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1. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I think the best bet would be to place the the portals 20-30 meters from the redline on either side, maybe further for the ones in the redline. (Possibly some on the outside be in midair to make spawn camping, redline retreating, and redline raids...
- by Argetlam Thorson - at 2015.03.24 18:42:00
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2. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vitharr Foebane wrote: this wouldn't be an issue if we weren't given just two weapon and told to make it work. The lack of a heavy plasma and laser weapon destroys any balance and role designation we try to make. HMGs...
- by Argetlam Thorson - at 2014.11.06 19:03:00
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3. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Im amazed no one seems to care about this topic given that assault and logi utility in PC is being held hostage by the need to keep sentinels as the kings of CQC, a role that makes no sense for the suit design. Sentinel ...
- by Argetlam Thorson - at 2014.11.06 19:00:00
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4. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
What if all scanners worked in a different way. Currently it's either you're scannable or you're not, regardless of range, no? I propose a system that would factor in range. For example, boost the precision of all scanners a little bit, but have i...
- by Argetlam Thorson - at 2014.11.06 18:48:00
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5. [FEEDBACK]Forge Gun Splash Changes - in Feedback/Requests [original thread]
Dust User wrote: CommanderBolt wrote: I for one much prefer the ability to hold a charge to more damage and a faster firing sequence. lolforgenoobs I also use the standard variant. Does that make me FG noob, despite placing second in ...
- by Argetlam Thorson - at 2014.09.13 16:02:00
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6. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
RKKR wrote: Argetlam Thorson wrote: PLC already one hit everything. You must have some special PLC as I see DSes survive up to TWO allotek PLC shots (in a gallente commando suit with damage mods) and that is when the damage registers (whic...
- by Argetlam Thorson - at 2014.09.06 16:00:00
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7. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
I believe buff AV is what I've been saying. If proto tanks would be game breaking, what does that say about MLT and STD tanks? Like I said, STD and MLT vehicles should have the same amount of relative combat effectiveness as STD and MLT suits, com...
- by Argetlam Thorson - at 2014.09.05 23:45:00
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8. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Argetlam Thorson wrote: Breakin Stuff wrote: Until marauders and enforcers are introduced, no buffs to forge fun capability at AV should be contemplated. I say this as a habitual forge gunner. They kill vehicles just...
- by Argetlam Thorson - at 2014.09.05 22:18:00
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9. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Until marauders and enforcers are introduced, no buffs to forge fun capability at AV should be contemplated. I say this as a habitual forge gunner. They kill vehicles just fine. Yes, but if they are a heavy-only weapon t...
- by Argetlam Thorson - at 2014.09.05 12:20:00
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10. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
If you decide to nerf/remove splash damage from the forge, it needs a significant buff to its AV capabilities. As it is, it is a hybrid AV/AI weapon, depending on user location, skill, scenario, etc. If you remove it's anti-infantry capabilities (...
- by Argetlam Thorson - at 2014.09.05 03:10:00
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11. limit tank numbers - in Feedback/Requests [original thread]
ladwar wrote: Coleman Gray wrote: What stopped you or your.team using AV? Its a full time job and they rather kill infantry. seriously thats why av nades had to take a nerf, dual specing av and infantry should be left to commandos. Two w...
- by Argetlam Thorson - at 2014.08.11 01:46:00
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12. ForgeGun Zoom - in Feedback/Requests [original thread]
While a zoom would make my job easier, it's actually pretty unnecessary. With enough time spent with the weapon, your hits become fairly instinctive on moving targets, and quite frankly, anything that is not moving and is within a couple hundred m...
- by Argetlam Thorson - at 2014.08.11 01:41:00
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13. dropship idea throwing it out there - in Feedback/Requests [original thread]
emm kay wrote: Apothecary Za'ki wrote: anaboop wrote: If a dropship is x amount of meters above groundlevel regen stops. id like to see Forge guns have more OOMPH! when they hit dropships to really put emphasis on the "GTF AWAY FROM M...
- by Argetlam Thorson - at 2014.07.31 19:04:00
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14. Caldari Heavy Weapon Proposal - in Feedback/Requests [original thread]
Thokk Nightshade wrote: I guess it is basically a bigger, badder Mass Driver, but I'm not sure which race "claims" the mass driver. That would be Minmitar. Minmitar=Projectile/Explosive-----------Rust Colored Caldari=Missiles/Rail tech-----...
- by Argetlam Thorson - at 2014.07.17 14:39:00
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15. Caldari Heavy Weapon Proposal - in Feedback/Requests [original thread]
I still think the Amarr heavy weapon should be essentially a giant scrambler rifle or laser rifle. New, original concept? Not really, but if you fiddled with the stats to make it more an AV weapon than an AI one, it could be cool. For Gallente, we...
- by Argetlam Thorson - at 2014.07.17 00:48:00
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16. Hotfix Charlie - Update - in Feedback/Requests [original thread]
My input, Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase....
- by Argetlam Thorson - at 2014.07.12 03:28:00
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17. PC Idea - in Feedback/Requests [original thread]
The idea is that timers are moved to set times and unchangeable. There would be an equal distribution of timers throughout the 24 hour day. Example: Planet A has 4 districts. Timers are at these times: 00:00, 06:00, 12:00, 18:00 Planet B has 8 ...
- by Argetlam Thorson - at 2014.07.07 17:44:00
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18. [Idea] Flux Drivers - in Feedback/Requests [original thread]
This has been an idea for a while now, and I wanted to throw it out there and get some opinions. The idea is a variant of a mass driver that essentially shoots flux grenades. Therefore, this weapon will never kill you. It would be great for equipm...
- by Argetlam Thorson - at 2014.07.04 04:33:00
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19. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
CHANCEtheChAn wrote: Argetlam Thorson wrote: Hakyou Brutor wrote: I think he's on his infantry guy in PC a lot. Delta Bliztkrieg, I believe. I could be completely wrong though. That name doesn't sound familiar at all either. Lmao hav...
- by Argetlam Thorson - at 2014.07.03 23:52:00
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20. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
True Adamance wrote: But Argetlam my Rail Turret is 5x the size of your forge gun...why even mount it on an HAV if it is not simply better than a Forgegun? For the HP, the speed of transport, and the RoF. Maybe the Damage mods, but I don't...
- by Argetlam Thorson - at 2014.07.02 03:49:00
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