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81. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
never said they could. but they cannot be made to affect movement in any way shape or form or else it breaks shield lore. end of discussion. it cant happen. call ccp rekya however the heck you spell it. ccp iceland. i want the ceo on the phone.
- by Auris Lionesse - at 2014.11.24 01:40:00
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82. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
JIAF-PR wrote: KA24DERT wrote: Vrain Matari wrote: You can find a guide like that for every single FPS ever made going back to DOOM. What FPSs have you played that didn't include strafing? I've been playing some Doom multiplayer recent...
- by Auris Lionesse - at 2014.11.24 01:36:00
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83. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: John Demonsbane wrote: Meee One wrote: I-Shayz-I wrote: Meee One wrote: I will admit triage hives seemed to have too many clusters... But having Pro level hive with less clusters than even a compact? Don't grenades...
- by Auris Lionesse - at 2014.11.24 01:31:00
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84. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
JIAF-PR wrote: Auris Lionesse wrote: Cross Atu wrote: I-Shayz-I wrote: Cross Atu wrote: @OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of yo...
- by Auris Lionesse - at 2014.11.24 01:16:00
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85. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Catgirl White Mage wrote: So currently. . Logistics slot layout per tier and per race is as follows. Gallente: Basic - 0 High/2 Low/3 Equ Adv - 2 High/3 Low/3 Equ (Gain 3 Slots 2 High/1 Low) Pro - 3 High/5 Low/4 Equ (Gain 3 Slots 1 High/2 Low)...
- by Auris Lionesse - at 2014.11.24 01:02:00
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86. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Cross Atu wrote: I-Shayz-I wrote: Cross Atu wrote: @OP - Some form of better scaling for slot progression within the logistics line of each race is likely called for. I am more supportive of your proposal than many I have seen since it ...
- by Auris Lionesse - at 2014.11.24 00:53:00
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87. "Nomad" Assault - in Feedback/Requests [original thread]
nanohives are caldari. nomad is minmatar yes? nanohives dont belong on a minmatar suit.
- by Auris Lionesse - at 2014.11.24 00:43:00
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88. Vehicle Module Idea - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Only if there's a vehicle webifing equipment. Basically works like a tripmine: vehicle gets too close it trips it and and AoE webbing effect is cast X-m (8-10 probably) for a short time, enough for AV to get a few shots i...
- by Auris Lionesse - at 2014.11.24 00:20:00
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89. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
Ice Royal Glantix wrote: Auris Lionesse wrote: -snip- That makes sense, but I think we have passed the point of no return when it comes to adding tech II / changing tech I dropsuits. My solution is a simple change (idk about the coding s...
- by Auris Lionesse - at 2014.11.24 00:11:00
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90. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
Ice Royal Glantix wrote: Is this something people are just not interested in? Should I give it a better, catchy title? Suggestions? If you support this, please give a like and/or a reply so I at least know that I came up with a decent idea. ...
- by Auris Lionesse - at 2014.11.24 00:02:00
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91. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
Ice Royal Glantix wrote: Dropsuit Command, Dropsuit Upgrades, and Weaponry. Of these skills, only one (Weaponry) is worth taking to level 5. Level 5 of Dropsuit Upgrades is useless, alongside levels 4 and 5 of Dropsuit Command. I feel there ...
- by Auris Lionesse - at 2014.11.23 23:57:00
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92. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: Auris Lionesse wrote: What about an xm25? well we are talking about AV weapon, so Airburst wouldn't work unless the airburst contained some corrosive acid or small EM burst meant to heavily damage shields I was just...
- by Auris Lionesse - at 2014.11.21 17:38:00
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93. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
What about an xm25?
- by Auris Lionesse - at 2014.11.21 16:52:00
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94. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
I don't k ow why they don't have an rpg. basically a plasma cannon. But instead of the plasma arcing this would just fly randomly anywhere in the crosshairs. That's usually how RPGs work in games. or a big old rusty drill for a mel+¬e heavy weap...
- by Auris Lionesse - at 2014.11.21 16:11:00
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95. I feel that the racial Assault bonuses are missplaced... - in Feedback/Requests [original thread]
all specialized tech 2 suits should have 4 suit locked bonuses and a role bonus. standard suits should have two. and no role. just like eve. heck im changing my sig to just like eve next time if i dont forget.
- by Auris Lionesse - at 2014.11.21 15:11:00
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96. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Kensai Dragon wrote: Sgt Kirk wrote: If you ever want to wonder how far blueberry stupiditycan get the first two responses are examples of just how stupid the DUST community is. Oh really? I bought a new TV a couple weeks ago, spent abou...
- by Auris Lionesse - at 2014.11.21 15:08:00
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97. small requests regarding restocking fits - in Feedback/Requests [original thread]
lol i already posted here, i almost typed the same thing again.
- by Auris Lionesse - at 2014.11.21 15:00:00
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98. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
DeathwindRising wrote: i way to mark players on your team so you can follow them. so say youre solo and you bump into a squad of guys you know but their squad is full so you cant join them. you can mark one of them so you can find them easily....
- by Auris Lionesse - at 2014.11.21 14:59:00
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99. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
as long as its not better than the rail rifle. rr needs to be the best breach when all the variants are finished.
- by Auris Lionesse - at 2014.11.21 14:56:00
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100. [IDEA] OFFICER EQUIPMENT - in Feedback/Requests [original thread]
thank god you said cluster and not armor repair. i would have reported you otherwise.
- by Auris Lionesse - at 2014.11.21 14:54:00
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