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301. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
Ripley Riley wrote: Aeon Amadi wrote: I kind of disagree with the concept of a piece of equipment. There is a lot more to lose by having to stacking a lot of Myofibrils than to simply lose an equipment slot for the same capability. IMO, it'...
- by Avallo Kantor - at 2015.03.13 20:26:00
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302. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
Iron Wolf Saber wrote: I guess we should tell games workshop to remove assault marines. That sounds pretty amazing. Maybe a new line of light dropsuits that get bonuses to jumping and active jump packs when enabled? It would certainly be ...
- by Avallo Kantor - at 2015.03.13 19:30:00
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303. Myrofibril Math (LOTS of math, a video, and an explanation) - in General Discussions [original thread]
A question I'd like to ask since you seem so willing to do the research: how does a running start affect overall jump height? what 'real' abilities do these mods translate to? (For example, how many blues would you need to jump over a shipping...
- by Avallo Kantor - at 2015.03.13 17:23:00
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304. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
Takahiro Kashuken wrote: I feel that its fundamental vision is in tatters atm. Its link to EVE is next to non existant. Its skill tree nothing like what is in EVE, lots of useless skills which offer no bonuses just modules and unlocks. AV ...
- by Avallo Kantor - at 2015.03.13 17:06:00
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305. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
I also am a huge fan of all things New Eden, and I agree that the jump heights are probably not currently working as intended. That said, the idea of high mobility units is not contrary to the idea of New Eden at all. To offer an EVE parallel, ma...
- by Avallo Kantor - at 2015.03.13 16:14:00
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306. I am now one of you, peasants. - in General Discussions [original thread]
I can only pray that One Punch Man's artwork will be as good as the current high-quality version, and not One Punch Man One. If so, then animation may never be the same.
- by Avallo Kantor - at 2015.03.10 23:02:00
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307. Thanks for the Event CCP... - in General Discussions [original thread]
Proto Annihilator wrote: Thank you for the opportunity to prove how elite we really are. Elite implies skill, not just skill points.
- by Avallo Kantor - at 2015.03.10 02:11:00
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308. Let's just imagine for a moment.... - in General Discussions [original thread]
Lots of people accidentally jumping into the red line.
- by Avallo Kantor - at 2015.03.09 17:15:00
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309. My Theory On The Extension. - in General Discussions [original thread]
Honestly, nobody is having a company work on something for it -not- to get used. They made something cool and they want us to see it. As for the 5 million clones, it's a nice, big number that looks really cool and is something you can put on mar...
- by Avallo Kantor - at 2015.03.09 14:01:00
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310. Odd numbers. (tin foil hat warning) - in General Discussions [original thread]
Honestly, if they were going to doctor the numbers, they would have just said we reached the 5 million or 4 million mark by now. There's not really a point in doctoring numbers then having us extend the event and still not be close.
- by Avallo Kantor - at 2015.03.09 13:57:00
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311. How sad is my enemy... - in General Discussions [original thread]
It's almost like there's an event going on right now that is -encouraging- people to run cheap fits and die a lot. I'm sure that has nothing to do with anything though...
- by Avallo Kantor - at 2015.03.09 01:41:00
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312. 5MCC is already over - in General Discussions [original thread]
Bright Cloud wrote: DRT 99 wrote: It seems like nobody gives a **** about it. I still see people using injectors, i still see people smashing uplinks. We need 1 mil a day and we got 500k yesterday IF THAT. Unless we get over 2 million kill...
- by Avallo Kantor - at 2015.03.06 20:07:00
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313. Who rdy for the Ascr reign? - in General Discussions [original thread]
I've been using the ASCR for the past few months, so it will be good to see the gun I've stuck with come out on top of the meta. That said, I think the 15% buff is excessive, as it will never overheat on an Amarr Assault. (but by the end of the ...
- by Avallo Kantor - at 2015.03.06 18:29:00
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314. Scout Registry / Killboard - in General Discussions [original thread]
Is it still not possible / planned to give standard suits some bonuses that are unique to standard dropsuits (aka they don't apply to advanced suits i.e sentinel / assault) Something that could make them viable options, instead of just skips? ...
- by Avallo Kantor - at 2015.03.06 14:55:00
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315. Minmatar Ingenuity Makes Them Technologically Superior - in General Discussions [original thread]
Minmatar technology is inferior to the Empress-blessed Amarrian technological genius in all respects except for speed. This is because the Minmatar have deluded themselves into the belief that they can escape the wrath of the Empress and God by si...
- by Avallo Kantor - at 2015.03.06 07:34:00
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316. question about maps - in General Discussions [original thread]
Lady MDK wrote: I do understand the sockets yes. But the idea of bigger maps would give some vehicles more purpose (dropships for example). Imagine a skirmish over a larger area where you could actually capture a point then have to proceed by ...
- by Avallo Kantor - at 2015.03.04 22:45:00
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317. question about maps - in General Discussions [original thread]
Going a bit further into this concept, you may have noticed that some maps are effectively identical in location but with different buildings. This is the socket system at work. Each socket point can hold a corresponding-sized socket, and they c...
- by Avallo Kantor - at 2015.03.04 22:09:00
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318. question about maps - in General Discussions [original thread]
Basically maps on DUST are 5km x 5km max size, with numerous points for "Sockets" to be placed. There are small, medium, and large sockets, with some parts of the map hosting their own structures (such as the train map) In effect, we cannot do...
- by Avallo Kantor - at 2015.03.04 22:06:00
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319. Howcome we don't..... - in General Discussions [original thread]
All that stuff is done in their personal engine: Carbon. We play on UE3 Engine, which doesn't have all that stuff.
- by Avallo Kantor - at 2015.03.04 22:01:00
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320. Do straight up suicides count towards to 5 million clone challenge? - in General Discussions [original thread]
They are also prohibited in public areas.
- by Avallo Kantor - at 2015.03.04 21:55:00
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