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101. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
Jillic wrote: Actually, I've been wondering about this as well, I came to the same conclusions, just never posted on the forums. Though, I have to nitpick your choice of Amarr as assault and Caldari being Tactical, but that's mainly due to the ...
- by AmlSeb - at 2014.04.17 19:54:00
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102. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Aeon Amadi wrote: Mordecai Sanguine wrote: Aeon Amadi wrote: Mordecai Sanguine wrote: What i've understand : - Amarr have been screwed up. We have reload, we have ammo, we are NOT good in longer battles. We...
- by AmlSeb - at 2014.04.16 21:11:00
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103. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: What i've understand : - Amarr have been screwed up. We have reload, we have ammo, we are NOT good in longer battles. We have bigger PG/CPU cost on our weapons. And our EXTRAORDINARY ability to have resistance and long...
- by AmlSeb - at 2014.04.16 13:05:00
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104. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
I think I don-¦t have to explain the problem anymore: Rail Rifles dominate more or less everything. There are some situations where other ARs are better but they are few. It is the weapon with the highest range (keep in mind that there is not eve...
- by AmlSeb - at 2014.04.16 10:24:00
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105. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
Conclusion: Amarr: sustained battles = Assault Best mag size and ammo capacity, best damage per shot, low-medium rof, good ADS accuracy, bad hipfire accuracy, moderate tracking speed Caldari: long range, high tech = Tactical Best ADS accuracy, w...
- by AmlSeb - at 2014.04.16 10:24:00
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106. Madrugar and 3 armor repairers - in Feedback/Requests [original thread]
d) armor reps need to be active mods I don-¦t know why CCP even had the idea of making reps passive, that-¦s completely crap
- by AmlSeb - at 2014.04.16 08:31:00
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107. [Request] Caldari boltgun (a bigger bolt pistol) - in Feedback/Requests [original thread]
I-¦d rather like to see all the current rifles work properly and according to EVE: Either good range and bad DPS or good DPS and bad range
- by AmlSeb - at 2014.04.15 12:53:00
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108. Give the cloak a 2nd variant and a skill bonus - in Feedback/Requests [original thread]
At the moment the cloak really excels only at waiting at key positions for enemies and then strike from behind. Not that i have a problem with it but to do so you need time, something you don-¦t really have on the STD cloak. The other thing cloa...
- by AmlSeb - at 2014.04.03 20:18:00
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109. Petition for FoxFour to officially change his dev name. - in General Discussions [original thread]
CCP Saberwing signed as well
- by AmlSeb - at 2014.04.03 14:52:00
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110. Possible forge gun bug fix? - in Technical Support/Bugs [original thread]
Seems legit For the armor/shield problem: A bit of damage and reppers and recharge kick in. So just jump of something to get like 10 damage and it repairs
- by AmlSeb - at 2014.03.27 13:35:00
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111. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
CCP Logibro wrote: AmlSeb wrote: Sometimes no dropsuit tier shown when aim over them. Only say InvalidString - random number Heavies only have chevrons on the minimap instead of the regular icon Killed suits often flash up on the map when be...
- by AmlSeb - at 2014.03.25 16:34:00
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112. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Sometimes no dropsuit tier shown when aim over them. Only say InvalidString - random number Heavies only have chevrons on the minimap instead of the regular icon Killed suits often flash up on the map when being terminated Sometimes you don't spaw...
- by AmlSeb - at 2014.03.25 15:03:00
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113. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Amarr commando: Animation when switching weapons often only shows the hand
- by AmlSeb - at 2014.03.25 14:47:00
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114. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Another bug (on german version): Amarr and Minni proto heavies cost 35k while others cost 57k Amarr advanced and proto commando cost 21k/94k instead of 13k/57k like the others
- by AmlSeb - at 2014.03.25 13:37:00
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115. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
CCP Logibro wrote: AmlSeb wrote: Update: All old suits have the old bonuses All? Are you absolutely sure? And is this the description of the skill, or is the description of the skill changed and the skill being applied is the old one? ...
- by AmlSeb - at 2014.03.25 13:33:00
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116. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Update: All old suits have the old bonuses
- by AmlSeb - at 2014.03.25 13:00:00
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117. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Amarr Commando has still the old bonuses
- by AmlSeb - at 2014.03.25 12:57:00
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118. Wow - in General Discussions [original thread]
Atm I'm looking forward to try out the recipes our italian friends posted all over the forums :D But yeah new suits and cloak as well
- by AmlSeb - at 2014.03.24 19:06:00
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119. Non ci fermeremo - in General Discussions [original thread]
Blood, Drugs, Violence and Proscuitto/Ham? Nice combination ;)
- by AmlSeb - at 2014.03.24 18:47:00
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120. Real ranges - in Feedback/Requests [original thread]
The ranges we have right now are pretty much useless as the tell nothing about the range the weapon can be used. They only tell the range the weapon does damage which is pretty much useless on most weapons. The HMG for example has an optimal range...
- by AmlSeb - at 2014.03.19 18:21:00
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