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Thread Statistics | Show CCP posts - 1 post(s) |
G Clone
Amarr Templars Amarr Empire
30
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Posted - 2015.03.13 12:55:00 -
[31] - Quote
Aeon Amadi wrote: Final Statements: - Myofibril Stimulants DO NOT give the melee bonus to jump height, for a certain fact. - Myofibril Stimulants MAY NOT receive a skill bonus. - Myofibril Stimulants MAY NOT have stacking penalties applied. - IF THEY DO NOT HAVE STACKING PENALTIES, than we can say without a shadow of a doubt that they do not receive skill bonuses from Hand-to-Hand Combat.
Trivial to determine: Look into the Hotfix Echo SDE from CCP, check the parameters for the Myofibbril Stims and the related skill. |
One Eyed King
Nos Nothi
8454
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Posted - 2015.03.13 15:44:00 -
[32] - Quote
Its like no one has ever watched an NFL combine...
When they do vertical jumps, they don't measure the feet, they have a vertical pole with horizontal markers that the person smacks with their hand. They don't care about body heights, weights, arm lengths etc.
If its good enough for teams spending real money, in the billions, to make decisions off of, it should be good enough for Dust.
Good work on the numbers.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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XEROO COOL
Fatal Absolution Negative-Feedback
1243
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Posted - 2015.03.13 16:19:00 -
[33] - Quote
Sgt Kirk wrote:Very informative. I wonder how Mr. Ratburn will take this information. So this is what you were doing while I was holding down A ????
Xeroo.Cool on Skype.
Kyle720 on PSN
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Avallo Kantor
506
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Posted - 2015.03.13 17:23:00 -
[34] - Quote
A question I'd like to ask since you seem so willing to do the research:
how does a running start affect overall jump height?
what 'real' abilities do these mods translate to? (For example, how many blues would you need to jump over a shipping crate, or over a wall? What is the highest object a full blue, running scout could jump onto?
I think one important factor in all this is what sort of actual mobility does this all translate to, as defined by what structures are now "jumpable"
Also: Very nice work. Thank you for your research and effort. |
Anaksha Venom
Isuuaya Tactical Caldari State
0
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Posted - 2015.03.13 17:59:00 -
[35] - Quote
Thank you for the work of figuring it out I for one love it extremely easy to kill those frogger scouts turn 180 track +50 beach smg |
Aeon Amadi
Chimera Core
9057
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Posted - 2015.03.13 19:51:00 -
[36] - Quote
Avallo Kantor wrote:A question I'd like to ask since you seem so willing to do the research:
how does a running start affect overall jump height?
what 'real' abilities do these mods translate to? (For example, how many blues would you need to jump over a shipping crate, or over a wall? What is the highest object a full blue, running scout could jump onto?
I think one important factor in all this is what sort of actual mobility does this all translate to, as defined by what structures are now "jumpable"
Also: Very nice work. Thank you for your research and effort.
Can check running start when I get home but the others I can kinda sorta answer.
On A Gallente Assault it takes a -minimum- of x3 Complex Myofibrils to jump a large crate, this I know from personal experience (see my video 'Myofibril Madness') as well as the video provided here in which Sgt Kirk jumps (there's a crate nearby that we screwed around with in between takes).
Scout? Dunno. I dunno how much mass actually applies but a Scout would be a terrible choice because the only ones who could run the myrofibrils sufficient enough to out-class an Assault would be the Caldari (and maybe the Minmatar) but you'd be sacrificing so much tank to do so that you'd literally die from the fall damage you brought onto yourself from jumping so high (which I find absolutely hilarious btw).
As far as what is 'jumpable', check out my Myofibril Madness video on youtube. It shows a -LOT- of the new opportunities provided.
Thank you =3
Have a suggestion for the Planetary Services Department?
Founder of AIV
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NINEinch WEAPON
WarRavens
64
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Posted - 2015.03.13 20:23:00 -
[37] - Quote
Has anyone tried to see if the hep metabolics effect this jumping business...? Seeing as how you can stack them on the other side..?
"winning" an inch at a time
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Aeon Amadi
Chimera Core
9060
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Posted - 2015.03.13 20:25:00 -
[38] - Quote
NINEinch WEAPON wrote:Has anyone tried to see if the hep metabolics effect this jumping business...? Seeing as how you can stack them on the other side..?
Not willing to risk losing them as long as there is no way to replace them
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Anaksha Venom
Isuuaya Tactical Caldari State
0
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Posted - 2015.03.14 04:46:00 -
[39] - Quote
Avallo Kantor wrote:A question I'd like to ask since you seem so willing to do the research:
how does a running start affect overall jump height?
what 'real' abilities do these mods translate to? (For example, how many blues would you need to jump over a shipping crate, or over a wall? What is the highest object a full blue, running scout could jump onto?
I think one important factor in all this is what sort of actual mobility does this all translate to, as defined by what structures are now "jumpable"
Also: Very nice work. Thank you for your research and effort. Running affect s distance not max height I can chuck cores on my mko 90m thought. |
Vell0cet
OSG Planetary Operations Covert Intervention
2776
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Posted - 2015.03.14 06:27:00 -
[40] - Quote
One point to consider is that there will be error due to the perspective of the camera. You would get more error at higher jump heights because the angle of the "eye" to the target is greater at higher heights. At least I think that's right. Thanks for putting in the considerable effort to do all of this.
Best PvE idea ever!
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MINA Longstrike
Kirjuun Heiian
2373
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Posted - 2015.03.14 06:58:00 -
[41] - Quote
Another point to try and see what's going on would be to get data for basic & adv myo's
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aeon Amadi
Chimera Core
9084
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Posted - 2015.03.14 15:27:00 -
[42] - Quote
Vell0cet wrote:One point to consider is that there will be error due to the perspective of the camera. You would get more error at higher jump heights because the angle of the "eye" to the target is greater at higher heights. At least I think that's right. Thanks for putting in the considerable effort to do all of this.
I considered that and I'm working with some college friends who are better at Trig than I am to re-evaluate the testing methods and go at it again.
This time we're looking at recording from a side angle and measuring the distance from the wall to a known point and then calculating it all based on those referencings. But, by that point, a decision would have already been made as to whether or not they're going to be changed so I'm not sure we're -actually- going to go through all that work, but we'll see.
MINA Longstrike wrote:Another point to try and see what's going on would be to get data for basic & adv myo's
Maybe, if we have the time. As I said above, a decision has probably already been made as to whether or not they're going to be changed just based on community crying (for lack of a better word) and the general "feel" instead of the overall hardcore math behind it all.
Will likely have to test all of this on Monday as I work 12-15 hours/day on the weekends.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
9093
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Posted - 2015.03.14 22:41:00 -
[43] - Quote
Id like to take a moment, just sit right there, Ill tell all about how I became the prince of DERP.
So, talking with a friend (mathematician) who explained why this test was full of dumb and how we're going to completely redo it - correctly, this time. Judging distance based on pixel density is full of derp because the scale at which is applied in the eventuality of faults in scale. 10 pixels at 10m is not the same as 10 pixels at 100m.
I dont often admit to being wrong about something (im a perfectionist at times and am incredibly stubborn when it comes to my personal accuracy with these things) but in this case, I fully admit that I kittened up and whats worse is in doing so I led a portion of the community - who at no fault of their own didn't correct me or try to stop me - down the same derpy path of misguided intelligence and ill applied logic. For that, you all have my sincerest apologies and I will work to correct all of this tonight when I get off work and can apply correct testing procedures and valid mathematical application.
Im sorry.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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