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steadyhand amarr
TeamPlayers EoN.
1711
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Posted - 2013.11.05 20:12:00 -
[1] - Quote
now this is just my view of things but at the moment the TTK has now become way to fast, that dust has become twitch shooter, iv reached the point where im getting killed before i know im getting shot at.
if this is road dust is going down so be it but thats not the type of game i wanted to play, i wanted length fun fights where same thinking and tackets beat who has the faster trigger finger
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Vyzion Eyri
The Southern Legion The Umbra Combine
1807
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Posted - 2013.11.05 20:20:00 -
[2] - Quote
Maybe I haven't played enough but I really don't notice all this about TTK going down since 1.4 or something. Is this really all everyone is putting down the problems of the game to? TTK? Three letters... Maybe it's because it's so easy to type.
Someone please explain to me how fixing TTK will do anything. How do we even begin to fix so abstract a concept as TTK?
I will subscribe to this thread and your opinions will be read, so prove me wrong. Go on.
Ttyl, k.
"..things that some people frankly don't even get the chance to do in real life, because it's poorly designed."
-Veigar
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Awry Barux
Shining Flame Amarr Empire
249
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Posted - 2013.11.05 20:26:00 -
[3] - Quote
Vyzion Eyri wrote:Maybe I haven't played enough but I really don't notice all this about TTK going down since 1.4 or something. Is this really all everyone is putting down the problems of the game to? TTK? Three letters... Maybe it's because it's so easy to type. Someone please explain to me how fixing TTK will do anything. How do we even begin to fix so abstract a concept as TTK? I will subscribe to this thread and your opinions will be read, so prove me wrong. Go on. Ttyl, k.
Many of this game's unique and defining concepts rely on having a long (2+ second) TTK. Tactics take a back seat when getting the DPS on your opponent 0.5 second earlier will allow you to cut them down before they can react. Similarly, things like speed tanking and profile dampening are rendered less useful, because the time from being seen to dying has dropped sharply, to <1 second for many suits and <2 seconds for heavies. All that matters now is having more tank and more DPS than your opponent, and twitchier aim. This is what many shooters are, but it's not what I want Dust to be.
edit: Also, TTK is not even mildly abstract- it's quite concrete. EHP divided by DPS = TTK. Changing it is similarly easy: increase EHP, decrease damage, or do both. |
steadyhand amarr
TeamPlayers EoN.
1713
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Posted - 2013.11.05 20:33:00 -
[4] - Quote
yeh it has deffently changed my fits are built around how long i take to kill someone as i trade health vs damage. if im doing to quickly i up my health if i owning face with health to spare i up the damage to own face more :D at the moment im thinking of dual tanking
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Taeryn Frost
Zumari Force Projection Caldari State
130
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Posted - 2013.11.05 20:34:00 -
[5] - Quote
I've only played a few matches so far today, but I can't say I've noticed a significantly shorter TTK.
Although, my playstyle has evolved into turtle tactics so I only poke my head out every once in a while. |
Scheherazade VII
60
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Posted - 2013.11.05 20:39:00 -
[6] - Quote
steadyhand amarr wrote:now this is just my view of things but at the moment the TTK has now become way to fast, that dust has become twitch shooter, iv reached the point where im getting killed before i know im getting shot at.
if this is road dust is going down so be it but thats not the type of game i wanted to play, i wanted length fun fights where same thinking and tackets beat who has the faster trigger finger
that's why the only option is to use a maaaaaassss driiiiver
when will passive SP give me my ADV minmatar?
i'm not liking these things I hear about DUST. the more it becomes a proper game, the more it becomes like other games.
GêÜGëêDUST VIDEOSGëêGêÜ
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Awry Barux
Shining Flame Amarr Empire
251
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Posted - 2013.11.05 20:41:00 -
[7] - Quote
Scheherazade VII wrote:steadyhand amarr wrote:now this is just my view of things but at the moment the TTK has now become way to fast, that dust has become twitch shooter, iv reached the point where im getting killed before i know im getting shot at.
if this is road dust is going down so be it but thats not the type of game i wanted to play, i wanted length fun fights where same thinking and tackets beat who has the faster trigger finger that's why the only option is to use a maaaaaassss driiiiver when will passive SP give me my ADV minmatar? i'm not liking these things I hear about DUST. the more it becomes a proper game, the more it becomes like other games.
