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101. Don't Let Dust 514 become COD/BF3 Clones - in General Discussions [original thread]
Well, Dust has a lot to learn from both games when it comes to smoothness of gameplay, and general FPS mechanics. It's not nearly as clunky as earlier builds, but we are still far away from AAA territory. I can't believe we get stuck on terrain at...
- by Arramakaian Eka - at 2013.05.15 10:33:00
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102. A solution to Mercenary Pack debacle we can all live with - in General Discussions [original thread]
CCP, as of yesterday you failed to address this issue by launch, haven't responded to any of the threads about this issue, yet point us to the forums when we raise a support ticket on the subject. I take it that means you have decided that you wi...
- by Arramakaian Eka - at 2013.05.15 10:23:00
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103. DUST514 Fanboys blind or just stupid? - in General Discussions [original thread]
I checked the reviews giving a bad score, and most of the complaints were perfectly legitimate. There was one which talked about P2W without really understanding that the gear is also available with ISK. But this is a very dangerous notion: if th...
- by Arramakaian Eka - at 2013.05.15 09:16:00
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104. VIDEO - To Celebrate Planetary Conquest - I present you 'So It Begins' - in General Discussions [original thread]
Very nice.
- by Arramakaian Eka - at 2013.05.15 09:07:00
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105. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
Tac Com wrote: What I did come across in Chromesome is that the mouse sensitivity is linked to the X/Y sensitivity of the controller. I recall a Dev saying that this shouldn't even be possible - might have been after Uprising, though.
- by Arramakaian Eka - at 2013.05.14 17:28:00
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106. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
trollsroyce wrote: Mentioning menial things like matchmaking in a sandbox game aside, good read. Menial? Hardly. I stand by my statement that MM will make or break the game in the early weeks and months. If the word gets out that Dust is a s...
- by Arramakaian Eka - at 2013.05.13 19:05:00
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107. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
jenza aranda wrote: ChribbaX wrote: First. you are a bad person :P Whew, beat him by seconds :)
- by Arramakaian Eka - at 2013.05.13 13:54:00
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108. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
FUTURE Matchmaking will make or break the game. As an F2P game, Dust needs a steady influx of newbies, to attract and retain players, and to convert enough of those players to paying customers. Matchmaking is critical: if we see rampant pubstompi...
- by Arramakaian Eka - at 2013.05.13 13:53:00
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109. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
I joined the closed beta in August. I played anti-vehicle for a while, but then moved to Shotgun Scout in Chromosome which I've stayed as in Uprising. I have 20 years experience with FPSs, from Wolfenstein 3D to True Combat: Elite to BF3, and ever...
- by Arramakaian Eka - at 2013.05.13 13:52:00
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110. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
PRESENT Uprising was a huge step forward for the game. Much of the QQ was just that, and should and was ignored - such as getting rid of Sharpshooter which stretched weapon ranges farther than designed. Some of it was legitimate, and was address ...
- by Arramakaian Eka - at 2013.05.13 13:52:00
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111. Corporation/Alliance Report [5/5]-[5/12] - in General Discussions [original thread]
The Info Broker wrote: Arramakaian Eka wrote: Really good report! The blue on black is tough to read, a different color than blue or different background would fix that. The font doesn't help. On top 250 players, how is that defined? Is th...
- by Arramakaian Eka - at 2013.05.13 11:29:00
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112. Corporation/Alliance Report [5/5]-[5/12] - in General Discussions [original thread]
Really good report! The blue on black is tough to read, a different color than blue or different background would fix that. The font doesn't help. On top 250 players, how is that defined? Is that lifetime WP? If so, it's not an accurate measurem...
- by Arramakaian Eka - at 2013.05.13 09:52:00
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113. HOW MANY OF THE CORE FPS PLAYERS ARE STILL HERE? - in General Discussions [original thread]
20 years as a hardcore FPS player, started Dust in August, still here, and I'll stay. Dust has issues, the dev team is inexperienced, but they seem to know what is the right direction to make this into a good FPS, and a great addition to EVE univ...
- by Arramakaian Eka - at 2013.05.12 10:43:00
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114. NOVA KNIFES - in General Discussions [original thread]
DeadlyAztec11 wrote: Maken Tosch wrote: DeadlyAztec11 wrote: Love them. Now if they would just give me a way to hit moving people... Sigh. The angle in which you can attack has increased. They no longer need to be exactly in front on o...
- by Arramakaian Eka - at 2013.05.12 10:38:00
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115. Not buying a single Aurum until... - in General Discussions [original thread]
Please report your findings on how and when it happens, as well as your physical location in this thread , which has a dev post asking for those.
- by Arramakaian Eka - at 2013.05.12 10:29:00
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116. What is the cost of this game? - in General Discussions [original thread]
Smooth Head wrote: Django Quik wrote: How would you even judge the budget for a game that has no development end-point? So with that logic no-one needs to be being paid, air travel is free, money grows on trees etc? How much have they spen...
- by Arramakaian Eka - at 2013.05.12 10:26:00
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117. A solution to Mercenary Pack debacle we can all live with - in General Discussions [original thread]
Darius Ashran wrote: Stop nercroing a dead thread its over a weak old. Can a Gm lock this please? It's not necroing when the issue is very much open, and tickets raised to fix this issue urge us to post on forums instead.
- by Arramakaian Eka - at 2013.05.12 10:01:00
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118. Dust is dead to me. I quit. Details inside. You can have my stuff! - in General Discussions [original thread]
Himiko Kuronaga wrote: Arramakaian Eka wrote: Himiko Kuronaga wrote: steadyhand amarr wrote: well he was short lived and wont really be missed. im sorry your I WIN buttion was brought into line and now you have to fight on level playin...
- by Arramakaian Eka - at 2013.05.11 10:00:00
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119. Why the Clone reduction? - in General Discussions [original thread]
Shorter games.
- by Arramakaian Eka - at 2013.05.11 09:37:00
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120. Dust is dead to me. I quit. Details inside. You can have my stuff! - in General Discussions [original thread]
Himiko Kuronaga wrote: steadyhand amarr wrote: well he was short lived and wont really be missed. im sorry your I WIN buttion was brought into line and now you have to fight on level playing field. but i would rather lose mouse player who is...
- by Arramakaian Eka - at 2013.05.11 09:36:00
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