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Dimitri Rascolovitch
The Immortal Knights
40
|
Posted - 2013.09.17 15:03:00 -
[31] - Quote
Vin Vicious wrote:You couldn't direct traffic
not even if it were a bus down a straight road |
Sgt Buttscratch
SLAPHAPPY BANDITS
772
|
Posted - 2013.09.17 15:04:00 -
[32] - Quote
OP, before you make a thread like this(assuming that this wasn't an attempt to troll), might it not be an idea to read through the entire feedback/requests and bugs/tech support forums. Before you throw a masterplan at us, then maybe people might believe you know what the **** your talking about. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2080
|
Posted - 2013.09.17 15:05:00 -
[33] - Quote
TREY Trey wrote:Make me lead developers for a while, with some programmers and artist. I can direct this game into the right direction to at least be decent if not great.
I will share ideas and redesigns I would make to Dust 514 if I were lead developer of this project. Feel free to comment on them. Thats what Discussion forums are all about after all. Lets start. ====================================================================================
1) The slow Separation of PS3 Dust 514 from PS4 Dust 514 (new name Dust X for PS4 version)but still linked:
*Dust X keeps all the same game modes that Dust 514 has, and also has cross play between the two.
*Dust X introduce new game modes that would be difficult to run on a PS3. Those ideas below:
*1-A) Persistent World Map battle mode: In this mode the players are all placed in a large game world, made up of 4 factions. The world server holds up to 3000 players max. The world is split up into 3 smaller Districts for players to fight over. The Districts are connected by 2 Border sea districts which feature naval combat as well as aerial combat for managing supply transport between districts. Each District has capture points spread across the map. battles will be directed to specific locations with a battle lock system that prevents certain empty populated capture points from being taken completely, and paths players into massive battles. The world also has alien monsters that will try to destroy you and your team. so take care of them and take whatever resources they may have and use it against your enemy factions.
*1-B) 64 player Capture king of the hill mode: Players battle it out in two teams of 32 players. One team is on defense and the other is on offense. Three Mainframe Capture points must be destroyed. Destroying the (Green) and (Blue) mainframe together will unlock the (Red) mainframe which is the final target to be destroyed.
*1-C) Thermosphere Battle mode: This is a game mode that both Eve(game) and Dust X will have added to each other and play directly with and against each other. This battle is fully a Space Flight sim shooter experience. battle consist of 2 teams of 120 players battle in the Thermosphere and try to destroy each others main space station base, as well as each others fort stations and guard spheres in a titanic space battle of space ships. Many Different mini space ships to choose from with different roles to play each. Battle last until that faction's main space station is destroyed.
===============================================================================
2) More Social Interactions and Gameplay:
*2-A) Faction Space Stations: Faction Space stations are a social hub cities. Each faction has 2 Main Faction Space station hubs. Each can hold many players at once to all interact in a social non combat way. great place for role playing as well.
*2-B) Player Housing - Pods and Ships: Players can make their own small hub and design layout for it with a tool editor. Owner can invite players to join them there. It features larger hubs for guilds to build.
===============================================================================
3) Game Play Mechanic Changes:
*3-A) Combat Classes and Roles: The game now has combat classes with different roles, rather than the current armor type design. There are still armor types to choose from. But Classes have their own features.
*3-A-1) Medic Class: The Medic uses an all new method of support. a Nano Gun. The Nano Gun has a short range and a spread of effect. The Nano Gun shoots out a cloud of Nanos that heal allies in the cloud over time until fully healed. Medic tree increase rate of Nano Gun heals. Nano Gun also revives 1 ally at a time. Using Nano Gun places it on cooldown to recharge every few seconds.
*3-A-2 Engineer Class: The Engineer can create plasma shields on allies to block damage. Engineers have repair gun that can repair vehicles, as well as bots. Engineers can create bots to manually control and move around to scout or attack players.
*3-A-3 Special Ops Class: This class specialize in staying hidden from scouts and radar, while maximizing short range attacks like melee, shotguns, pistols, and other off hand weapons.
*3-A-4 Space Knight Class: Space Knight is a class built on heavy defense. Has unique armor type unlike other classes. Uses powerful heavy weapons
*3-A-5 Shout Class: This class has special hover pack that allows short term flight to hard to reach places. heavier armor reduce flight ability.