Patience, grasshopper. CCP hasn't made any balancing passes since they've gotten the mechanics solid (AKA today ) |
TechMechMeds
Swamp Marines Kleenex Inc.
1226
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Posted - 2013.11.05 20:48:00 -
[8] - Quote
steadyhand amarr wrote:now this is just my view of things but at the moment the TTK has now become way to fast, that dust has become twitch shooter, iv reached the point where im getting killed before i know im getting shot at.
if this is road dust is going down so be it but thats not the type of game i wanted to play, i wanted length fun fights where same thinking and tackets beat who has the faster trigger finger
This, we haven't spent all this time into specialisation for you to nerf the game into another twitch shooter CCP.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
421
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Posted - 2013.11.05 20:54:00 -
[9] - Quote
Hopefully CCP will look at ehp and damage from now on. However, until they fixed hit detection etc there was no point looking at these things.
They needed a decent base line to work from and with many things no one really new whether the hit detection "fix" would actually work when it was released into the live game. |
Terram Nenokal
Eden Federal Resources
224
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Posted - 2013.11.05 21:04:00 -
[10] - Quote
TTK is fine. You either need to stick closer to cover, or be more aware of your surroundings. |
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steadyhand amarr
TeamPlayers EoN.
1715
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Posted - 2013.11.05 21:19:00 -
[11] - Quote
Terram Nenokal wrote:TTK is fine. You either need to stick closer to cover, or be more aware of your surroundings.
and what are you basing that on, after trying out a number of classes tonights, scouts cant scout beucase they get vaporized due to their low health, and heavies are too slow to cross open ground.
so what cover are we meant to stick too when someone shoots round the conour and downs 3 people with a dovell before anyone can react.
or am just going to have to execpt that dust is just another CoD clone and i have to open the pve in destiny is worth the hype
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Buddha Brown
Factory Fresh
433
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Posted - 2013.11.05 21:24:00 -
[12] - Quote
"TTK" search on forums 3 days ago: 0 hits
"TTK" search today: Everybody
QQ train is always rollin |
Terram Nenokal
Eden Federal Resources
224
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Posted - 2013.11.05 21:34:00 -
[13] - Quote
steadyhand amarr wrote:scouts cant scout beucase they get vaporized due to their low health Scouts should be flanking. If you know where your enemy is, and still run out into their line of sight as a scout, you've done something wrong.
steadyhand amarr wrote:and heavies are too slow to cross open ground. A heavy's role is primarily point defense. If you need to cross open ground, you need to clear out the threats before crossing. Crossing open ground with any suit is a risk.
steadyhand amarr wrote:so what cover are we meant to stick too when someone shoots round the conour and downs 3 people with a dovell before anyone can react. Use a scanner and you would know that someone is about to round the corner.
steadyhand amarr wrote:or am just going to have to execpt that dust is just another CoD clone and i have to open the pve in destiny is worth the hype
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Earl Crushinator
Subdreddit Test Alliance Please Ignore
176
|
Posted - 2013.11.05 21:39:00 -
[14] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=114940 |
KA24DERT
Pure Innocence. EoN.
243
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Posted - 2013.11.05 21:41:00 -
[15] - Quote
Like I said in another thread:
"TTK" is a slow, gentle way to tip-toe up to the elephants in the room: Auto Aim and AR damage.
Start with talking about removing auto aim and you get no traction.
Start with asking for an AR nerf, and it's the same.
Start with "TTK", and you can actually start a conversation without a bunch of whiners being dragged tooth and nail towards to the prospect of un-bribing themselves. |
Tek Hound
Death In Xcess Corporation
121
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Posted - 2013.11.05 22:05:00 -
[16] - Quote
steadyhand amarr wrote:now this is just my view of things but at the moment the TTK of the Ar has now become way to fast, that dust has become twitch shooter, iv reached the point where im getting killed by Proto Ars before i know im getting shot at.
if this is road dust is going down so be it but thats not the type of game i wanted to play, i wanted length fun fights with a variety of weapons where same thinking and tactics win instead of who has the faster trigger finger
What he really meant |
steadyhand amarr
TeamPlayers EoN.
