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Dusters Blog
Bragian Order Amarr Empire
116
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Posted - 2012.10.08 12:44:00 -
[1] - Quote
read about why FF ON is important: http://t.co/W4oDq213 |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.10.08 13:01:00 -
[2] - Quote
I want realistic shooter, so I want FF ON |
HK-40
120
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Posted - 2012.10.08 13:06:00 -
[3] - Quote
Didn't read the article, but +1 to friendly fire being on. |
STYLIE77
KILL-EM-QUICK RISE of LEGION
60
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Posted - 2012.10.08 13:37:00 -
[4] - Quote
Myself and my corp support Friendly Fire.
Team kill too many from a bad precision strike, explosives, turrets, or gun fire and be auto kicked from the match. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.10.08 13:42:00 -
[5] - Quote
First person ive seen to use debacle other than in my name. :) |
Rin Tsubaki
Scorpio Mortis
6
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Posted - 2012.10.08 14:03:00 -
[6] - Quote
+1 for friendly fire |
Deadly Mitauchi
SONS of LEGION RISE of LEGION
140
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Posted - 2012.10.08 14:03:00 -
[7] - Quote
+1 for FF |
Threvis Valan
Doomheim
40
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Posted - 2012.10.08 14:30:00 -
[8] - Quote
+1 to friendly fire |
Thyrniros Mehidrin
Seituoda Taskforce Command Caldari State
1
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Posted - 2012.10.08 14:31:00 -
[9] - Quote
+1 for FF |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.10.08 14:33:00 -
[10] - Quote
FF will be on in the serious part of the EVE universe, I think thats null. In high-sec (i think) where public matches and quick matches will occur it will be off for the little casual kids. |
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Call ME CANDY
14
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Posted - 2012.10.08 14:36:00 -
[11] - Quote
FF= OFF I want the game to be more like COD, because right now it sucks DX |
Katya Thurn
Tronhadar Free Guard Minmatar Republic
8
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Posted - 2012.10.08 14:47:00 -
[12] - Quote
Hmmm. Initially when I heard talk of friendly fire being implemented I didn't like the sound of it. But on second thoughts I think it should be implemented in high, low, & nul sec planets. It makes no sense to have a grenade go off near your feet or have an orbital strike lay waste to someone next to you but not harm yourself. With clones and equipment being lost when you get killed friendly fire is an obvious progression and should be implemented asap.
Welcome to New Eden.
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dust badger
BetaMax.
283
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Posted - 2012.10.08 14:51:00 -
[13] - Quote
think i should stop training up the mass driver, im going to TK soooo many people :S |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.10.08 14:53:00 -
[14] - Quote
be warned when FF turns to be on what you gonna think happends to snipers? It will be like MAG where every sniper on your team either gets stabbed or shot in the back for not taking part in the fight. And i will do that every time i see a sniper when i spawned. Get to him and shot his face off. First and last warning from my side. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.08 14:58:00 -
[15] - Quote
Kovinis Sparagas wrote:I want realistic shooter, so I want FF ON I want griefing, so I want FF ON |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.08 15:00:00 -
[16] - Quote
The dark cloud wrote:be warned when FF turns to be on what you gonna think happens to snipers? It will be like MAG where every sniper on your team either gets stabbed or shot in the back for not taking part in the fight. And i will do that every time i see a sniper when i spawned. Get to him and shot his face off. First and last warning from my side. Then I will just have to kill everybody who comes close to me. |
Jesse Jayne
ZionTCD Legacy Rising
206
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Posted - 2012.10.08 15:08:00 -
[17] - Quote
Sleepy Zan wrote:The dark cloud wrote:be warned when FF turns to be on what you gonna think happens to snipers? It will be like MAG where every sniper on your team either gets stabbed or shot in the back for not taking part in the fight. And i will do that every time i see a sniper when i spawned. Get to him and shot his face off. First and last warning from my side. Then I will just have to kill everybody who comes close to me. Zan i plan on shooting you in the face as well, but if your on my team any person that thinks they are going to walk up an shoot you will die before he pulls the trigger |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.10.08 15:17:00 -
[18] - Quote
Jesse Jayne wrote:Sleepy Zan wrote:The dark cloud wrote:be warned when FF turns to be on what you gonna think happens to snipers? It will be like MAG where every sniper on your team either gets stabbed or shot in the back for not taking part in the fight. And i will do that every time i see a sniper when i spawned. Get to him and shot his face off. First and last warning from my side. Then I will just have to kill everybody who comes close to me. Zan i plan on shooting you in the face as well, but if your on my team any person that thinks they are going to walk up an shoot you will die before he pulls the trigger 4sure I got your back when it comes to team killers |
Zekain Kade
BetaMax.
