- by BL4CKST4R - at 2013.08.14 17:07:00
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1989. Gallente logistics - The new OP suit - in General Discussions [original thread]
LoveNewlooy wrote: BL4CKST4R wrote: Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost...
- by BL4CKST4R - at 2013.08.14 17:03:00
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1990. Red dot sight for AR? - in General Discussions [original thread]
Argon Gas wrote: Assault rifle NEVER had a red dot sight like the scrambler rifle. EVER. That's what we want. What it used to be was a camera like thingy where when you press L1, you don't see the weapon anymore, it's just a zoomed in screen ...
- by BL4CKST4R - at 2013.08.14 14:04:00
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1991. Armor Buff leads to an unforseen SCR Nerf - in General Discussions [original thread]
Aisha Ctarl wrote: The Scrambler Rifles already struggle to eat their way through armor. Some days it's a real chore to finish someone off who has a decent armor buffer. With the new changes to the plates, the SCRs are going to have an even h...
- by BL4CKST4R - at 2013.08.14 14:02:00
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1992. heads up for some armour and movement updates - in General Discussions [original thread]
Talos Alomar wrote: Captain Africa Clone1 wrote: THE ARMOUR TANKERS SEEMS TO FORGET THAT SHIELD EXTENDERS TAKES THE SAME SLOT AS DAMAGE MODIFIERS .....SO IN EFFECT WE SACRIFICE GANK FOR TANK ! SOMETHING ARMOR TANKERS DONT HAVE TO DO ...YEA T...
- by BL4CKST4R - at 2013.08.14 13:59:00
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1993. Gallente logistics - The new OP suit - in General Discussions [original thread]
Argon Gas wrote: Lorhak Gannarsein wrote: Yeah, I kinda agree with (is this Cat Merc?) OP here. There's no good reason for the GalLogi to have such vastly superior tank to the Assault. Meow Anybody can meow Meow
- by BL4CKST4R - at 2013.08.14 13:58:00
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1994. Gallente logistics - The new OP suit - in General Discussions [original thread]
Argon Gas wrote: kiro of justice wrote: Someone get the OP out of here. He's the reason every gun and suit in this game is gonna blow. An Effective fit =/= OP The Gallente Logi being a better frontline soldier than a Gallente assault. Ho...
- by BL4CKST4R - at 2013.08.14 13:48:00
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1995. Gallente logistics - The new OP suit - in General Discussions [original thread]
Argon Gas wrote: BL4CKST4R wrote: Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost t...
- by BL4CKST4R - at 2013.08.14 12:38:00
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1996. heads up for some armour and movement updates - in General Discussions [original thread]
SponkSponkSponk wrote: I appreciate the buffs; I do. I don't mean to sound ungrateful. But it's a buff to the numbers of a fundamentally imbalanced number set. Shield extenders, leaving the regeneration bonuses aside for now, follow a progres...
- by BL4CKST4R - at 2013.08.14 12:17:00
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1997. Gallente logistics - The new OP suit - in General Discussions [original thread]
Did the fitting for the Gallente logistics, and it is possible but there are some caveats that would mean this suit will not be abused in this way. First of all the suit will move at 4.09 m/s, thats almost the speed of a heavy without the same HP,...
- by BL4CKST4R - at 2013.08.14 12:15:00
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1998. Gallente logistics - The new OP suit - in General Discussions [original thread]
Db post.
- by BL4CKST4R - at 2013.08.14 11:44:00
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1999. Gallente logistics - The new OP suit - in General Discussions [original thread]
Huh, must be my turn to shine then. Let me ask you something, did you do the math with PG/CPU? Because if I am not mistaken that suit has no room for equipment, a weapon above basic, or high slot modules.
- by BL4CKST4R - at 2013.08.14 11:42:00
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2000. Some numbers to armor buff nay sayers (Damn Caldari) - in General Discussions [original thread]
ZDub 303 wrote: Argon Gas wrote: BL4CKST4R wrote: I wish CPU modules were put on high slots with some PG requirements. Also wish we got a small armor repair bonus. I wish the same, only for PG modules. I constantly run out of PG because...
- by BL4CKST4R - at 2013.08.14 11:40:00
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