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5521. Minmatars!!! Rise!!! - in General Discussions [original thread]
Templar Crusader True Adamance, I admire your prolonged efforts to reason with the unenlightened, but do remember there is a reason why the Empire enforces the Reclaiming. For many, their souls have been lost too long in the darkness to see the Tr...
- by Aero Yassavi - at 2013.09.19 01:15:00
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5522. LogicLoop shares another outpost (am I late?) - in General Discussions [original thread]
More Minmatar Cargo Hub https://twitter.com/CCP_LogicLoop/status/380217355080445953/photo/1 Notice the dropships on the right center. Probably just non-controllable stuff like all the trucks and stuff, but still.
- by Aero Yassavi - at 2013.09.19 01:05:00
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5523. Announcement:Event: First Victory Bonus - in Announcement and Events [original thread]
Asirius Medaius wrote: Aero Yassavi wrote: Awarded at the end of the week? I mean, for most people who get like 1000 WP a match, that's 7000 WP at the end of the week. Probably wouldn't notice it over the normal passive gain, but cool noneth...
- by Aero Yassavi - at 2013.09.18 18:41:00
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5524. An archive of features and items to come in Dust 514 - in General Discussions [original thread]
meri jin wrote: you know what would complete this posting? Screenshots. I have seen a lot on this, but did not save them. There were some with all the 4 Heavy's concept, weapons concept and so on. Agreed, there's some stuff on that list I h...
- by Aero Yassavi - at 2013.09.18 05:31:00
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5525. Announcement:Event: First Victory Bonus - in Announcement and Events [original thread]
Awarded at the end of the week? I mean, for most people who get like 1000 WP a match, that's 7000 WP at the end of the week. Probably wouldn't notice it over the normal passive gain, but cool nonetheless.
- by Aero Yassavi - at 2013.09.18 05:21:00
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5526. [Feedback/request] Update the older maps - in Outposts [original thread]
CCP LogicLoop wrote: Garth Mandra wrote: Ways to spend Dev time: 1. Update old maps. 2. Create new maps. Assuming it has to be one or the other I'd advocate for the second option. Currently it's both. Two new ones are in art production,...
- by Aero Yassavi - at 2013.09.18 05:18:00
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5527. Make me Lead Developer, give me a few programmers/art I can fix this game - in General Discussions [original thread]
I would quit if a lot of the things you listed actually happened.
- by Aero Yassavi - at 2013.09.18 01:27:00
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5528. FW Wheres it going Next? - in General Discussions [original thread]
Oswald Rehnquist wrote: If CCP has no plans on implementing standing in FW then it would be in their best interest to not tell us and see how long it would take for us to figure it out. Standings are coming, don't worry.
- by Aero Yassavi - at 2013.09.18 01:24:00
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5529. FW Wheres it going Next? - in General Discussions [original thread]
Parson Atreides wrote: Himiko Kuronaga wrote: Foxfour does not care about loyalty points, and instead wants to implement his own obscure system of rewards that he refuses to speak about. You have been warned. Haha. People act like 3 form...
- by Aero Yassavi - at 2013.09.18 01:21:00
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5530. What's your Dream DUST Map? - in General Discussions [original thread]
CCP LogicLoop wrote: Synbot wrote: I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times that damages people an...
- by Aero Yassavi - at 2013.09.18 01:11:00
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5531. Skybox with large moon and planet make no sense. - in General Discussions [original thread]
Iron Wolf Saber wrote: It might be you're on the moon itself... either way there is no specific correlation yet between location and the assets used because the amount of assets needed for that isn't there yet. We are never on a moon in Dust,...
- by Aero Yassavi - at 2013.09.18 01:06:00
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5532. Skybox with large moon and planet make no sense. - in General Discussions [original thread]
This has bugged me for a long time too, especially that one with the planet in the skybox as if we were fighting on a moon, yet the intel clearly states we're fighting on the planet. Really annoying, but the skyboxes are pretty.
- by Aero Yassavi - at 2013.09.18 00:50:00
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5533. How exactly is Dust FW affecting EVE FW? - in General Discussions [original thread]
Iron Wolf Saber wrote: Essentially we're the bonus system. They can do their space warfare without us easily however having ground system makes their lives easier but similar to our PC wars its highly possible for no shows for quite a few of th...
- by Aero Yassavi - at 2013.09.18 00:16:00
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5534. How exactly is Dust FW affecting EVE FW? - in General Discussions [original thread]
Viktor Zokas wrote: It's not. Well that's not true, it definitely does in some form or fashion.
- by Aero Yassavi - at 2013.09.18 00:15:00
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5535. How exactly is Dust FW affecting EVE FW? - in General Discussions [original thread]
I've heard numerous theories but none seem to match what is happening, or is at least leaving us confused. Earlier today, PIE Inc pilots have been winning all there plex battles over Tzvi for an hour, yet despite this Amarr has actually been losin...
- by Aero Yassavi - at 2013.09.18 00:11:00
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5536. What racial fit is the best at hiding from scanners? - in General Discussions [original thread]
The level 1 active scanners have a precision of 46 dB. Medium suits have a profile of 50 dB. So at 8% reduced (92% total) the profile of a medium suit would be even at 46 dB, so you'd need just a little more than 8% reduction. Profile Dampening sk...
- by Aero Yassavi - at 2013.09.17 18:29:00
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5537. Really looking forward to more versatile vehicles some time after 1.5 - in General Discussions [original thread]
Amarr bonus should be towards extender and plate efficiency, since in Dust they are the dual tankers.
- by Aero Yassavi - at 2013.09.17 18:21:00
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5538. Gunnlogi technically obsolete? - in General Discussions [original thread]
Can someone explain why a Gunnlogi is worse than a Madrugar? I would think since it's a shield tank it would have an advantage, considering Forge Gun - Hybrid Rail - 90% shield, 110% armor Swarm Launcher - Explosive - 80% shield, 120% armor AV Gr...
- by Aero Yassavi - at 2013.09.17 18:15:00
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5539. Assault Scrambler Rifle is so much better than the Duvolle. - in General Discussions [original thread]
I'm still baffled every time I see someone use an AScR. I tried many times, but I find it to be garbage. Regular scrambler rifle is where its at.
- by Aero Yassavi - at 2013.09.17 18:04:00
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5540. question, why does it say per level for drop suit skills? - in General Discussions [original thread]
calisk galern wrote: yep it was a logi suit and my equipment was full, it had no change when I leveled my gallente drop suit skill up. it was only a basic frame though. Basic frame and logi suit are not the same thing. You have to actually us...
- by Aero Yassavi - at 2013.09.17 17:27:00
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