931
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Posted - 2012.10.08 15:24:00 -
[19] - Quote
Every time you kill a team mate, you should lose an equal amount of war points you would have gained by destroying, or killing an enemy. |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.10.08 15:45:00 -
[20] - Quote
The dark cloud wrote:be warned when FF turns to be on what you gonna think happends to snipers? It will be like MAG where every sniper on your team either gets stabbed or shot in the back for not taking part in the fight. And i will do that every time i see a sniper when i spawned. Get to him and shot his face off. First and last warning from my side. For sniping ? Wow good luck finding a corp that doesn't kick you. |
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Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.10.08 15:50:00 -
[21] - Quote
Zekain Kade wrote:Every time you kill a team mate, you should lose an equal amount of war points you would have gained by destroying, or killing an enemy.
Problem is that the game will be unable to tell the difference between an accidental team kill, and that of a provoked or meditated team kill. So you would punish everyone even for accidental? I can only imagine what would happen with OB (Oribital Strikes) then. |
Dusters Blog
Bragian Order Amarr Empire
116
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Posted - 2012.10.08 16:29:00 -
[22] - Quote
while its up to ccp to decide, most tactical shooters allow you a mulligan after the first team kill. after that the victim gets a 'kick or forgive' option. this is fair and balanced. of course, with spies, double agents and traitors we're hoping players have the ability to change their status from blue to red after the first team-kill. maybe those savvy enough wont kill the same person twice or might convince the victim it was an accident. the politics of it will help gameplay.
either way we'd like to see everything setup around a FF system. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.08 16:41:00 -
[23] - Quote
Also prevents tactics like have a squad in militia pin down the enemy in cgc, then kill them all from orbit. In this example team mates would now that was plan I hope, or leader may have a mutiny.
Splash damage needs to be FF=on everywhere. A forge gun or mass driver at point blank can kill the user, but not his team mate?
A aimed weapon could have a interrupter switch. The real life interrupter gear was invented in WWI so a machine gun could fire through the propeller, it would stop firing as the blade passed in front of the barrel. Concord could have a similar system in hisec, instead of no damage gun won't fire at friendly like the safety is on. This should be hitscan, so a weapon with travel time and/or bullet drop could still hit friendlies, melee would also still work. Player corps war dec'ed with each other that are on same team in hisec match should have ff=on.
In lowsec, this could be player disabled, but team kills are kept in log for corp leaders to see and may affect standings with factions, lower sec status also.
Null would allow full full friendly fire, but still record team kills in log for corp to evaluate. Maybe only log team kills of players in blue corps, not neutrals on same team.
Glossary of eve terms hisec: safe area, built up area of the main npc factions low sec: npc controlled area with more player freedom and faction war null: lawless space player corps control war dec: formal declared war registered with concord that allows fighting in high sec without intervention concord: npc police, similar to united nations in real life Standing: how npc faction views player, player corps can set to make allies blue and enemies red. |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.10.08 16:56:00 -
[24] - Quote
Zekain Kade wrote:Every time you kill a team mate, you should lose an equal amount of war points you would have gained by destroying, or killing an enemy.
This!
It would definately incentivize more carefull fighters.
Still, I bet you the moment they add FF, there will loads and LOADS of whining, I can assure ye all of that. |
Loss Tovas
ZionTCD Legacy Rising
236
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Posted - 2012.10.08 17:06:00 -
[25] - Quote
I'm gonna nerd out here so you've been warned.
This far into the future FF doesn't really make sense to me. With shields being readily available and the size of the arms in use, it makes little sense why my laser rifle would injure a team mate when he could be running the same shield frequency that my laser rifle operates on. This would negate all damage. Some one else brought up how the hitscan would cease firing so the friendly wouldn't get hit at all, that's also a solution to the blue on blue problem we have today.
