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Takahiro Kashuken
Red Star. EoN.
1102
|
Posted - 2013.08.27 16:21:00 -
[61] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:I have a crazier idea.
How about we have only 4 tanks.
4 tanks that work really well and know what exactly they're supposed to be doing. How about you shut up because you seem to know nothing about vehicles and continue to push bad ideas through the door Prove to me that 4 tanks that are well thought out balanced and design are worse than 58 poorly thought out tanks, then I will consider your idea has merit. This is afterall a debate, I am still waiting for an good or impressive argument from the other side.
Prove to an infantry player why tanks should have proto levels?
Okay then
Because AV is also at proto level and we have basic vehicles
Job done - its upto to CCP to implement it
As for 58 tanks i dont care how much choice i have aslong as i have a choice, prob have 58 dropsuits so whats the problem?
Not fair for vehicles to have proto but for infantry its fine? coming from a infantry player im not suprised |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
300
|
Posted - 2013.08.27 16:21:00 -
[62] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=105073&find=unread |
Exmaple Core
Ancient Exiles
991
|
Posted - 2013.08.27 16:24:00 -
[63] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote: your dodging the paragraph i took so much effort into explaining how its balanced, you see that right? No response to a good answer. Its right there^^^^ Then i would do whatever it takes to get those items and spec out of tanks when i cant get them anymore cuz tanks are so darn complicated they cant be included in dust
Meta In = Power out. Individual positions of Slots are weighed and have more influence on the fitting than the other way around. Balance for end game max skill scenarios, but include day 1 rookies in the environment test Price tag is meaningless Expected Lifespan is a hidden stat. Your speaking in riddles, talk more clearly so I don't have to ask you to clarify every time you say something. Yes, can have more slots to influence the sexes of a proton tank, your right. Thats why we would have more slots. Plus more base stats at the same time to make it a proton tank, that would.reveal the hidden stat to be longer than adv and certainly standard tanks vs teams of proton AV we have today. And oh well sucks to be rookies, this is the one time in dust were you can correctly say "adapt or die" |
Iron Wolf Saber
Den of Swords
7787
|
Posted - 2013.08.27 16:25:00 -
[64] - Quote
Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already.
Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank.
Design me an Prototype HAV on the current environment, prove people wrong.
I DARE YOU. |
Bittersteel the Bastard
WarRavens League of Infamy
286
|
Posted - 2013.08.27 16:28:00 -
[65] - Quote
To be fair no one here has really actually provided a well thought out and SPECIFIC counter-argument. All I'm seeing is people arguing why there should be proto tanks but not now to balance those proto tanks properly.
And I believe IWS brings up a good point that just changing stats like +10% acceleration, etc. change the usage of a tank into a different variety instead. |
ZDub 303
TeamPlayers EoN.
1861
|
Posted - 2013.08.27 16:28:00 -
[66] - Quote
Takahiro Kashuken wrote:Because AV is also at proto level and we have basic vehicles
This is a really good point here.
You either have to have tiers for both or tiers for neither.
You could fairly easily tiericide AV in the same patch though. |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:29:00 -
[67] - Quote
Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF |
Lorhak Gannarsein
DUST University Ivy League
229
|
Posted - 2013.08.27 16:29:00 -
[68] - Quote
What would be the problem with increasing total slot count, again?
Infantry and vehicle racks are already different; while both have three weapon slots (strictly speaking, though none can access all three) and a grenade slot, as well as equipment slots. A proto GalLogi has 14 slots, proto heavy has 8 and proto CalAssault gets what, eleven? while a Madrugar has ten. Surely giving us an extra two slots at proto level wouldn't be out of the question? As well as, more importantly IMO, correspondingly higher CPU and PG?
|
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:31:00 -
[69] - Quote
Bittersteel the Bastard wrote:To be fair no one here has really actually provided a well thought out and SPECIFIC counter-argument. All I'm seeing is people arguing why there should be proto tanks but not now to balance those proto tanks properly.
