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701. ======{Saving Dust 514: Moving MCC's with added features and bringing back S... - in General Discussions [original thread]
EternalRMG wrote: Like battlefront 2 Spcae battles, you could sabotage an MCC from the inside rather then killing it from the outside this gives us a Vehcie free enviroment and a use for DS You're thinking of Battlefront 2142. Those titan ...
- by Avallo Kantor - at 2013.06.24 23:12:00
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702. Shake the MCC - in General Discussions [original thread]
shaman oga wrote: MCC hits each other, null cannon are hitting them, why the hell they are immobile? MCC should shake, if you are inside of it you should fall on the ground, the only viable option must be get down. It's a fault of CCP if there ...
- by Avallo Kantor - at 2013.06.24 23:03:00
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703. No Matchmaking In War - in General Discussions [original thread]
To be honest OP, it's a rather rubbish argument to make, and there are several better arguments to make for not using matchmaking during the early stages for the game. (They have already said they are working on matchmaking) I would argue that t...
- by Avallo Kantor - at 2013.06.24 22:58:00
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704. Lets Play A Game: You've Just Been Hired At CCP! - in The Locker Room [original thread]
As a Dev you'd probably also have to be reminded that we programmers are not a magic race of fairies that can instantly materialize any desire you think of, and that sometimes even seemingly "simple suggestions" can have a Kittenlish amount of bac...
- by Avallo Kantor - at 2013.06.24 21:39:00
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705. Death/Kill mic - in General Discussions [original thread]
This is why I never advocate for open mics, I find they are a terrible idea, and only damage squad communication. What would be cool is if there was a mic that could be coded to turn on with a keyword you chose. So for instance if you chose "Cop...
- by Avallo Kantor - at 2013.06.24 21:17:00
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706. Does you want dust to be a MMORPG? - in General Discussions [original thread]
Jin Robot wrote: You should always be motivated not to lose gear. If you make that aspect meaningless, you will lose part of the core concept. I agree with this sentiment, the game loses a big part of it's meaning if losing expensive stuff n...
- by Avallo Kantor - at 2013.06.24 21:13:00
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707. tiny player base - in General Discussions [original thread]
Actually, I would argue with around 5k players, and a distinct lack of matchmaking we have a relatively large "effective" pool of players to be matched with / against. Other games, such as PS2 for this example, have a great number more players t...
- by Avallo Kantor - at 2013.06.24 16:35:00
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708. Amarr medium dropsuit theory - in General Discussions [original thread]
But the reason he's going Amarr Assault is because of the racial bonus to heat build up which really REALLY helps the (regular) SR. Personally I plan on going into more armor tanking and using full damage mods, as I generally feel I'm the one fl...
- by Avallo Kantor - at 2013.06.24 04:09:00
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709. Instructors. - in General Discussions [original thread]
The community has already created several learning institutions outside of the Battle Academy, and despite being in public matches, are still able to help guide newer players through the ins and outs of combat in DUST. I'm not really a fan of havi...
- by Avallo Kantor - at 2013.06.23 19:48:00
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710. Why is this such a poor game? - in General Discussions [original thread]
Planetside2 wrote: Cosgar wrote: Ramael Kestrel wrote: Faquira Bleuetta wrote: bcuz its ''Free'' I know you're trolling, but I'll respond for the sake of the others reading this thread. That's no excuse; Planetside 2 fares just as w...
- by Avallo Kantor - at 2013.06.23 18:40:00
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711. To the people that like Dust. - in General Discussions [original thread]
I got sniped once by a guy in a protosuit, and an Officer sniper rifle. I decided to get revenge. I fit my militia sniper suit (since I have 0 points in sniping), and was able to find where he was sniping from. (from a middle terrace of once the...
- by Avallo Kantor - at 2013.06.23 18:34:00
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712. win/loss ratio - in General Discussions [original thread]
Personally I favor the metric Net ISK earned. It's a metric you have some control of, and gives players who don't normally do as well a great feeling of accomplishment if we measure ourselves by this standard. For example I can die literally a...
- by Avallo Kantor - at 2013.06.23 18:30:00
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713. Do you have faith in Dust? - in General Discussions [original thread]
I have plenty of faith in this game. My reasons for which are thus: I've been playing EVE for a while, and I'm fairly familiar with their rather unusual style of updating and working. They sometimes keep things secret for the "shock and awe" fa...
- by Avallo Kantor - at 2013.06.23 18:26:00
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714. What game will b ur replacement of DUST 514? - in General Discussions [original thread]
PonyClause Rex wrote: BF2142 You know the one that released in '06 I kid i kid I loved that game. It did so well with only one game mode (that I cared about) Titan mode. If CCP could make the MCC's behave more like titans (i.e once ...
- by Avallo Kantor - at 2013.06.23 18:09:00
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715. CCP would it kill ya.... - in General Discussions [original thread]
I hope they add it for 1.2, one would think it wouldn't be too hard, but then again, none of us actually know the code behind it.
- by Avallo Kantor - at 2013.06.23 16:51:00
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716. DUST514 vs Other FPS - in General Discussions [original thread]
Assert Dominance wrote: Shadowswipe wrote: PS2 doesn't have the depth Dust currently has. In PS2 if you take the entire game world as your faction, you could go eat for 2 hours and the whole damn planet will be flipped to a different faction...
- by Avallo Kantor - at 2013.06.22 22:04:00
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717. ccp cleaning up the dust before ps4 - in General Discussions [original thread]
As much as I love DUST, it wouldn't make sense for any free to play game to come pre-installed on the PS4, save perhaps for that certain game that certain people in this forum can't stop carrying on about. Seeing as Sony owns that game, it would b...
- by Avallo Kantor - at 2013.06.22 21:58:00
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718. [Suggestion] Taking the Initiative (Far Future) - in Feedback/Requests [original thread]
((It was rather late [North America TZ] wise when I posted it, so let me add a few more details after a good night's sleep)) The important thing about adding features like this, is that it's something that can help the interaction between EVE and...
- by Avallo Kantor - at 2013.06.22 14:27:00
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719. [Feedback] Ways to make FW better. - in Feedback/Requests [original thread]
Do you know of which corps do that? For Amarr? And what their min recruitment is?
- by Avallo Kantor - at 2013.06.22 05:19:00
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720. [Suggestion] Taking the Initiative (Far Future) - in Feedback/Requests [original thread]
One thing I really want to see more of is the EVE / DUST link, and I want to see it in meaningful and important ways. To this end I think it's important that we get into the mindset early that not every mechanic of this interaction has to necess...
- by Avallo Kantor - at 2013.06.22 05:18:00
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