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741. Rattati: Dropships after echo (lots of numbers) - in Feedback/Requests [original thread]
I would highly recommend putting these numbers in a spreadsheet. Search for Google spreadsheet for a free one. Rattati is much more likely to understand and thus comment on your idea if it is better organized.
- by Alena Ventrallis - at 2015.03.17 22:44:00
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742. To Rattati: small buff for ADS - in Feedback/Requests [original thread]
Godin Thekiller wrote: DarthJT5 wrote: Sir Dukey wrote: DarthJT5 wrote: Again, I'll just leave this here And again you have failed to realize the fact that if ADS were actually balanced and survivable without heavy mods, we wouldn...
- by Alena Ventrallis - at 2015.03.17 22:36:00
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743. Vehicle Skills - Back to Basics. - in Feedback/Requests [original thread]
DarthJT5 wrote: Takahiro Kashuken wrote: DarthJT5 wrote: Vehicle engineering is also useless. I suggest 2% PG per level. There is also vehcile Electronics, which should be 2% CPU per level. Idk what bonuses you would give to the Turret o...
- by Alena Ventrallis - at 2015.03.17 17:27:00
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744. Caldari FW needs a major fix - in Feedback/Requests [original thread]
1. Losing isn't a balance problem, it's a team problem. Z Platoon stomped the Gallente in FW over and over. I got about 150k Caldari LP, and I've been buying faction turrets like crazy. You just need to get a good team together. CCP can't help you...
- by Alena Ventrallis - at 2015.03.17 17:25:00
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745. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
If the ScR is really this cheap pwnsauce noob-slayer, why isn't it being used by everyone? Why is it not even in the top 10 weapon/suit combination in PC? Why are over 90% of the suits it is used on AmAssault? The ScR is useful in CQC, because f...
- by Alena Ventrallis - at 2015.03.17 07:38:00
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746. To Rattati: small buff for ADS - in Feedback/Requests [original thread]
I feel like echo has done wonders for tanking. There are a few things that need tweaking groundside, but overall It feels like tanking is viable and fun again. I have lots of active modules to choose from, and once small blaster dispersion is fixe...
- by Alena Ventrallis - at 2015.03.17 07:33:00
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747. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: Thanks for actually taking the time to read. I agree with your conclusion that evading missiles isn't something you can do all day. At best, after an impact, you can set yourself up to dodge the third volley, hopefully wi...
- by Alena Ventrallis - at 2015.03.17 06:09:00
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748. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
I agree with your premise. However, in an ADS we don't know missiles are inbound until we either see them coming or they hit us. By the time we know we are being attacked, the 2nd swarm is on the way already. And by shortening the range to 250m, i...
- by Alena Ventrallis - at 2015.03.16 20:35:00
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749. "Thank you CCP Rattati" (Official Thread) - in General Discussions [original thread]
Sometimes I wholeheartedly disagree with Rattati's changes. That said, of all the things that have happened to this game, he is by far the best.
- by Alena Ventrallis - at 2015.03.16 20:22:00
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750. Blaster Tank CQC Advice? - in General Discussions [original thread]
True Adamance wrote: Alena Ventrallis wrote: Avoid the main roads. People love using paved roads for some reason: use this to your advantage. Ambush them when they pass by. Do not engage until you are well within your optimal. You need to g...
- by Alena Ventrallis - at 2015.03.16 20:19:00
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751. Blaster Tank CQC Advice? - in General Discussions [original thread]
Avoid the main roads. People love using paved roads for some reason: use this to your advantage. Ambush them when they pass by. Do not engage until you are well within your optimal. You need to get as much damage done before they know what's goin...
- by Alena Ventrallis - at 2015.03.16 20:14:00
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752. Cover for me but no cover for thee! - in General Discussions [original thread]
MINA Longstrike wrote: DJINN Jecture wrote: MINA Longstrike wrote: ^So, spec into jump meta to figure out how to play against jump meta, to skill into anti-jump meta? Cute logic if it wasn't circular and an extravagant waste of sp. This...
- by Alena Ventrallis - at 2015.03.16 20:08:00
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753. a bit late to join? - in General Discussions [original thread]
Look up a corp called DUST University. They can help.
- by Alena Ventrallis - at 2015.03.16 12:20:00
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754. Rattati, time to answer for your decisions - in General Discussions [original thread]
Because insulting Rattati, the guy responsible for all the good changes in the last year, the reason we got actual updates and Warlords, and the reason for the best balance this game has seen since Chromosome, is a great way to convince him to cha...
- by Alena Ventrallis - at 2015.03.16 00:41:00
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755. an eye for an eye - in General Discussions [original thread]
Sicerly Yaw wrote: tanks were buffed now av needs a buff, I can see why tanks got a buff but now av is almost practically useless at std and adv I placed proximity explosives threw av nades and even sent out 2 volleys of std swarms, but the t...
- by Alena Ventrallis - at 2015.03.16 00:39:00
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756. 2 little STD rails > 1 large ADV rail - in Feedback/Requests [original thread]
I am away from my PS3 but data will be forthcoming on Monday.
- by Alena Ventrallis - at 2015.03.16 00:00:00
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757. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Any word on when this is planned to be deployed?
- by Alena Ventrallis - at 2015.03.15 23:50:00
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758. This Is Why KDR Matters - in General Discussions [original thread]
KDR has never mattered. ISK efficiency matters. That's why I have several completely BPO suits built. I can die 25 times a match and never lose a single penny. I kill your proto suit 3 times in a match and you're losing money. Keep running proto a...
- by Alena Ventrallis - at 2015.03.15 17:45:00
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759. killing proto tanks - in General Discussions [original thread]
Mejt0 wrote: It's funny how madrugar can out rep railgun dps Some math. Proto railgun has a refire rate of 2.1 seconds and 1885 damage. with 109% damage bonus on armor (taken from in-game observations) that damage rises to 2054.65 damage per...
- by Alena Ventrallis - at 2015.03.15 17:43:00
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760. Cover for me but no cover for thee! - in General Discussions [original thread]
MINA Longstrike wrote: Vicious Minotaur wrote: I'll take jumpers over the cancerous wiggle-worm "strafers." Still: If them grasshoppers are giving you problems, join them. Know thy enemy. By seeing for yourself the weaknesses of jumpers, th...
- by Alena Ventrallis - at 2015.03.15 17:40:00
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