And I believe IWS brings up a good point that just changing stats like +10% acceleration, etc. change the usage of a tank into a different variety instead. Is everyone blind? Atourney and I are giving answers with math and reason |
Caeli SineDeo
Imperfects Negative-Feedback
677
|
Posted - 2013.08.27 16:31:00 -
[70] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:I have a crazier idea.
How about we have only 4 tanks.
4 tanks that work really well and know what exactly they're supposed to be doing. How about you shut up because you seem to know nothing about vehicles and continue to push bad ideas through the door Prove to me that 4 tanks that are well thought out balanced and design are worse than 58 poorly thought out tanks, then I will consider your idea has merit. This is afterall a debate, I am still waiting for an good or impressive argument from the other side. I have a even crazier IDEA you know nothing.
You do not need 58 tanks to create proto. After you set a solid foundation it will not take much to keep the other tanks in line with balance. you really only need a solid 4 tanks in each race then a off branch of 1-3 as time goes on making it 8-20 different tanks by the end.
If you force people to spec into each race to get variety you end up forceing them to spend 2-3 times the SP then they would to offbranch into another tank set of their race.
Yes you can have 4 tanks that are solid but after that if you did your balancing correct it is not difficult to enhance attributes to make proto tanks. |
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Takahiro Kashuken
Red Star. EoN.
1104
|
Posted - 2013.08.27 16:32:00 -
[71] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF
Give up
He is an infantry player, he prob wants vehicles removed and he knows nothing about them anyways
You get more sense out of a brick wall |
Chances Ghost
Inf4m0us
564
|
Posted - 2013.08.27 16:33:00 -
[72] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:
HAV gaping with prototype model in place would nearly be over 100%+ of a power gap between itself and standard. Infantry is no where near this bad.
Yeah but the prices are over 100% for an enforcer vs standard and the SP costs for it is as well, cant imagine what the price and SP cost would be for REAL adv tanks and proto tanks. There is also a limit on how many vehicals can be on the battlefield and no limit to AV. at this point in the game all serious PC forgegunners/swarmers have profficentcy 5 proto and damage modded AV, and many dozens of hundreds of players will by the time proto tanks are given to use, that is the maximum amount of damage possible for AV. They can still leave an extreemly hefty dent in a proto tank with that layout single handedly, what if there were 2 of such ppl? or 3? there is always more than one enemy running proto AV in todays pubs, nevermind months from now Don't ever balance for isk.
everything IS balanced for ISK
explain the difference in price between militia, basic, adv and proto without balancing for isk.... you cant
becuase they are balanced for it |
ZDub 303
TeamPlayers EoN.
1861
|
Posted - 2013.08.27 16:36:00 -
[73] - Quote
Chances Ghost wrote:Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:
HAV gaping with prototype model in place would nearly be over 100%+ of a power gap between itself and standard. Infantry is no where near this bad.
Yeah but the prices are over 100% for an enforcer vs standard and the SP costs for it is as well, cant imagine what the price and SP cost would be for REAL adv tanks and proto tanks. There is also a limit on how many vehicals can be on the battlefield and no limit to AV. at this point in the game all serious PC forgegunners/swarmers have profficentcy 5 proto and damage modded AV, and many dozens of hundreds of players will by the time proto tanks are given to use, that is the maximum amount of damage possible for AV. They can still leave an extreemly hefty dent in a proto tank with that layout single handedly, what if there were 2 of such ppl? or 3? there is always more than one enemy running proto AV in todays pubs, nevermind months from now Don't ever balance for isk. everything IS balanced for ISK explain the difference in price between militia, basic, adv and proto without balancing for isk.... you cant becuase they are balanced for it
The gear is balanced for fitting cost.
The suits are balanced for isk and its creating an ingame pay-to-win scenario. Dropsuit tiers are the whole reason why people are clamoring for tiericide in the first place. |
Caeli SineDeo
Imperfects Negative-Feedback
677
|
Posted - 2013.08.27 16:36:00 -
[74] - Quote
Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. 2 seconds
All races get tanks that are ment to speed tank. Less health then regular but they have increased mobility and speed allowing them to circle of death other tanks.