1719
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Posted - 2013.11.05 22:39:00 -
[17] - Quote
acuttly i use the ISCR and its just gotten silly with that i should not even at proto level be able to clear a point guarded by 4 people in less than 15 rounds
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
|
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
54
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Posted - 2013.11.06 00:09:00 -
[18] - Quote
TTK is way down... I had a streak of 8 kills in about 2 minutes this morning with a medic starter fit because it was cutting scout and medium suits in half before they could react. What this means is that I'm not going to waste good fits when a heavily tanked medium suit lasts only a fraction of a second longer than a free starter fit. Save your ISK for weapons. Suits and modules are useless right now. |
HowDidThatTaste
Ancient Exiles
3908
|
Posted - 2013.11.06 00:12:00 -
[19] - Quote
steadyhand amarr wrote:now this is just my view of things but at the moment the TTK has now become way to fast, that dust has become twitch shooter, iv reached the point where im getting killed before i know im getting shot at.
if this is road dust is going down so be it but thats not the type of game i wanted to play, i wanted length fun fights where same thinking and tackets beat who has the faster trigger finger
But nothing is wrong with the heavy HMG combo right? |
Coleman Gray
GunFall Mobilization Covert Intervention
905
|
Posted - 2013.11.06 00:22:00 -
[20] - Quote
The 10% dmg buff to all weapons started us on this road..
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Vesago Ghostcore
Rejected Clones
56
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Posted - 2013.11.06 00:31:00 -
[21] - Quote
KA24DERT wrote:Like I said in another thread:
"TTK" is a slow, gentle way to tip-toe up to the elephants in the room: Auto Aim and AR damage.
Start with talking about removing auto aim and you get no traction.
Start with asking for an AR nerf, and it's the same.
Start with "TTK", and you can actually start a conversation without a bunch of whiners being dragged tooth and nail towards to the prospect of un-bribing themselves.
I think the AR works the way its supposed to. I play with several different weapons and they all seem to work perfectly in the roles they are designed for.
Under 60 meters watch out for the AR. Ive had HMG's kill me in a second at 30 meters, Ive been ripped apart by AR's at relatively close range.
Scrambler Rifle wastes me in a second without warning. At 100 meters, a laser rifle with auto aim is death unless you have really close cover. Dont even et me started on Mass Drivers. Shot guns are difficult to use in my opinion, but if you can its a 1 on 1 win. I find that lately grenades are kicking my butt, but their not OP. not even nanohive spamming them.
if you take a close look at the reasons you die fast i'll bet you find that its mostly your own fault. Or a clever opponents victory.
If someone can kill you in a second, most likely you can do the same to them if you reverse the circumstances. TTK is not dependent on game mechanics, its dependent on tactics, skills, and opportunity. make the weapons kill slower, and the results will not change. The guy who got the drop on you still kills you.
If a player kills you over and over, don't blame the weapon. Blame yourself.
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Monkey MAC
killer taxi company General Tso's Alliance
915
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Posted - 2013.11.06 00:37:00 -
[22] - Quote
I agree, TTK is very difficult to balance!
It will differ on every weapon, I would expect TTK on a shotgun to be near minimal, while the MD should be longer by comparison!
But basically when I begin playing in uprising 1.0 TTK was too long, you would empty entire mags of AR to take a guy down to half shields! It wasn't fun because it was boring!
In 1.3 I believed it was near perfect, needed just a little faster, just a little, every 1v1 firefight was tense, just because you shot first didn't guarantee a win. But there was a problem, combat revolved around the texan 2 step, it was jaunty and immersion breaking!
Then 1.4 hit, and like everyone I threw a wobbly on day 1, however in the end the TTK was closer to that golden value, closer than 1.3 albeit, being slightly to fast! But unlike .3 tactics reigned supreme, firefights became drawnout affairs as people realised how fragile they were!
But from what I hear .6 has gone the wrong way. Compounded with the power of the RacialRifles, in comparison to the niche weapons(in their niches) is getting to much. And I think thats where the problem lies. Not the MD, SG, FG, HMG, or anything else, but the rifles.
No more sharpshooter skill No more recoil reducing operation skill, make it ADS time or something And remove the damagd compensation.
Would make the game so much better!
The pen is mightier than the sword
The gun is mightier than both
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Bethhy
Ancient Exiles
269
|
Posted - 2013.11.06 00:47:00 -
[23] - Quote
Taeryn Frost wrote:I've only played a few matches so far today, but I can't say I've noticed a significantly shorter TTK.
