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261. [Request] Sliding - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still would like. From what corner of the forums have you digged out that? ^^
- by AmlSeb - at 2013.01.11 21:58:00
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262. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
It would be much better if the speed control on the dropship is on the analog sticks and on L2 a "View Down" mode where you look straight on the ground. Left Stick: Speed, Roll (Rotating over long-axis) Right stick: Nose up/down, Rotate over z axi...
- by AmlSeb - at 2013.01.10 20:23:00
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263. Split Screen Multiplayer - in Feedback/Requests [original thread]
Deveshi wrote: Jason Pearson wrote: Just buy the second ps3, I have 3 in my household currently (My family enjoy games ^_^) and do you enjoy caviar at lunch? Not everyone can afford 1 playstation with todays economic climate let alone 2. ...
- by AmlSeb - at 2013.01.10 14:30:00
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264. CCP's New SP Cap... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I agree with rolling cap because I can't play on Mondays and Wednesdays and probably won't play some days neither, so it would benefit me to equalize the playing field. However, I feel like this SP cap is somewhat toler...
- by AmlSeb - at 2013.01.10 14:23:00
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265. request: little or no xp headstart, i.e. reset before launch - in Feedback/Requests [original thread]
Free Healing wrote: The reset is on the 10th not the 22nd. 10th = Move to TQ and Character Wipe. 22nd = Start of open beta? and end of grace period for CEO's Keep the faith. Sry mixed them up but still BUMP.
- by AmlSeb - at 2013.01.09 20:46:00
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266. request: little or no xp headstart, i.e. reset before launch - in Feedback/Requests [original thread]
They reset it on the 22nd and BUMP!
- by AmlSeb - at 2013.01.09 19:25:00
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267. Split Screen Multiplayer - in Feedback/Requests [original thread]
Severus Smith wrote: AmlSeb wrote: It would be good if both would require a seperate PSN account and both earn what they would get normally. But just like this and no SP or ISK bonus to the host or playing with the hosts stuff and skills. ...
- by AmlSeb - at 2013.01.09 19:24:00
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268. CCP's New SP Cap... - in Feedback/Requests [original thread]
Severus Smith wrote: GLOO GLOO wrote: ... And we're deploying in a world (New Eden) where the most important is not the SPs, but ISK ... When you hit the cap, then take your milicia stuff and go farm some, for you or your corp. ... Quo...
- by AmlSeb - at 2013.01.09 19:19:00
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269. [Request] Reverse SP Reward Table - in Feedback/Requests [original thread]
It would make more sense if it gets inverted but then there would be the gap between casuals and hardcore players again.
- by AmlSeb - at 2013.01.09 18:30:00
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270. Split Screen Multiplayer - in Feedback/Requests [original thread]
Severus Smith wrote: I wish it had Split Screen. My wife and I are very excited about DUST. But we both can't play together like we can other online MMO's. For EVE we can sit next to each other with laptops and play. But for DUST it require...
- by AmlSeb - at 2013.01.09 18:25:00
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271. SP Roll Back System - in Feedback/Requests [original thread]
Isn-Št it better to add the remaining SP just from the last week, instead of resetting the whole cap?
- by AmlSeb - at 2013.01.09 17:08:00
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272. CCP's New SP Cap... - in Feedback/Requests [original thread]
Aeon Amadi wrote: AmlSeb wrote: Aeon Amadi wrote: AmlSeb wrote: There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you...
- by AmlSeb - at 2013.01.09 17:03:00
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273. CCP's New SP Cap... - in Feedback/Requests [original thread]
Aeon Amadi wrote: AmlSeb wrote: There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. T...
- by AmlSeb - at 2013.01.09 13:58:00
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274. CCP's New SP Cap... - in Feedback/Requests [original thread]
There should be no cap for the SP earned through WP. Only the SP earned for being in battle should be limited to 27000 without or 36000 with boosters. Without boosters you should get 5 SP/sec, with 6 SP/sec. Together with 24000 passive SP you get ...
- by AmlSeb - at 2013.01.09 13:10:00
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275. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
It would be much better if weapons with larger bullets like forge, swarms, mass drivers or the new sidearm AV weapon would have more effect on the lav like swarms on dropships. This would make them harder to control when trying to crush people.
- by AmlSeb - at 2013.01.08 19:18:00
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276. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Thranx1231 wrote: The Militia Swarm is nearly useless as it is. You just want to make attempting to use it a complete waste of time, which is obviously your point. You could have been honest and just said you wanted the Militia Swarm eliminated...
- by AmlSeb - at 2013.01.07 13:57:00
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277. trying to buy members from another corp - in General Discussions [original thread]
I join for just 20mil and the management of your corps wallet!!
- by AmlSeb - at 2013.01.06 19:36:00
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278. Making gunner seat just open for certain people. - in Feedback/Requests [original thread]
Many drivers and pilots are complaining about randoms blocking their turrets so that corp or squad mates cant get in or stealing their tank when they hop out for just a few seconds. I started PlanetSide 2 right now and there you can lock your veh...
- by AmlSeb - at 2013.01.06 19:01:00
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279. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
I agree with you in most points but the gap between Militia and Proto is much too big in your suggestions. The damage per missle, splash damage per missle and splash radius should be the same for all. The tier launchers get their higher damage o...
- by AmlSeb - at 2013.01.06 18:25:00
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280. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
The Railgun should have just a bit lower tracking speed than Blasters and Missles should have the lowest, since they are the heaviest turrets.
- by AmlSeb - at 2012.12.31 08:48:00
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