You give missile and blaster turrets slower traverse speeds making it harder for them to keep up with these new tanks.
These new tanks gain increased traverse speeds on turrets. so missile and blaster have the turn rate they do not making them able to be effective on this new speedy tank.
Long range battles they will loose at but they will have their speed to get close the distance then be able to use it as defense. They can hit objectives hard and quick but are very suceptable to alpha damage.
Wow there is a new proto tank that changes playstyle on the field and really is not that hard to make.
Iron just becuase your peanut brain can not think of great ideas does not mean they are not out there. |
The Attorney General
ZionTCD
780
|
Posted - 2013.08.27 16:37:00 -
[75] - Quote
Iron Wolf Saber wrote:
:P You know, I was convinced enough to do the math and paperwork.
Doing the math behind a poor concept is throwing good money after bad.
That you did not explore alternate methods of power other than module slots shows how simplistic vehicles are to you.
Given that most tankers are running at least one fitting mod, there is obviously a case for a small PG bump per level to effectively add as a module slot increase without adding anything. Not that I would go this route, but it is a possibility.
The far more reasonable method of adding power without creating an insurmountable power gap are through ancillary boosts, that either compliment the role, or add a new capability not found in lesser models.
For example, a Gunloggi could graduate from 24 - 30 - 33 on shield recharge per second up the tier. While also gaining +5 then +2 on acceleration.
Proto tanks could come with larger ammo reserves, reduced profiles, or more.
There are plenty of ways to balance a set of proto vehicles while still using the same role and model. |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:37:00 -
[76] - Quote
Takahiro Kashuken wrote:Exmaple Core wrote:Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF Give up He is an infantry player, he prob wants vehicles removed and he knows nothing about them anyways You get more sense out of a brick wall Clearly, he says no proto tanks and when I come up with some good reasonable and thought out ways to youknow, invent a proto tank he says no one is trying to design the tank and refuses to reply to me even tho I call him out. At least a brick wall doesent sound stupid |
Iron Wolf Saber
Den of Swords
7788
|
Posted - 2013.08.27 16:41:00 -
[77] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF
No what you gave me was a different tank not a more advanced version of the previous tank.
Might as well give those different stats to this tank http://www.dust514-france.fr/wp-content/uploads/2013/04/tank2.jpg and well have 2 per race instead. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
415
|
Posted - 2013.08.27 16:41:00 -
[78] - Quote
Can someone explain to me why prototype dropsuits are a good idea? Tiericide, bitches! |
Iron Wolf Saber
Den of Swords
7788
|
Posted - 2013.08.27 16:43:00 -
[79] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Can someone explain to me why prototype dropsuits are a good idea? Tiericide, bitches!
Now this debate there has been plenty of good talk on both sides as to why and why not to do this. |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:44:00 -
[80] - Quote
The Attorney General wrote:Iron Wolf Saber wrote:
:P You know, I was convinced enough to do the math and paperwork.
Doing the math behind a poor concept is throwing good money after bad. That you did not explore alternate methods of power other than module slots shows how simplistic vehicles are to you. Given that most tankers are running at least one fitting mod, there is obviously a case for a small PG bump per level to effectively add as a module slot increase without adding anything. Not that I would go this route, but it is a possibility. The far more reasonable method of adding power without creating an insurmountable power gap are through ancillary boosts, that either compliment the role, or add a new capability not found in lesser models. For example, a Gunloggi could graduate from 24 - 30 - 33 on shield recharge per second up the tier. While also gaining +5 then +2 on acceleration. Proto tanks could come with larger ammo reserves, reduced profiles, or more. There are plenty of ways to balance a set of proto vehicles while still using the same role and model. Yeah... Thats what we've been saying but iws says "then it's not a proto tank, it's a specialized tank..." Like oh well? Just giving us something that would function as a proto tank and be effective with those stat bonuses and additional attributes, something that is actually effective, make it a proto tank call it what you wanna call it. In all honest, who cares just give proto tanks the better stats and attributes like these if you don't wanna give it the traditional extra slots per tier. Just make it like proto should be |
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medomai grey
WarRavens League of Infamy
124
|
Posted - 2013.08.27 16:48:00 -
[81] - Quote
Iron Wolf Saber wrote:And before you argue otherwise check the chart below.