Although, my playstyle has evolved into turtle tactics so I only poke my head out every once in a while.
GTA has actual cover tactic's built around playing that way...
DUST was never a game even remotely built this way... we have no prone positions.. we can't roll or dive...
People need to wake up to what made DUST.... well... DUST... because right now there is 20 better options to play with the same game style... but the game was built to be played like that.
This is why this game is dieing... it has NOTHING to do with the AR is to powerful ... derp no its the laser... derp its the tactical.. derrp its the mass driver... derrp its the grenade...
Dumbass's want some game where your forced to take cover or die... even with high health point values.. legitimate walking breathing "tanks" and healers...
And unlimited lifes as you wake up in another clone....
But NOOOOO we want to take cover with broken terrain and textures you get stuck on and glitched hitboxes that get you hit even when behind the cover... |
Galvan Nized
Deep Space Republic Top Men.
237
|
Posted - 2013.11.06 00:52:00 -
[24] - Quote
Vesago Ghostcore wrote:
I think the AR works the way its supposed to. I play with several different weapons and they all seem to work perfectly in the roles they are designed for.
Under 60 meters watch out for the AR. Ive had HMG's kill me in a second at 30 meters, Ive been ripped apart by AR's at relatively close range.
Scrambler Rifle wastes me in a second without warning. At 100 meters, a laser rifle with auto aim is death unless you have really close cover. Dont even et me started on Mass Drivers. Shot guns are difficult to use in my opinion, but if you can its a 1 on 1 win. I find that lately grenades are kicking my butt, but their not OP. not even nanohive spamming them.
if you take a close look at the reasons you die fast i'll bet you find that its mostly your own fault. Or a clever opponents victory.
If someone can kill you in a second, most likely you can do the same to them if you reverse the circumstances. TTK is not dependent on game mechanics, its dependent on tactics, skills, and opportunity. make the weapons kill slower, and the results will not change. The guy who got the drop on you still kills you.
If a player kills you over and over, don't blame the weapon. Blame yourself.
ARs have no negatives, that's their biggest issue. They seriously win in nearly all instances. With AA and a dispersion skill they are the best weapon in the game hands down (ScR could be argued but that whole class in general.)
To the point that someone kills you in a second but you can do the same...definition of a twitch shooter. It never should only be about who saw whom first.
Grenades are crazy, hard to say they are totally OP but man the Core Locust deals massive damage with a massive radius. Plus nanohive spam is a little ridiculous. |
Monkey MAC
killer taxi company General Tso's Alliance
917
|
Posted - 2013.11.06 00:53:00 -
[25] - Quote
Bethhy wrote:Taeryn Frost wrote:I've only played a few matches so far today, but I can't say I've noticed a significantly shorter TTK.
Although, my playstyle has evolved into turtle tactics so I only poke my head out every once in a while. GTA has actual cover tactic's built around playing that way... DUST was never a game even remotely built this way... we have no prone positions.. we can't roll or dive... People need to wake up to what made DUST.... well... DUST... because right now there is 20 better options to play with the same game style... but the game was built to be played like that. This is why this game is dieing... it has NOTHING to do with the AR is to powerful ... derp no its the laser... derp its the tactical.. derrp its the mass driver... derrp its the grenade... Dumbass's want some game where your forced to take cover or die... even with high health point values.. legitimate walking breathing "tanks" and healers... And unlimited lifes as you wake up in another clone.... But NOOOOO we want to take cover with broken terrain and textures you get stuck on and glitched hitboxes that get you hit even when behind the cover...
So you wan't stand there firing ultra weak bullets at each other from 30m away reloading twice to kill a guy? Cover is important in ANY shooter where you can't shoot through walls! You don't need a cover system to use cover! And you shouldn't be able to run across a no mans land even as a heavy!
The pen is mightier than the sword
The gun is mightier than both
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Bethhy
Ancient Exiles
270
|
Posted - 2013.11.06 01:00:00 -
[26] - Quote
Monkey MAC wrote:Bethhy wrote:Taeryn Frost wrote:I've only played a few matches so far today, but I can't say I've noticed a significantly shorter TTK.