*3-A-6 Warlord Class: the Warlord Class has special field aura effects they can activate for shoot boost to allies in the area, or negative effects on enemy in the area. Warlords are better at detecting enemies with their radar.
*3-B) Shields removed: With the introduction of the Engineer class role, shields on suits are greatly reduced.
Yeah...... no I think Ill trust in CCP, that's how much your suggestions could NOT fix this game. |
KA24DERT
Pure Innocence. EoN.
128
|
Posted - 2013.09.17 15:47:00 -
[34] - Quote
Your best idea is "*1-A) Persistent World Map battle mode"
You're diluting this idea with the other crap. I actually put something like this in my Dust survey response. It'll be like Planetside, but with more consequences, which was always the ****** part of Planetside: going to sleep and waking up to find that the Australians undid all your hard work.
The "continents" could be strategic landmasses on important planets, or even story arc planets. And the links can be via personnel jumpgates.
It could be glorious. But the scale of a project to design 3d maps of 20 continents will be daunting. |
Brutor Fartknocker
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
|
Posted - 2013.09.17 17:14:00 -
[35] - Quote
Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahhahahahahhahahahahahahahahahahahahahahahhahhahahahahahahhahahahahahahahahahhhahahahahahahahhhhahahhahahahahahahahaha |
TREY Trey
THE DOLLARS
37
|
Posted - 2013.09.17 21:05:00 -
[36] - Quote
Some of you are just posting that my idea are bad without explaining why they are bad. Anybody can denounce something.
I can say the upcoming NBA draft is going to be bad even with Wiggins/Smart/Parker/Randle and the crew in it. But what meaning does that have if I don't explain why its bad? Nobody viewing that criticism would take it serious.
But in a discussion forum we discuss why such things are bad , and what kind of changes to the idea would make it a good idea. Most of you did no such thing. Just denounced the idea w |
Viktor Hadah Jr
Negative-Impact Cult of War
212
|
Posted - 2013.09.17 21:08:00 -
[37] - Quote
I'm just in love with your "Do this and do it now because i don't know **** about it, but i have ideas" Attitude. |
TREY Trey
THE DOLLARS
37
|
Posted - 2013.09.17 21:18:00 -
[38] - Quote
Viktor Hadah Jr wrote:I'm just in love with your "Do this and do it now because i don't know **** about it, but i have ideas" Attitude. I could make a list of things i would like improved but that is not a qualification to be a lead developer when you know nothing about development.
This is a discussion forum. I just shared the changes I would do in the development planning changes to Dust game if I were the lead developer. Lead developer is the person that keeps the vision of the development together. They are the glue that hold the team together to tackle the same goal. I know that for sure.
|
Viktor Hadah Jr
Negative-Impact Cult of War
212
|
Posted - 2013.09.17 21:20:00 -
[39] - Quote
TREY Trey wrote:Viktor Hadah Jr wrote:I'm just in love with your "Do this and do it now because i don't know **** about it, but i have ideas" Attitude. I could make a list of things i would like improved but that is not a qualification to be a lead developer when you know nothing about development.
This is a discussion forum. I just shared the changes I would do in the development planning changes to Dust game if I were the lead developer. Lead developer is the person that keeps the vision of the development together. They are the glue that hold the team together to tackle the same goal. I know that for sure.
A lead developer is still a developer you have listed nothing about your knowledge of anything related to development except just a list of idea's.
This thread could have simply been named, "My list of idea's for the people who know what they are doing" |
TREY Trey
THE DOLLARS
37
|
Posted - 2013.09.17 21:24:00 -
[40] - Quote
Viktor Hadah Jr wrote:I'm just in love with your "Do this and do it now because i don't know **** about it, but i have ideas" Attitude. I could make a list of things i would like improved but that is not a qualification to be a lead developer when you know nothing about development. TREY Trey wrote:Some of you are just posting that my idea are bad without explaining why they are bad. Anybody can denounce something.
I can say the upcoming NBA draft is going to be bad even with Wiggins/Smart/Parker/Randle and the crew in it. But what meaning does that have if I don't explain why its bad? Nobody viewing that criticism would take it serious.