Madrugar Standard - 3 High 5 Lows Madrugar Advanced - 4 High 5 Lows Madrugar Prototype - 5 High 5 Lows
Gunnlogi Standard- 5 High 3 Lows Gunnlogi Advanced - 5 HIgh 4 Lows Gunnlogi Prototype - 5 High 5 Lows
Hypothetical Amarr HAV Standard - 4 High 4 Lows. Amarr HAV Advanced - 4 High 5 Lows Amarr HAV Prototype - 5 High 5 Lows
Minmatar HAV Standard - 4 High 4 Lows Minmatar HAV Advanced - 5 HIgh 4 Lows Minmatar HAV Prototype - 5 High 5 Lows
Max Rack Size in Dust is 5.
Now you're all smart people; tell me, why this up here is bad overall for the game?
Also explain the chicken of the enforcer/marauders fitting into this as both of those classes already had a +1 slot from regular HAVs.
Another way of looking at tiers for tanks is that because vehicles come pre-tiercide, the current PG/CPU and slot allocations are proto and anything below proto will have a worse PG/CPU and slots. In short, tanks get a huge nerf from the applying tiers. |
The Attorney General
ZionTCD
780
|
Posted - 2013.08.27 16:48:00 -
[82] - Quote
Iron Wolf Saber wrote:
Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank.
Design me an Prototype HAV on the current environment, prove people wrong.
I DARE YOU.
Take the current Madrugar as standard.
Advanced version:
Same slot layout Add 2 CPU, 60 PG. Top Speed + 2% Acceleration + 5% Ammo Capacity +10%
Prototype version:
Advanced hull Add 1 CPU, 20 PG Turret Traverse +5% Profile -10% Ammo Capacity +5%
None of those bonuses will break the lower tier tanks. A standard Madrugar would not be better off staying home, but a proto would be superiour in every way.
Took me five minutes, while smoking a joint. What is the hold up in Shanghai?
|
ZDub 303
TeamPlayers EoN.
1862
|
Posted - 2013.08.27 16:54:00 -
[83] - Quote
Caeli SineDeo wrote:Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. 2 seconds All races get tanks that are ment to speed tank. Less health then regular but they have increased mobility and speed allowing them to circle of death other tanks. You give missile and blaster turrets slower traverse speeds making it harder for them to keep up with these new tanks. These new tanks gain increased traverse speeds on turrets. so missile and blaster have the turn rate they do not making them able to be effective on this new speedy tank. Long range battles they will loose at but they will have their speed to get close the distance then be able to use it as defense. They can hit objectives hard and quick but are very suceptable to alpha damage. Wow there is a new proto tank that changes playstyle on the field and really is not that hard to make. Iron just becuase your peanut brain can not think of great ideas does not mean they are not out there. You change the slot lay out to benefit speed tanking
Sounds like a neat tank, but why does it have to be prototype? Why not make that a new tank frame instead? It can then be balanced in its own way instead of being some sort of pay to win prototype version of a basic tank thats not worth **** in comparison. |
da GAND
High-Damage
239
|
Posted - 2013.08.27 16:55:00 -
[84] - Quote
Knight Soiaire wrote:It could be an increase in PG/CPU, Health maybe even speed.
Its doesn't all have to be about slots y'know.
And lolEnforcers.
Caldari Enforcer bonus is useless, because missiles are useless.
And Vayus are meh.
Madrugars/Gunnlogi > Enforcer.
No one wants a glass cannon tank.
indeed |
ZDub 303
TeamPlayers EoN.
