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21. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
Heimdallr69 wrote: Sounds like some QQ armor nerds are here. I use all suits and cal is by far the weakest, why? Because 2-3 damage mods makes a difference.. You're the fkn stupid one mate, shields can not be repped or use triage hives, when sh...
- by Auris Lionesse - at 2014.12.28 07:26:00
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22. [REQUEST] Damage Mods In The Low Slots - in Feedback/Requests [original thread]
in eve damage mods are low slot mods already. and they provide rof boosts by 10% kincats and cardiac regs should be highslot mods. and damage mods should go low. it should be the same in eve. that way you have cardiac regs and platestacking fo...
- by Auris Lionesse - at 2014.12.28 07:19:00
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23. Shield repair Tool. - in Feedback/Requests [original thread]
so your saying it reduce any suits regen delay to 0 as a buff that ends when it loses lock on the suit? that seems underpowered considering youd have to use slots for rechargers or energizers just to match a cheap armor repair tool. i dont see a...
- by Auris Lionesse - at 2014.12.28 07:16:00
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24. Suggestion: Sentinel Laser Cannon - in Feedback/Requests [original thread]
i like the name beam lance. and i think it should be a mix of a scrambler rifle and laser rifle. charge and hold, release to fire one continuous beam that lasts for a few seconds then it forces a cooldown. 1-3 seconds charge. 2-6 seconds of fire...
- by Auris Lionesse - at 2014.12.28 07:10:00
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25. Dust Development Roadmap, Community Crowdsource Voting Board - in Feedback/Requests [original thread]
so i need to email the link on that crowdsource page and request an edit to add stuff like web tools and shield tools, character customization, and vehicle caps if its not already listed?
- by Auris Lionesse - at 2014.12.16 16:55:00
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26. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: ishtellian wrote: Jaysyn Larrisen wrote: ishtellian wrote: I think all logis should have like a 3% bonus to all equipment use excluding their racial equipment, but than with their racial equipment they get a 5% -...
- by Auris Lionesse - at 2014.12.16 16:43:00
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27. Logistics Proto Slots - in Feedback/Requests [original thread]
Leadfoot10 wrote: Cal Logi needs another looking at. The nerfs that were put in place to stop cal logis being slayers are no longer necessary, IMO, and the Cal Logi is still being considered guilty of an offense that is no longer valid. the ...
- by Auris Lionesse - at 2014.12.16 16:41:00
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28. Logistics Proto Slots - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Yeah, that's just it. I don't WANT a sidearm. I have no desire for a sidearm. I don't ever use a sidearm. Give me 4 equipment slots. If we do the sidearm, then we risk going back to the days of the slayer logi. If we are...
- by Auris Lionesse - at 2014.12.16 16:39:00
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29. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
ccp should release some blank templates for us to play with. mostly i just use gimp to make icons for another forum. itd be neat to see what it could do for making suits.
- by Auris Lionesse - at 2014.12.16 16:03:00
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30. all racial vehicles exist. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Nice to see these images resurface for new players who haven't seen the stuff. (... if you know how to massage the search engine, and you have patience, there are full-blown production drawings of vehicles that will put ...
- by Auris Lionesse - at 2014.12.16 08:35:00
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31. No turret = No seat.... perhaps change this? - in Feedback/Requests [original thread]
can you place the turret on the top of the tank and not have it teleport to the second spot like it used to?
- by Auris Lionesse - at 2014.12.14 04:39:00
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32. A idea for the HMG - in Feedback/Requests [original thread]
do hmg's have spool time yet? ive never used one cause they had rediculous requirements way back when.
- by Auris Lionesse - at 2014.12.14 04:38:00
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33. New Mission Ideas - in Feedback/Requests [original thread]
id rather just subscription the game as a few bucks a month and have everything cost isk once you subscribe.
- by Auris Lionesse - at 2014.12.14 04:37:00
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34. "New" assault dropship - in Feedback/Requests [original thread]
i disagree, the maps are too small and open to allow things like that, itd just be unfair to infantry without redesigning literally every map in the game. to have more cover and less extremes in open ground ranges. Lightning35 Delta514 wrote: ...
- by Auris Lionesse - at 2014.12.14 04:34:00
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35. all racial vehicles exist. - in Feedback/Requests [original thread]
killian178 wrote: Old pics yeah, but at this point, Id take the current vehicles, and re-skin them to make these. For example, switch Cal - Gal, to Amarr - Min. Then adjust cpu, shields ands mods. Bam! (Doesn't hurt to dream, right?) Of cours...
- by Auris Lionesse - at 2014.12.14 04:31:00
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36. all racial vehicles exist. - in Feedback/Requests [original thread]
yeah and i remember when the gal heavy didnt look like a turtle with down syndrome.
- by Auris Lionesse - at 2014.12.14 04:29:00
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37. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Auris Lionesse wrote: a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would be literally unkillable by a whole team. me...
- by Auris Lionesse - at 2014.12.11 07:17:00
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38. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
never seen this but they seem useless. they dont really offer anything significan to warrant theyre introduction. did they have different bonuses? like how a sacrilege has different bonuses from a zealot? otherwise the only difference is a small ...
- by Auris Lionesse - at 2014.12.09 14:18:00
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39. 32 vs 32 - in Feedback/Requests [original thread]
too much lag. but itd be cool to have. also stop comparing this game to mag. if we compare the game to anything it needs to be eve. hopefully legion will allow no player cap in matches so it can be uneven
- by Auris Lionesse - at 2014.12.09 14:14:00
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40. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would be literally unkillable by a whole team. meeones idea is way to much. they should keep ...
- by Auris Lionesse - at 2014.12.09 14:11:00
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