But in a discussion forum we discuss why such things are bad , and what kind of changes to the idea would make it a good idea. Most of you did no such thing. Just denounced the idea w Your idea is bad because you have no ******* clue how to code and develop video games that's why it's a bad idea for you to be a lead developer. you just think little fairies will be able to do it in 2 days while you sit back and think you are just so smart because you have idea's, and can't believe CCP was able to get so far without you there telling them what to do. Coding isn't the lead developer's job. That's what the programmers do. I never said anything about 2 days. You said that. Stop trying to put words and assumptions in my mouth. The ideas I had in the OP are reasonable. Some of it takes time like all projects, but the ps4 is a better environment for developers this time around. Much better hardware as well to do things the ps3 could never do. Ps3 version of dust would only hold the ps4 version back if they both had to be 100% the same. Which is why I envisioned to split the two into two separate games that have cross play features. This allows DustX, as I call it, to branch off into new ideas that set the game apart from other console fps games of the genre. Right now, dust 514 is not doing that. |
|
RIPRISING GONE RAMBO
Living Like Larry Schwag
13
|
Posted - 2013.09.17 21:31:00 -
[41] - Quote
Hell why dont they just give you the keys to the building |
TREY Trey
THE DOLLARS
37
|
Posted - 2013.09.17 21:36:00 -
[42] - Quote
RIPRISING GONE RAMBO wrote:Hell why dont they just give you the keys to the building This is what I mean. Other critics Alike here haven't explained why the ideas are bad and what changes would make them better if you see it as bad to begin with. |
Ace Starburst
PiZzA DuDeS
25
|
Posted - 2013.09.17 22:01:00 -
[43] - Quote
Also reminds me of one Christian Weston Chandler.
www.youtube.com/watch?v=OzwgJeWkoRs |
General John Ripper
TeamPlayers EoN.
2510
|
Posted - 2013.09.17 22:41:00 -
[44] - Quote
This thread is......NOT General John Ripper approved. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
69
|
Posted - 2013.09.17 22:59:00 -
[45] - Quote
Those are very awesome ideas I'm confident that CCP will hire a random player that hadn't provided him/herself . 10/10 thread |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
382
|
Posted - 2013.09.17 23:49:00 -
[46] - Quote
The OP seems like he wants to change this game from Dust 514 to Warhammer 40K. |
RejectedUsername
The Southern Legion The Umbra Combine
38
|
Posted - 2013.09.18 00:27:00 -
[47] - Quote
TREY Trey wrote:Make me lead developers for a while, with some programmers and artist. I can direct this game into the right direction to at least be decent if not great.
I will share ideas and redesigns I would make to Dust 514 if I were lead developer of this project. Feel free to comment on them. Thats what Discussion forums are all about after all. Lets start. ====================================================================================
1) The slow Separation of PS3 Dust 514 from PS4 Dust 514 (new name Dust X for PS4 version)but still linked:
*Dust X keeps all the same game modes that Dust 514 has, and also has cross play between the two.
*Dust X introduce new game modes that would be difficult to run on a PS3. Those ideas below:
*1-A) Persistent World Map battle mode: In this mode the players are all placed in a large game world, made up of 4 factions. The world server holds up to 3000 players max. The world is split up into 3 smaller Districts for players to fight over. The Districts are connected by 2 Border sea districts which feature naval combat as well as aerial combat for managing supply transport between districts. Each District has capture points spread across the map. battles will be directed to specific locations with a battle lock system that prevents certain empty populated capture points from being taken completely, and paths players into massive battles. The world also has alien monsters that will try to destroy you and your team. so take care of them and take whatever resources they may have and use it against your enemy factions.
*1-B) 64 player Capture king of the hill mode: Players battle it out in two teams of 32 players. One team is on defense and the other is on offense. Three Mainframe Capture points must be destroyed. Destroying the (Green) and (Blue) mainframe together will unlock the (Red) mainframe which is the final target to be destroyed.
*1-C) Thermosphere Battle mode: This is a game mode that both Eve(game) and Dust X will have added to each other and play directly with and against each other. This battle is fully a Space Flight sim shooter experience. battle consist of 2 teams of 120 players battle in the Thermosphere and try to destroy each others main space station base, as well as each others fort stations and guard spheres in a titanic space battle of space ships. Many Different mini space ships to choose from with different roles to play each. Battle last until that faction's main space station is destroyed.