1862
|
Posted - 2013.08.27 16:56:00 -
[85] - Quote
The Attorney General wrote:Iron Wolf Saber wrote:
Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank.
Design me an Prototype HAV on the current environment, prove people wrong.
I DARE YOU.
Take the current Madrugar as standard. Advanced version: Same slot layout Add 2 CPU, 60 PG. Top Speed + 2% Acceleration + 5% Ammo Capacity +10% Prototype version: Advanced hull Add 1 CPU, 20 PG Turret Traverse +5% Profile -10% Ammo Capacity +5% None of those bonuses will break the lower tier tanks. A standard Madrugar would not be better off staying home, but a proto would be superiour in every way. Took me five minutes, while smoking a joint. What is the hold up in Shanghai?
Because here is how it actually works out.
Current madrugar frame = proto
Adv - Subtract 1 CPU, 20 PG Turret Traverse - 5% Profile +10% Ammo Capacity - 5%
Std Version Apply nerfs from pro - adv Subtract 2 CPU, 60 PG. Top Speed - 2% Acceleration - 5% Ammo Capacity -10%
You always balance top down. All you're asking for is nerfs in the end. |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 16:57:00 -
[86] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF No what you gave me was a different tank not a more advanced version of the previous tank. Might as well give those different stats to this tank http://www.dust514-france.fr/wp-content/uploads/2013/04/tank2.jpg and well have 2 per race instead. Iws. Srly, who cares? How about sts, adv, and replace proto tanks with a specialized tank that is just as powerful? Okay, it's a problem that all would be proto tanks would have 5/5 and would be too simular so give it the extra built in mods, stat bonuses, resistances, speeds whatever! As long as it works out to make it significantly more effective than standard or advanced tanks. Calling proto or a" specialized variant but not really proto" doesent matter as long as their solid tanks that get shiet done, like a "proto" tank would. Also, you continue to ignore my statement about Increasing slot counts above 5. Giving proto tanks 7/4 respectfully would be okay because infantry will still be able to handle them, they have proficientcy 5, double/triple damage missed proto AV, the maximum amount of punishment possible in dust and they travel together in squads. They can handle a tank no problem |
Iron Wolf Saber
Den of Swords
7790
|
Posted - 2013.08.27 17:32:00 -
[87] - Quote
medomai grey wrote:Iron Wolf Saber wrote:And before you argue otherwise check the chart below.
Madrugar Standard - 3 High 5 Lows Madrugar Advanced - 4 High 5 Lows Madrugar Prototype - 5 High 5 Lows
Gunnlogi Standard- 5 High 3 Lows Gunnlogi Advanced - 5 HIgh 4 Lows Gunnlogi Prototype - 5 High 5 Lows
Hypothetical Amarr HAV Standard - 4 High 4 Lows. Amarr HAV Advanced - 4 High 5 Lows Amarr HAV Prototype - 5 High 5 Lows
Minmatar HAV Standard - 4 High 4 Lows Minmatar HAV Advanced - 5 HIgh 4 Lows Minmatar HAV Prototype - 5 High 5 Lows
Max Rack Size in Dust is 5.
Now you're all smart people; tell me, why this up here is bad overall for the game?
Also explain the chicken of the enforcer/marauders fitting into this as both of those classes already had a +1 slot from regular HAVs. Another way of looking at tiers for tanks is that because vehicles come pre-tiercide, the current PG/CPU and slot allocations are proto and anything below proto will have a worse PG/CPU and slots. In short, tanks get a huge nerf from the applying tiers.
Vehicles are currently not pre-teiricide, the reason why I can say this is because you can tiericide what we have and based on the snippet from CCP Wolfman's 1.5 vehicle blog, that is what exactly is happening to vehicles, they're getting teiricided first.
|
Iron Wolf Saber
Den of Swords
7790
|
Posted - 2013.08.27 17:34:00 -
[88] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:Caeli SineDeo wrote:Don't listen to IWS he just never knows what he is talking about.