Although, my playstyle has evolved into turtle tactics so I only poke my head out every once in a while. GTA has actual cover tactic's built around playing that way... DUST was never a game even remotely built this way... we have no prone positions.. we can't roll or dive... People need to wake up to what made DUST.... well... DUST... because right now there is 20 better options to play with the same game style... but the game was built to be played like that. This is why this game is dieing... it has NOTHING to do with the AR is to powerful ... derp no its the laser... derp its the tactical.. derrp its the mass driver... derrp its the grenade... Dumbass's want some game where your forced to take cover or die... even with high health point values.. legitimate walking breathing "tanks" and healers... And unlimited lifes as you wake up in another clone.... But NOOOOO we want to take cover with broken terrain and textures you get stuck on and glitched hitboxes that get you hit even when behind the cover... So you wan't stand there firing ultra weak bullets at each other from 30m away reloading twice to kill a guy? Cover is important in ANY shooter where you can't shoot through walls! You don't need a cover system to use cover! And you shouldn't be able to run across a no mans land even as a heavy!
Cover is NOT important... That is bullshit... That is a very very small factor in situational awareness on the battefield..
No Gunfight in DUST occurs completely behind cover... there is no mechanic's int he game for it... it doesn't even make sense to want that for dust...
Long drawn out fights... where sometimes your bullet's feel useless are EXACTLY what people want...i miss fighting a heavy and saying "Screw it not worth the bullets" and running away.... thats what makes DUST different?
Dust isn't a place with complicated cities... and massive internal structures where Cover positions are constant... The map's aren't built like that... the terrain isn't built like that... the character movements aren't built like that...
STOP TRYING TO MAKE THIS GAME INTO SOME COPY....
Take that crap to some other forum. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1817
|
Posted - 2013.11.06 01:02:00 -
[27] - Quote
Awry Barux wrote:Vyzion Eyri wrote:Maybe I haven't played enough but I really don't notice all this about TTK going down since 1.4 or something. Is this really all everyone is putting down the problems of the game to? TTK? Three letters... Maybe it's because it's so easy to type. Someone please explain to me how fixing TTK will do anything. How do we even begin to fix so abstract a concept as TTK? I will subscribe to this thread and your opinions will be read, so prove me wrong. Go on. Ttyl, k. Many of this game's unique and defining concepts rely on having a long (2+ second) TTK. Tactics take a back seat when getting the DPS on your opponent 0.5 second earlier will allow you to cut them down before they can react. Similarly, things like speed tanking and profile dampening are rendered less useful, because the time from being seen to dying has dropped sharply, to <1 second for many suits and <2 seconds for heavies. All that matters now is having more tank and more DPS than your opponent, and twitchier aim. This is what many shooters are, but it's not what I want Dust to be. edit: Also, TTK is not even mildly abstract- it's quite concrete. EHP divided by DPS = TTK. Changing it is similarly easy: increase EHP, decrease damage, or do both.
Wait. So you're saying if people die extremely fast, tactics have lesser importance? Surely the inverse is true. Tactics have to be employed so you kill the other person before they even see you. Isn't that how it works in warfare throughout the times?
Increasing TTK compensates for the fact that you weren't thinking, you weren't planning your moves, and hence require that extra HP to make up for your mistake.
Speed tanking should work when you're dashing along at 60m, dodging sniper shots and making it a pain for a rifle-user to track you. Dampening gives you that extra second over the opponent to prepare your shots, and drop them before they drop you.
DPS is not all that matters, and the whole reason for that is BECAUSE TTK is so short. Because of this, it doesn't matter if you use an Exile or a Duvolle, if you get the jump on someone, you probably will win the fight!
eHP is concrete. But DPS? How do you calculate that? We all know simply taking (Damage x RPM)/60 isn't going to give you your true DPS in combat. Have you factored in reloading in the middle of a fight? Cover that could block your shots? Headshot damage? Grenades? Other people firing at the same target? DOZENS of other factors.
I repeat: TTK isn't what makes the game more tactical. Feel free to argue otherwise. I'll give you likes if I agree.
"..things that some people frankly don't even get the chance to do in real life, because it's poorly designed."