I could understand splash damage to a degree and even perhaps melee, but really when we are talking about weapons that rely on similar technology that shields are based on I don't see how FF adds anything to DUST 514 other than appeasing the casual player that gets upset at his squadmates. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.10.08 17:08:00 -
[26] - Quote
snipers on my squad/corp i wont teamkill but randoms for sure. Not bothered with idiots on skirmish who just sit in their redline trying to snipe. Ambush i might not do it cause i would cut down our own clone reserves. If you dont contribute in a objective based game then you deserve to be backstabbed. maybe im gonna put some SP into nova knifes just for that.
And in my opinion FF shouldnt be on for normal weapons like assault rifles. But for weapons with splash damage maybe. After all this is set in the future and i think that our weapons can identify friend or foe. Like shoting a team mate the weapon damage drops to O. i would like a feature from a old online game called Metal Gear online. You could shot your team but the weapon gets a lock for a couple of seconds and a warning of friendly fire on top. |
Vehlhiem
3dge of D4rkness SoulWing Alliance
18
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Posted - 2012.10.08 17:28:00 -
[27] - Quote
I don't care one way or the other if friendly fire is on, however I do like the argument that weapons would be programmed or attuned to shield systems to not be hit. That is a cool idea.
I do however think that orbitals and any weapon with splash damage should hit friendlies and foes alike.
The only real problem I see, is the amount of griefing that will ensue. Two days ago I was defending an objective and had a friendly jump out of a LAV and land it on top of me, when I was picked up by another team mate, same person ran me over with the LAV again. Hooray for teamwork right?
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Christ0pher Blair
Deep Space Republic
34
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Posted - 2012.10.08 17:28:00 -
[28] - Quote
I"m unsure of the requests of this thread. It was mentioned FF is ON in null sec.
I haven't played eve past a few trials, so I'm unsure of where the bulk of the battles will lie. However, high sec should definitely have FF off, similar to a normal(high sec) vs. hardcore mode(null sec).
What I would like to see, is possibly the ability for a corp to choose if FF is ON or OFF in low sec. A FF-ON game mode when searching for a game would suffice too.
Rorek IronBlood wrote:Zekain Kade wrote:Every time you kill a team mate, you should lose an equal amount of war points you would have gained by destroying, or killing an enemy. Problem is that the game will be unable to tell the difference between an accidental team kill, and that of a provoked or meditated team kill. So you would punish everyone even for accidental? I can only imagine what would happen with OB (Oribital Strikes) then.
If you keep doing it, even if you keep f**ing up, you SHOULD be marked. WOT deducts coin and exp every time you hit a friendly tank, and marks you after you've destroyed a few. No one wants to be around a guy who doesn't know FF is on.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
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Posted - 2012.10.08 17:35:00 -
[29] - Quote
Good blog. I like the CoD slam. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.10.08 18:19:00 -
[30] - Quote
FF ON.
This is the community consensus. Given the type of player that is attracted to DUST, EVE, New Eden it's unimaginable that when the game goes live, FF is disabled. It will pollute people's idea of what New Eden is. It will send the wrong message to visitors during their very first moments in New Eden.
We know why: CCP doesn't want team griefing to ruin the new player experience in hisec pub matches.
Our job as Beta testers is twofold:
- We need to make sure that CCP gets the message re FF ON. Loud and clear. Give CCP your opinion, and tell them why you feel that way. Make it short, sweet and to the point.
- We need to throw alternative ideas at CCP. Good, bad, half-baked - doesn't matter. The other peeps on this forum or CCP themselves will refine your idea if it has merit, or hybridize it with somebody else's idea or use the two ideas to synthesize a whole new and better way of looking at the problem. The point is, if FF ON is important to you, you gotta think of a way to solve the FF griefing problem and then tell CCP about it.
My proposed solution is this:
- Any merc must be able to kill any other merc in any situation. That's New Eden.
- FF-Team and FF-Squad kills on every merc's public record. Let the solution to team killers come from the community.
- Allow squad leaders to set a FF-to-Enemies killed auto-reject filter for squad membership.
- No warpoints ofc for FF kills. Tempted to ask for a WP penalty but something doesn't smell right about that approach - can't verbalize it right now.
My merc hates rules so I'm gonna stop there. New Eden is no place for unnecessary rules. |
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