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101. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Jack McReady wrote: Alaika Arbosa wrote: Jack McReady wrote: Alaika Arbosa wrote: Wow, I lose credibility because you say so, you're really full of yourself aren't you? you lost credibility because of terrible reading comprehension,...
- by Alaika Arbosa - at 2015.01.19 14:47:00
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102. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Jack McReady wrote: Alaika Arbosa wrote: Wow, I lose credibility because you say so, you're really full of yourself aren't you? you lost credibility because of terrible reading comprehension, lack of understanding what scout is about, stu...
- by Alaika Arbosa - at 2015.01.19 14:35:00
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103. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Jack McReady wrote: Alaika Arbosa wrote: lol wrong try again also 10 seconds was just a number I picked out of the air someone is really defending cloak/shotgun...... what? can't you get behind someone without it? Some of the ideas yo...
- by Alaika Arbosa - at 2015.01.19 14:23:00
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104. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Jack McReady wrote: Alaika Arbosa wrote: They would not be useless, they'd be for travel and placement rather than " run up and shotgun you before you realize I am there because I am such a bad scout I can't get a flank on you unnoticed "...
- by Alaika Arbosa - at 2015.01.19 14:16:00
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105. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Jack McReady wrote: Alaika Arbosa wrote: Like I said before, cloak should behave like in Eve, no time limit to cloaking, proximity decloak of 10m and a ~10 second delay in switching to anything else. Give us that first and then we can star...
- by Alaika Arbosa - at 2015.01.19 13:48:00
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106. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Jack McReady wrote: DJINN Jecture wrote: Cloaks are seriously broken atm true, hell in Eve if i use a covert ops cloak similar to a proto dust cloak and the right ship for it there is no locking or firing delay. I thought we were part of new...
- by Alaika Arbosa - at 2015.01.19 13:36:00
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107. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
True Adamance wrote: I cry every time someone suggests adding more AV options, especially explosive ones, in an AV climate where there are literally half a dozen more effective anti armour options, and no one ever makes a comment of gives a ***...
- by Alaika Arbosa - at 2015.01.18 13:36:00
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108. oh dear god this makes me want PVE - in Feedback/Requests [original thread]
Yeah, it would be awesome to get dropped on a planet with X clones and need to kill all of the sansha while not killing civilians (or not giving a **** and killing everything that moves).
- by Alaika Arbosa - at 2015.01.17 13:26:00
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109. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Fox Gaden wrote: Kain Spero wrote: What do folks think about up to 2 people getting a kill count on their stats? The final blow and if someone does more than X% of damage (like over 50 or 75%) or the person that does the most damage? I am...
- by Alaika Arbosa - at 2015.01.17 00:18:00
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110. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Booby Tuesdays wrote: What happens when Harry chases Steve down, but Steve "fell and died". How many WP would be awarded under this system? Similar scenario, what happens when you have an explosive user near death, and they "committed suicide"...
- by Alaika Arbosa - at 2015.01.16 16:05:00
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111. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
I actually like the headshot one and I think it makes sense as well. However, I can also see where the other argument is coming from. I can agree with both sides though I do think that a reasonable compromise could be reached. It makes me think...
- by Alaika Arbosa - at 2015.01.15 15:32:00
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112. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
All Gucci wrote: You wasted you time typing up this? lmfao no that is just stupid as hell If sheilds get a damage threshhod then armor regen needs to be increased by 2 complex armor reps worth. How exactly do you justify your unreasonable d...
- by Alaika Arbosa - at 2015.01.15 13:43:00
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113. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Do we know if it is possible to divide the WP by the % of damage you inflicted on the "killed" target? If it is, why not ask for it to be divided like that? I know that you know what I am talking about, you were around the first time I remember ...
- by Alaika Arbosa - at 2015.01.15 13:14:00
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114. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
killertojo42 wrote: Oh and by the way i run a FW squad and we need to do pubs often to keep doing FW, my isk wallet isn't set to unlimited, I'm not screwing friend 5 and 6 on our isk grinds so this would be a deal breaker on the game for me G...
- by Alaika Arbosa - at 2015.01.14 21:57:00
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115. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Auris Lionesse wrote: marauders... well thats self explanatory. in eve a marauder is a battleship with a bastion module. make them a bit slower and give them an immobilizing bastion module that increase defense and allows them to effectively b...
- by Alaika Arbosa - at 2015.01.14 13:34:00
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116. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: 4)Is it possible to easily (permanently) align with a faction (bloodpact/loyalist) so you get more LP for that Faction, but massively reduced LP/canGÇÖt fight for the other in FW Moreso than anything else in that post, t...
- by Alaika Arbosa - at 2015.01.14 13:10:00
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117. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I'd support squads dropping to 4 or total players being increased to 18v18. Either way, I'd be happier than I am now.
- by Alaika Arbosa - at 2015.01.13 23:43:00
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118. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Cloak should behave more like in Eve. No Time limit, need to remain more than Xm away from uncloaked players and can't have anything in hand aside from the cloak arm computer thing. If you want to swap to anything else, you need to decloak first ...
- by Alaika Arbosa - at 2015.01.13 22:52:00
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119. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: No. Optimize them. EFY (Elaborated for you)
- by Alaika Arbosa - at 2015.01.13 22:12:00
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120. To ccp: please do something about kills and assists. - in Feedback/Requests [original thread]
Personally I think that we should get kills assigned more like in Eve. Everyone gets the "kill" and the WP for the kill gets divided among all involved parties according to the percentage of damage that they inflicted. There should also be bonus W...
- by Alaika Arbosa - at 2015.01.12 14:20:00
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