He is a glorified secretory for CPM and when he tries to get out of that role he just babble stupid.
He does not relize tanks probably will not be proto because of slots it will be more of a passive boost from the tanks skills like they seem to be doint already. Funny because you guys haven't come up with anything concrete as to why its a good idea. There isn't too much tangibility in pro prototype argument outside of making an extraordinary broken tank. Design me an Prototype HAV on the current environment, prove people wrong. I DARE YOU. I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF No what you gave me was a different tank not a more advanced version of the previous tank. Might as well give those different stats to this tank http://www.dust514-france.fr/wp-content/uploads/2013/04/tank2.jpg and well have 2 per race instead. Iws. Srly, who cares? How about std, adv, and replace proto tanks with a specialized tank that is just as powerful? Okay, it's a problem that all would be proto tanks would have 5/5 and would be too simular so give it the extra built in mods, stat bonuses, resistances, speeds whatever! As long as it works out to make it significantly more effective than standard or advanced tanks. Calling it proto or a" specialized variant but not really proto" doesent matter as long as their solid tanks that get shiet done, like a "proto" tank would. Also, you continue to ignore my statement about Increasing slot counts above 5. Giving proto tanks 7/5 respectfully would be okay because infantry will still be able to handle them, they have proficientcy 5, double/triple damage modded proto AV, the maximum amount of punishment possible in dust and they travel together in squads. They can handle a tank no problem
Actually you should chare.
A far more interesting game would have light, main battle, and tank destoyers verses all main battle tanks with 4 flavors, of economy, sport, luxury, or sports luxury editions. |
Exmaple Core
Ancient Exiles
992
|
Posted - 2013.08.27 18:01:00 -
[89] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote: I DARE YOU.
I HAVE BEEN TRYING TO TELL YOU BUT YOU WON'T LISTEN!!! MYSELF AND OTHERS THROUGH OUT THIS THREAD WTF No what you gave me was a different tank not a more advanced version of the previous tank. Might as well give those different stats to this tank http://www.dust514-france.fr/wp-content/uploads/2013/04/tank2.jpg and well have 2 per race instead. Iws. Srly, who cares? How about std, adv, and replace proto tanks with a specialized tank that is just as powerful? Okay, it's a problem that all would be proto tanks would have 5/5 and would be too simular so give it the extra built in mods, stat bonuses, resistances, speeds whatever! As long as it works out to make it significantly more effective than standard or advanced tanks. Calling it proto or a" specialized variant but not really proto" doesent matter as long as their solid tanks that get shiet done, like a "proto" tank would. Also, you continue to ignore my statement about Increasing slot counts above 5. Giving proto tanks 7/5 respectfully would be okay because infantry will still be able to handle them, they have proficientcy 5, double/triple damage modded proto AV, the maximum amount of punishment possible in dust and they travel together in squads. They can handle a tank no problem[/quote]
Actually you should chare.
A far more interesting game would have light, main battle, and tank destoyers verses all main battle tanks with 4 flavors, of economy, sport, luxury, or sports luxury editions.[/quote] you dident touch anything i said at all, again. ALL YOU DO IS IGNORE PPLS VIEWPOINTS AND IDEAS I DOUBT YOU EVEN READ THEM PAST THE FIRST LINE. REPLY. TO. THE DAMN. QOTES. how clear do i have to say it? have a conversation and debate. is that good enough? JUST READ WHAT PPL ARE SAYING. ITS NOT THAT HARD |
Jason Pearson
Seraphim Auxiliaries
2794
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Posted - 2013.08.27 18:02:00 -
[90] - Quote
IWS, it's simple.
Never give us tiers for tanks, but never give AV tiers either, give all of them different roles and counters, so a fast aerial vehicle, there is AV which can counter that such as an AA swarm launcher (Fires 6 weak missiles that are very fast) and if theres a slow Tank then theres a single shot missile that can do large damage but cannot lock on.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
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