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121. Will/Should the MCC ever move and be pilotable? - in General Discussions [original thread]
Well, where it would make sense to pilot the MCC is of course at the beginning of battle. When deploying at the start of an operation, one has to still select wether to approach from the North, East, West, etc. )of the target (especially in the so...
- by Andius Fidelitas - at 2012.10.14 03:36:00
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122. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Brilliant idea!! I hope this mode comes in a future expansion. And a must, since we Gallente are the drone masters.... hehehe
- by Andius Fidelitas - at 2012.10.14 02:37:00
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123. Update from IRC 10/10/2012 - in General Discussions [original thread]
tribal wyvern wrote: To prevent earning WP or boosting just make it so you can't repair damage OR can't earn WP by repairs to a vehicle etc that was self/squad/team inflicted, its simple. No need for all this tweaking this and tweaking that to...
- by Andius Fidelitas - at 2012.10.10 08:46:00
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124. Random Spawning vs Opposite Side Spawning, what is best? - in General Discussions [original thread]
Not bad suggestions, but yes. I do ponder wether random spawn will still be around when fighting for planets thought.
- by Andius Fidelitas - at 2012.10.08 21:56:00
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125. Random Spawning vs Opposite Side Spawning, what is best? - in General Discussions [original thread]
Just like the majority of you, I have my gripes when it comes to random spawning (especially when we spawn at point blank range of a foe, an opportunistically disposes of us). In light of this though, when it comes to pure death matches, what pre...
- by Andius Fidelitas - at 2012.10.08 18:48:00
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126. New Blog: Friendly Fire ON - in General Discussions [original thread]
Zekain Kade wrote: Every time you kill a team mate, you should lose an equal amount of war points you would have gained by destroying, or killing an enemy. This! It would definately incentivize more carefull fighters. Still, I bet you the ...
- by Andius Fidelitas - at 2012.10.08 16:56:00
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127. Orbital Strikes and Friendly Fire Enabled = Perfect Game - in General Discussions [original thread]
Bosse Ansgar wrote: Agree totally. However you need to make the repercussions worse that just loosing more points that you get for killing the enemy. I'd say that if you kill an ally with an orbital strike you don't get any points at all from t...
- by Andius Fidelitas - at 2012.10.05 17:03:00
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128. AR's need a nerf. - in General Discussions [original thread]
To OP Your posting privilages need a nerf.
- by Andius Fidelitas - at 2012.10.05 16:56:00
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129. Would you like to know more? - in General Discussions [original thread]
And the Spanish translation for it is also top notch. Although it uses the European accent, even Latinamericans will have no trouble understanding it. XD
- by Andius Fidelitas - at 2012.10.01 22:47:00
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130. WEEEE!! - in General Discussions [original thread]
Forlorn Destrier wrote: Has anyone tried sniping from the Deployment Room? (So that's what they meant on the release notes when everyone was like "deployment room huh?) Just tried it out. Nope, can't snipe, let alone shoot anything from the...
- by Andius Fidelitas - at 2012.10.01 21:16:00
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131. So is it pretty much Militia or Proto? - in General Discussions [original thread]
Speaking from the perspective from the good ol fashioned grunt (assault class player) Well, as they are right now, I don't consider proto suits and gear worth money as regular suits. As far as I am concerned, they are not THAT far above a militia...
- by Andius Fidelitas - at 2012.09.28 23:04:00
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132. Shotguns - in General Discussions [original thread]
Brother, I have 0 skills invested in shotgun, and even the militia shotgun is beauty, especially in the deathmatches where you fight in close quarters. The only thing you are right about is the detection at times, other than that, shotguns are go...
- by Andius Fidelitas - at 2012.09.27 02:46:00
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133. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
EnIgMa99 wrote: needs more complexity and cowbell. And yeah, no doubt more complexity is on it's way. ^^
- by Andius Fidelitas - at 2012.09.18 21:43:00
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134. What an incredibly flat-chested and masculine woman I am! - in General Discussions [original thread]
STB Vermaak Doe wrote: Can anyone give a viable reason to customize your character's looks in a fps? The same reason many people have always decorated their equipment of war when given the chance. Appreciation of Aesthetics. http://www.met...
- by Andius Fidelitas - at 2012.09.18 05:13:00
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135. Remember the Mission - in General Discussions [original thread]
Well put
- by Andius Fidelitas - at 2012.09.14 20:36:00
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136. Tank Nerf? - in General Discussions [original thread]
Drommy Hood wrote: Well that was a waste of 3 million sp's. Tanks weren't overpowered, just that no one wanted to deal with the problem. I went 37/0 yesterday. Sat mainly in thee same spot 50 meters of a flag. Was I overpowered? Who knows, alt...
- by Andius Fidelitas - at 2012.09.14 19:50:00
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137. Well, looks like the whiners won - in General Discussions [original thread]
Quote: You can still pop them off, it just requires more skill because it has to be a direct hit. Even so, no tank should be safe without 2 support gunners WITH active communication. Since the pilot has the widest field of vision, they need to ...
- by Andius Fidelitas - at 2012.09.14 19:45:00
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138. Who will you Fight for (Faction Warfare) - in General Discussions [original thread]
For freedom! For Gallente. Unless there is a higher bidder.... hehehehehe. Then again, freedom is already a high bid for mua. ^^
- by Andius Fidelitas - at 2012.09.13 21:39:00
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139. Immortality - in General Discussions [original thread]
Giorgio A. Tsoukalos Face* Aliens
- by Andius Fidelitas - at 2012.09.11 20:40:00
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140. "come shoot devs" - in General Discussions [original thread]
Bob Deorum wrote: you no what would be really funny is if all the devs got in tanks hahaha Don't give them any funny ideas! Or worse.... Air gunboats.....
- by Andius Fidelitas - at 2012.09.11 19:40:00
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