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Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.10.08 18:48:00 -
[1] - Quote
Just like the majority of you, I have my gripes when it comes to random spawning (especially when we spawn at point blank range of a foe, an opportunistically disposes of us).
In light of this though, when it comes to pure death matches, what preference would you have in spawning? The random kind (assuming it will be fixed), or of the kind where you spawn from opposite sides of the map?
In my case, I tend to favor the latter. I mean, I would rather favor a wide general spawning area spanning one quadrant of the map (a singular spawn point would be WAY to exploitable), especially on the smaller maps where most of the combat takes place inside a facility. And I have confidence that this may work, because even in the Capture the Node maps where a team has succesfully pinned down a team from it's opposite side of the map, denying them outright spawn points in the middle of the map, it is hardly spawn point camping thanks to the limitations of the danger zone preventing players from outright taking ground of the spawn area or the MCC drop point.
I have never been a fan of the random spawn point deal, due to the fact that I have virtual 0 control of where I can spawn. And I would much rather spawn from an opposite, but predictable side, than leave it to chance, effectively wasting a valuable build for my jump suit.
What do you all prefer? Get rid of random spawns all together? Give them a chance? Or make opposite side spawning universal for all matches? |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2012.10.08 18:55:00 -
[2] - Quote
Random spawns are kind of nice because you can almost always get back into the action within several seconds...assuming you don't spawn 1800 meters away in an unsafe zone, that is.
Still, most decently coordinated random spawn (I assume you're referring to Ambush mode) maps will have at least one drop uplink anyway. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.10.08 18:55:00 -
[3] - Quote
I prefer "sides" in deathmatch, but in skirmish it should just be the same, albeit with a system or way to spawn wihout getting instakilled. Such as spawning in the CRU then jumping out. |
Jane DeArc
Militaires Sans Jeux
87
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Posted - 2012.10.08 19:06:00 -
[4] - Quote
As a scout who packs a sniper rifle and on all but one loadout for sniping cannot afford the extra CPU/PG for a sidearm, the random spawns are the bane of my existence.
That doesn't make them bad, merely frustrating. I always support/drop whenever someone drops an uplink in order to encourage them to keep doing so. The random spawning is good from a meta-stance because it means any team with superior teamwork will always win. 3 guys approaching from random spawns vs 3 guys defending a drop uplink, I think we know who will win most of the time. The guys in the defensive position and the guys with the ability to put more than one gun on an enemy at a time.
I think we should give random spawns a chance, but as players scrub up and start either a) running with a squad always or at least more often or b) always spawn with drop uplinks first time in the game so you can drop and set a place of focus of your team. If you choose this route you're also obligated to spawn at, and help support drop uplinks dropped by teammates.
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Scholar Him
Sanmatar Kelkoons Minmatar Republic
29
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Posted - 2012.10.08 19:28:00 -
[5] - Quote
A random spawn system is garbage in any game. That doesn't mean our only option is 1 spawn at our base either. There should be obtainable spawn points in every game mode. That's in addition to the uplink drops. Also, the main base spawn should have heavier defensive abilities so one team cannot simply camp your base.
If they want a purely random spawn system, it needs to be for 1 game mode and the maps need to be extremely small. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.08 19:31:00 -
[6] - Quote
I like the idea of spawning from opposing sides of the map. Actually, I wouldn't mind if they made Ambush into a round-based game mode either, where you spawn with your team and if you die, you're dead until the next round unless someone revives you. Generic team death match is honestly really played out. |
Patrick Loney
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.10.08 20:15:00 -
[7] - Quote
Just make me spawn close to another friendly,
-OR-
Make sure there is no hostile within say 50 yards or so.
Either way it would still be random but gives you a chance to now spawn/death with a costly fit. |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.10.08 21:56:00 -
[8] - Quote
Not bad suggestions, but yes. I do ponder wether random spawn will still be around when fighting for planets thought. |
Tyrius Madison
97
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Posted - 2012.10.08 22:00:00 -
[9] - Quote
I understand the theory behind the random spawning (to try and curb spawn-camping), but in practice it just doesn't work.
Give us a MCC in Ambush, or allow us to freefall into the battlefield, allowing us to maneuver while in the air.. |
Jarl Kreigar
Amarr Templars Amarr Empire
2
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Posted - 2012.10.09 05:37:00 -
[10] - Quote
Let's be honest, the random spawning is awful and it has to go. They make such a big deal over not having vehicles and weapons magically appearing on the battlefield, and yet we the players just pop in by some magical means where ever on the battlefield. Is this irony? Hypocrisy? Or perhaps just lazy game design? Either way, they're not following their own rules that they're trying to establish.
Sure, random spawns seem like a great idea on paper. You get into the battle faster, you don't know where someone else will appear so you can't spawn camp. Yeah we get the idea behind it. It doesn't work. People still seem to figure out where the spawns happen and camp them. Having the opportunity to quickly return to the battle does not make up for the uncounted times I've spawned and there just happens to be two or three enemies behind me. Or spawning in and getting run over. Or spawning and getting sniped. Or the other half a dozen frustrating deaths and losses of equipment before I even managed to rejoin the battle. I can tell from this forum that I'm not the only one who is equally annoyed by this inane mechanic.
So instead of just rambling on, let's discuss solutions. I like the MCC idea, but it's unrealistic. It won't work simply because we cannot expect two MCCs to sit above the battlefield and not be trying to destroy each other while they both drop troops to the surface. We already have Skirmish for this. This rules the MCC idea out sadly.
A better idea would be to have the warbarge deploy a CRU Drop Pod onto the battlefield before the game. Just a large, solid structure with clone pods lining the inside where the players would deploy inside, preferably a hexagonal pod with two exit points which are not on opposing sides of the pod to prevent spawn campers from just sighting through the pod and picking off players. Also the pods would have to be deployed in places that limit line of sight to them. This would require some map tweaking. Turret structures might also be a good idea to be deployed beside the pods to give some measure of defense against a crowd sitting and pummeling the CRU pod. Better still would be for both teams to deploy two of these pods, each on opposing "corners" of the battlefield. Then in the middle and sides of the field would be the smaller CRUs to be captured. These would give players more of a reason to run out to the middle of the board, some objective to focus on. As of right now, turrets and supply depots are severely limited and are not being used to the full potential by the development team. They're more of an afterthought that may or may not appear on the field. I feel using these more, as well as the larger deployment pods would contribute to a better Ambush game. Better yet, completely abolish the Ambush game type and rename it Skirmish, and rename the current Skirmish to "Conquer" to better reflect the ideas behind these game types.
Well that's just my thoughts. I'm not saying I'm right by any means and it does mean more work for the modellers and texture artists. But I know they're a lazy lot anyway and need more work to occupy them ;). Despite the extra unneeded work, I do feel it would greatly enhance the game types. Right now, Ambush is simply too frustrating to be enjoyable, and fun is really what matters. |
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