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1421. So what racial logi do you go for? - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: After coming back and putting my points in a way that allows me to keep boredom away, I'm about to go back to my beloved logi suits. I'm looking at them right now and the choice is obviously between Gallente ...
- by Awry Barux - at 2013.11.07 18:16:00
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1422. Amarr logi ninja nerf?? - in General Discussions [original thread]
jaaake house wrote: Well all I'm sayin is, we were never told that the logistics ak.o was going to lose a high slot and an equipment slot. Gotta make wise sp decisions, could've been a bad case of buyers remorse. What I'm saying is that it ...
- by Awry Barux - at 2013.11.07 05:24:00
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1423. Amarr logi ninja nerf?? - in General Discussions [original thread]
jaaake house wrote: So i'm going for my second proto suit and it was going to be the amarr proto logi, but I'm not so sure anymore. It used to be 4 high, 4 low, 4 equipment. Tonight I looked at the suit and it now has 3 high, 4 low, 3 equipmen...
- by Awry Barux - at 2013.11.07 04:31:00
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1424. the suicide glitch HAS to be fixed - in General Discussions [original thread]
Arkena Wyrnspire wrote: If you jump out of a low altitude aircraft moving at a high speed, do you expect to come out unscathed? Yes, when I'm wearing what's called a "dropsuit".
- by Awry Barux - at 2013.11.06 23:55:00
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1425. What is wrong with sniper rifles. - in General Discussions [original thread]
They're not so bad. Triple complex damage mods + a charge or kalaakiota tactical is deadly. Your best bet against heavies is double/triple taps to the head with the tactical.
- by Awry Barux - at 2013.11.06 21:37:00
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1426. Cloak Crisis: Spin Scan - in General Discussions [original thread]
Yeah spin scanning is stupidly OP. Given the faster TTK now, scanner vs not scanner basically guarantees a "gun-game" win.
- by Awry Barux - at 2013.11.06 20:59:00
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1427. Bonus SP remaining - in General Discussions [original thread]
Quil Evrything wrote: Arkena Wyrnspire wrote: 'Triple' SP event. It's just an increased cap though, really. Seems to be more than that. I'm getting Time +(3xWP), rather than the usual Time + (WP) Correct, though this means that the t...
- by Awry Barux - at 2013.11.06 20:58:00
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1428. MLT dropship stabilizers - in General Discussions [original thread]
howard sanchez wrote: Or maybe you should just learn to fly. Who? Me? Did you even read what I wrote? I learned how to fly, and now (as of patch 1.6) MLT dropships have a stabilizing system that has, to some degree, invalidated parts of my ...
- by Awry Barux - at 2013.11.06 20:16:00
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1429. MLT dropship stabilizers - in General Discussions [original thread]
Iron Wolf Saber wrote: stabilizers were put only on the militia ones for feedback. Particularly from non-pilots and pilots alike. Stabilizers are only supposed to kick in when you're doing nothing at all. As a non-pilot, who uses only milit...
- by Awry Barux - at 2013.11.06 19:55:00
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1430. I seem to be.... - in General Discussions [original thread]
Eris Ernaga wrote: Knight Soiaire wrote: Getting hit around walls more often. (As in, run out of sight of enemy behind a wall, still get hit and killed) Anyone else had this? Or is it all in my head? It's most definitely happening in f...
- by Awry Barux - at 2013.11.06 19:34:00
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1431. MLT dropship stabilizers - in General Discussions [original thread]
Vin Mora wrote: Awry Barux wrote: I don't like the changes to militia dropships. To me, the point was to have a cheap ship to practice learning how to control a real dropship- but now, they have "fly assist", and not only does it make it har...
- by Awry Barux - at 2013.11.06 19:20:00
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1432. MLT dropship stabilizers - in General Discussions [original thread]
I don't like the changes to militia dropships. To me, the point was to have a cheap ship to practice learning how to control a real dropship- but now, they have "fly assist", and not only does it make it harder to fly once you've learned how to pr...
- by Awry Barux - at 2013.11.06 19:12:00
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1433. true Dust514 players please rally behind me - in General Discussions [original thread]
Signed, I've articulated why I support this in other threads.
- by Awry Barux - at 2013.11.06 17:47:00
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1434. So what should I waste points on now that ccp killed my set up - in General Discussions [original thread]
Get the scrambler rifle. M/1 Logi w/ 2 complex damage mods, 3 plates, a scrambler rifle, nanohives and a scanner is easily feasible to fit, it's a WP generating machine (if you swap in uplinks), and the one way to beat Duvolles now is to hang out ...
- by Awry Barux - at 2013.11.06 06:31:00
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1435. Blap - in General Discussions [original thread]
Agreed
- by Awry Barux - at 2013.11.06 04:14:00
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1436. Ar needs serious nerf, stop catering to the ppl with no skill and falsifying it - in General Discussions [original thread]
Vulpes Dolosus wrote: God Hates Lags wrote: Melchiah ARANeAE wrote: Everything needs at least a 10% damage nerf really. Not HMG, Plasma Cannon, or Mass Driver FTFY To respond to the OP, I'd like to see where the AR is after the ra...
- by Awry Barux - at 2013.11.06 03:58:00
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1437. TIme to kill needs addressing - in General Discussions [original thread]
Vyzion Eyri wrote: Awry Barux wrote: Increasing TTK doesn't even begin compensate for not thinking, and seeing as you contradict that point in one of your later posts, saying that increasing TTK will have people losing/winning in the same w...
- by Awry Barux - at 2013.11.06 03:04:00
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1438. TIme to kill needs addressing - in General Discussions [original thread]
Vyzion Eyri wrote: Wait. So you're saying if people die extremely fast, tactics have lesser importance? Surely the inverse is true. Tactics have to be employed so you kill the other person before they even see you. Isn't that how it works in ...
- by Awry Barux - at 2013.11.06 02:29:00
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1439. TIme to kill needs addressing - in General Discussions [original thread]
Scheherazade VII wrote: steadyhand amarr wrote: now this is just my view of things but at the moment the TTK has now become way to fast, that dust has become twitch shooter, iv reached the point where im getting killed before i know im getti...
- by Awry Barux - at 2013.11.05 20:41:00
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1440. TIme to kill needs addressing - in General Discussions [original thread]
Vyzion Eyri wrote: Maybe I haven't played enough but I really don't notice all this about TTK going down since 1.4 or something. Is this really all everyone is putting down the problems of the game to? TTK? Three letters... Maybe it's because i...
- by Awry Barux - at 2013.11.05 20:26:00
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