Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
101. APEX 'Hawk' Scout ck.o is useless - in Feedback/Requests [original thread]
Alaika Arbosa wrote: lrn2kite /thread excuse everyone, they said /thread were done here. its a kite build. fast and long range.
- by Auris Lionesse - at 2014.11.21 14:47:00
|
102. Gallente Logistics Role - in Feedback/Requests [original thread]
all the logis need a repairer and then their secondary equipment. 2 shield tools for cal and min and 2 armor tools for amarr and gal. just like eve, everyone wins
- by Auris Lionesse - at 2014.11.21 14:44:00
|
103. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: ROMULUS H3X wrote: Cass Caul wrote: CCP Rattati wrote: Kain Spero wrote: If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;) I like how the only way to get peopl...
- by Auris Lionesse - at 2014.11.21 14:36:00
|
104. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Auris Lionesse wrote: dual tankings only bad if your not using a minmatar suit. it only exists because the rest of the tanking styles from the other races are partially missing, mods are missing and mods are in the wro...
- by Auris Lionesse - at 2014.11.21 14:08:00
|
105. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
support.
- by Auris Lionesse - at 2014.11.21 10:26:00
|
106. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
NIETZCHES OVERMAN wrote: CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. ...
- by Auris Lionesse - at 2014.11.21 09:54:00
|
107. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jebus McKing wrote: The EVE analogy is BS. The only choice we have is passive tanking because if you try to active shield tank a suit in DUST you are DEAD. Same for active armor tanking. Also there are no resistence modules or anything like tha...
- by Auris Lionesse - at 2014.11.21 09:49:00
|
108. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
True Adamance wrote: I always figure if CCP wanted to stop HP stacking they should do something like they do in EVE (yes EVE...sorry guys) where direct HP modules if I am not mistaken are more difficult to fit than utility, resistance, etc modu...
- by Auris Lionesse - at 2014.11.21 09:47:00
|
109. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Auris Lionesse wrote: wait what? kincats are just sprint. since when do shields have move penalties? is that a hotfix? thats stupid get a dev in here so i can yell at him. this isnt how eve works ffs. shields should...
- by Auris Lionesse - at 2014.11.21 09:41:00
|
110. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more diffi...
- by Auris Lionesse - at 2014.11.21 09:37:00
|
111. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
IZI doro wrote: Would it be acceptable to increase movement dispersion so as to make it garbage to "run-n-gun" with a light weapon? It would obviously force more shotgun, mass driver and sidearm play, or at least make us go into ADS more often ...
- by Auris Lionesse - at 2014.11.21 09:33:00
|
112. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by Auris Lionesse - at 2014.11.21 09:24:00
|
113. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jebus McKing wrote: It seems to me the strafe speed penalty is trying to fix 4 things at the same time. Heavy dominance. Scout dominance. HP stacking dominance. Bandaid for poor hit detection. I think it won't be that easy, Rattati. Please sc...
- by Auris Lionesse - at 2014.11.21 09:19:00
|
114. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Gonna say it again. 1. Double the penalties for stacking health on light frames. 2. Change shield extender penalty to a scan profile penalty. 3. Add in a "ferroscale" shield extender with less HP but no profile penalt...
- by Auris Lionesse - at 2014.11.21 08:47:00
|
115. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
well theyre melee mods. melees often an underused feature in shooters as is. itd be cool to have melee weapons for light, mediums, and heavy melee weapons for heavy suits. stuff like a nova sword and shield for caldari. an axe for minmatar, mac...
- by Auris Lionesse - at 2014.11.20 07:06:00
|
116. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Vrain Matari wrote: This discussion is honestly reminding me of the multi-thread multi-page battles we had back in the Mordu's forums. I think one of the punchlines from those bone-crushing forum battles was realistic physics is nice but it me...
- by Auris Lionesse - at 2014.11.20 06:45:00
|
117. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Imp Smash wrote: It's impractical to apply every feature to a FPS that you have in a point and click MMO. We are going to have to break tradition a LITTLE or the game will be impossible. TLDR (because that may be too long to read); Apply lore ...
- by Auris Lionesse - at 2014.11.20 06:41:00
|
118. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Sgt Kirk wrote: Auris Lionesse wrote: Meeko Fent wrote: Can we stop applying EVELogic to DUST? Please? I'm sure the Army's strategy and gear it uses is different in use and philosophy then The navy. Infantry troops and tanks=/= Battles...
- by Auris Lionesse - at 2014.11.20 06:31:00
|
119. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
CeeJ Mantis wrote: CCP Rattati wrote: I just want to keep the dps/range consistent so reducing range would need more dps. Reducing chargeup will help dps actually. The other ideas are all fine to consider, I just need more time to evaluate...
- by Auris Lionesse - at 2014.11.20 06:24:00
|
120. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Meeko Fent wrote: Can we stop applying EVELogic to DUST? Please? I'm sure the Army's strategy and gear it uses is different in use and philosophy then The navy. Infantry troops and tanks=/= Battleships. no. look in the top left corner. ...
- by Auris Lionesse - at 2014.11.20 06:16:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
First page | Previous page | Next page | Last page |