-Veigar
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Bethhy
Ancient Exiles
270
|
Posted - 2013.11.06 01:08:00 -
[28] - Quote
Vyzion Eyri wrote:Awry Barux wrote:Vyzion Eyri wrote:Maybe I haven't played enough but I really don't notice all this about TTK going down since 1.4 or something. Is this really all everyone is putting down the problems of the game to? TTK? Three letters... Maybe it's because it's so easy to type. Someone please explain to me how fixing TTK will do anything. How do we even begin to fix so abstract a concept as TTK? I will subscribe to this thread and your opinions will be read, so prove me wrong. Go on. Ttyl, k. Many of this game's unique and defining concepts rely on having a long (2+ second) TTK. Tactics take a back seat when getting the DPS on your opponent 0.5 second earlier will allow you to cut them down before they can react. Similarly, things like speed tanking and profile dampening are rendered less useful, because the time from being seen to dying has dropped sharply, to <1 second for many suits and <2 seconds for heavies. All that matters now is having more tank and more DPS than your opponent, and twitchier aim. This is what many shooters are, but it's not what I want Dust to be. edit: Also, TTK is not even mildly abstract- it's quite concrete. EHP divided by DPS = TTK. Changing it is similarly easy: increase EHP, decrease damage, or do both. Wait. So you're saying if people die extremely fast, tactics have lesser importance? Surely the inverse is true. Tactics have to be employed so you kill the other person before they even see you. Isn't that how it works in warfare throughout the times? Increasing TTK compensates for the fact that you weren't thinking, you weren't planning your moves, and hence require that extra HP to make up for your mistake. Speed tanking should work when you're dashing along at 60m, dodging sniper shots and making it a pain for a rifle-user to track you. Dampening gives you that extra second over the opponent to prepare your shots, and drop them before they drop you. DPS is not all that matters, and the whole reason for that is BECAUSE TTK is so short. Because of this, it doesn't matter if you use an Exile or a Duvolle, if you get the jump on someone, you probably will win the fight! eHP is concrete. But DPS? How do you calculate that? We all know simply taking (Damage x RPM)/60 isn't going to give you your true DPS in combat. Have you factored in reloading in the middle of a fight? Cover that could block your shots? Headshot damage? Grenades? Other people firing at the same target? DOZENS of other factors. I repeat: TTK isn't what makes the game more tactical. Feel free to argue otherwise. I'll give you likes if I agree.
WTF dude.... have you even watched the DUST video's about a heavy sniper? like you guys are all comming from CoD? my head's gonna explode...
http://www.youtube.com/watch?v=n_LlH2c5dyA&list=SPFC7B99173F4DC31F&index=1
This is what everyone is doing here.... we aren't here to have a realistic TTK... we are here to be in super human armor and make super human merc's that should feel immortal. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1817
|
Posted - 2013.11.06 01:15:00 -
[29] - Quote
Bethhy wrote:WTF dude.... have you even watched the DUST video's about a heavy sniper? like you guys are all comming from CoD? my head's gonna explode... http://www.youtube.com/watch?v=n_LlH2c5dyA&list=SPFC7B99173F4DC31F&index=1This is what everyone is doing here.... we aren't here to have a realistic TTK... we are here to be in super human armor and make super human merc's that should feel immortal.
I've watched it. I've encountered heavy snipers. What's their TTK again? Oh yes, it's fine, at an average of two deaths per game.
But if people are going charging into the fray, disregarding all possible danger they're putting themselves in, and then arguing it's because TTK is too low, then I have a problem.
If we change TTK now, what happens when shield bubbles come out? What happens when anti-scanning devices are implemented? Remember those days when you had to go searching for your enemies by visually spotting them? Let's go back to those days, except now the person you just visually spotted has a shield bubble protecting them, with an uplink inside that will promptly spawn a whole squad of people ready to kill you if you get too close.
If we alter the mechanics of the game so drastically that it takes 1 extra second to kill someone, regardless of the situation, games will be ridiculous. What is happening right now will just happen at a slower pace. You will die, just less. You will lose games just like before, and win them, just ambushes will take much, much longer. Besides that, where are the benefits?
"..things that some people frankly don't even get the chance to do in real life, because it's poorly designed."
-Veigar
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Ripcord19981
KNIGHTZ OF THE ROUND
209
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Posted - 2013.11.06 01:24:00 -
[30] - Quote
Terram Nenokal wrote:TTK is fine. You either need to stick closer to cover, or be more aware of your surroundings. thats the problem, there isnt much cover in most maps and trying to crouch feels wierd because there is a pause between crouching and standing
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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