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781. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
LMGs would just get spammed like they did in MAG. If you want that kind of firepower, go heavy and forget equipment.
- by Alaika Arbosa - at 2013.04.15 01:01:00
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782. Prototype Strategic Dropsuits - in Feedback/Requests [original thread]
Personally, I am of the opinion that eventually, all Prototype gear should be "Strategic". All of it. Guns, Mods, Grenades, Dropsuits, Vehicles all of it. I'm not saying that all of them should have 5 Subsystems like the Strategic Cruisers in Eve,...
- by Alaika Arbosa - at 2013.04.14 21:35:00
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783. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: There has been a bit of discussion about corporation taxes after our dev blog update to Planetary Conquest so I wanted to start a thread specifically on that. 1. Are you in favour of having a corporation tax system, allowi...
- by Alaika Arbosa - at 2013.04.14 21:30:00
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784. [REQUEST] Multiple-Merc Equipment Items - in Feedback/Requests [original thread]
I would like to request the existence of Multiple-Merc Equipment Items. These would be items that would give you 1/Xth of a piece of deployable equipment as well as an arc welder or wrench. Czech Hedgehog (3 pieces) Direct-fire Cannon (2 pieces) ...
- by Alaika Arbosa - at 2013.03.04 01:09:00
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785. slay was a terrible terrible game and was time in my life i will never get back.... - in Feedback/Requests [original thread]
Wow, you sure do get worked up over getting something for free don't you?
- by Alaika Arbosa - at 2013.03.01 23:55:00
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786. slay was a terrible terrible game and was time in my life i will never get back.... - in Feedback/Requests [original thread]
TERMINALANCE wrote: James Thraxton wrote: you have to play, but you can lose it. takes less than a minute. . . ps, i also feel slay is a bad game, and laugh when i see someone wasted their life by winning over 700 games already. . . I kn...
- by Alaika Arbosa - at 2013.03.01 23:21:00
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787. [Request] Day/night cycles - in Feedback/Requests [original thread]
Rhapsodyy Darkforce wrote: tribal wyvern wrote: Alaika Arbosa wrote: I think it'd be awesome if the time of day for the match was the same as server time. If it is 0300 server time, then you've got a night match, if it's 1400 server time,...
- by Alaika Arbosa - at 2013.03.01 00:39:00
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788. Tactical insertion - in Feedback/Requests [original thread]
Goric Rumis wrote: When things start to get heated, sometimes you need to get in just the right position. Sometimes, especially when the fight gets really hard, you need to get in deep. Maybe you don't even have protection, but that just makes ...
- by Alaika Arbosa - at 2013.02.28 23:48:00
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789. Request Free-For-All Planets - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I'd be down for Squad Deathmatch, four players to the team, 16 teams. Now the tricky thing is implementation, what is the point of this Squad Deathmatch? Well here we go; 16 corporations each send out an exploratory c...
- by Alaika Arbosa - at 2013.02.28 23:34:00
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790. [Request] Day/night cycles - in Feedback/Requests [original thread]
I think it'd be awesome if the time of day for the match was the same as server time. If it is 0300 server time, then you've got a night match, if it's 1400 server time, then you're fighting in daylight.
- by Alaika Arbosa - at 2013.02.28 23:28:00
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791. Frontlines style game mode? - in Feedback/Requests [original thread]
Devlin Hawke wrote: Jotun Hiem wrote: Why do you consider a dug in defender to be a bad thing? Sometimes you get a team of defenders that are too good and the attackers make no progress. It's no fun for the attackers. Spawning only to be ...
- by Alaika Arbosa - at 2013.02.14 02:39:00
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792. Dust Killmails - in Feedback/Requests [original thread]
Metatron Celestias wrote: I'm a logi. That should be self explanatory. I run logi predominantly too, this doesn't mean I don't engage reddots.
- by Alaika Arbosa - at 2013.02.13 23:19:00
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793. Dust Killmails - in Feedback/Requests [original thread]
Yeah, personally, I'd rather we get more freeroam maps with PVE built in (though not PVE exclusive). I am fairly sick of being robbed of kills though.
- by Alaika Arbosa - at 2013.02.13 23:18:00
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794. Dust Killmails - in Feedback/Requests [original thread]
Let me guess, you're one of the guys that waits to shoot until you see the reddots are already deep in armor aren't you?
- by Alaika Arbosa - at 2013.02.13 22:48:00
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795. Dust Killmails - in Feedback/Requests [original thread]
Any thoughts on the idea aside from just +1?
- by Alaika Arbosa - at 2013.02.13 22:43:00
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796. Dust Killmails - in Feedback/Requests [original thread]
Why not make it so that we are awarded individually for Top Damage and Final Blow on kills? Top Damage could be worth +35 and Final Blow could be worth +15 (scaling to +40 and +20 respectively if fragoed). If you killed someone all by yourself, yo...
- by Alaika Arbosa - at 2013.02.13 14:59:00
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797. [Request][Spawn Invulnerability] - in Feedback/Requests [original thread]
You should use your search function before you post. You'll find more ideas than just the one I posted . Invulnerability timers are worse than spawn campers, though this isn't to say that you shouldn't be able to spawn while not in immediate peril.
- by Alaika Arbosa - at 2013.02.09 16:31:00
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798. [Request] make the game faster for at least a week to try it out. - in Feedback/Requests [original thread]
This thread again? Really?
- by Alaika Arbosa - at 2013.02.08 21:30:00
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799. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
NIKIA BETHUNE wrote: Alaika Arbosa wrote: Vaerana Myshtana wrote: I'm not sure about removing them entirely, but it would be nice to have sort options that could hide those kinds of outliers. Of course, we still need WP per match and WP ...
- by Alaika Arbosa - at 2013.02.06 12:16:00
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800. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: I'm not sure about removing them entirely, but it would be nice to have sort options that could hide those kinds of outliers. Of course, we still need WP per match and WP per death long before we need to refine KDR. ...
- by Alaika Arbosa - at 2013.02.05 23:34:00
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