===============================================================================
2) More Social Interactions and Gameplay:
*2-A) Faction Space Stations: Faction Space stations are a social hub cities. Each faction has 2 Main Faction Space station hubs. Each can hold many players at once to all interact in a social non combat way. great place for role playing as well.
*2-B) Player Housing - Pods and Ships: Players can make their own small hub and design layout for it with a tool editor. Owner can invite players to join them there. It features larger hubs for guilds to build.
===============================================================================
3) Game Play Mechanic Changes:
*3-A) Combat Classes and Roles: The game now has combat classes with different roles, rather than the current armor type design. There are still armor types to choose from. But Classes have their own features.
*3-A-1) Medic Class: The Medic uses an all new method of support. a Nano Gun. The Nano Gun has a short range and a spread of effect. The Nano Gun shoots out a cloud of Nanos that heal allies in the cloud over time until fully healed. Medic tree increase rate of Nano Gun heals. Nano Gun also revives 1 ally at a time. Using Nano Gun places it on cooldown to recharge every few seconds.
*3-A-2 Engineer Class: The Engineer can create plasma shields on allies to block damage. Engineers have repair gun that can repair vehicles, as well as bots. Engineers can create bots to manually control and move around to scout or attack players.
*3-A-3 Special Ops Class: This class specialize in staying hidden from scouts and radar, while maximizing short range attacks like melee, shotguns, pistols, and other off hand weapons.
*3-A-4 Space Knight Class: Space Knight is a class built on heavy defense. Has unique armor type unlike other classes. Uses powerful heavy weapons
*3-A-5 Shout Class: This class has special hover pack that allows short term flight to hard to reach places. heavier armor reduce flight ability.
*3-A-6 Warlord Class: the Warlord Class has special field aura effects they can activate for shoot boost to allies in the area, or negative effects on enemy in the area. Warlords are better at detecting enemies with their radar.
*3-B) Shields removed: With the introduction of the Engineer class role, shields on suits are greatly reduced.
Poor baby thinking that a couple of mediocre ideas makes you a lead developer. Before making posts like these PLEASE for the love of GOD make your own working game first. You do not even have to publish it just make it using game maker and make sure it is fun and it runs. After that you will see that this is not the most glamorous industry out there. |
Blaze Ashra
Holdfast Syndicate Amarr Empire
9
|
Posted - 2013.09.18 00:30:00 -
[48] - Quote
TREY Trey wrote: 1. Anybody can denounce something.
2. Nobody viewing that criticism would take it serious.
3. But in a discussion forum we discuss why such things are bad , and what kind of changes to the idea would make it a good idea. Most of you did no such thing. Just denounced the idea without explaining why the idea is bad, nor gave suggestions on how to make the idea good if you see it as bad.
1. You are in essence applying for a job. You don't even know what job it is you are applying for. You are applying to be a game designer but you think that has the influence of a producer. Developers are responsible for the programming and making things functional.
2. Really? This is your best foot forward? I got news for you, you don't get to keep your ideas if they are infeasible. You have to make things work no matter what. Tempering your expectations and building upon the established framework is a much wiser course of action then scraping everything and starting over just to meat your vision.
3. You do not get that privilege as a game designer. We can put forth ideas but we should not be expected to do your job for you. It's sink or swim and there's no life savers around.
In addition you need to sell your idea and make adjustments so it's a good idea. You should be asking questions instead of making accusations. You should be willing to compromise and explain why you want something in game. If it doesn't have a reason other than I want it, it is low priority.
TREY Trey wrote: 1. Coding isn't the lead developer's job. That's what the programmers do.
2. The ideas I had in the OP are reasonable.
3. Some of it takes time like all projects.
4. But the ps4 is a better environment for developers this time around. Much better hardware as well to do things the ps3 could never do. Ps3 version of dust would only hold the ps4 version back if they both had to be 100% the same.
5. Which is why I envisioned to split the two into two separate games that have cross play features. This allows DustX, as I call it, to branch off into new ideas that set the game apart from other console fps games of the genre. Right now, dust 514 is not doing that.
1. Yes it is. You're thinking game designer.
2. Some of it is reasonable, others are nothing more than vanity. You do not need to push numbers, size and scale. A game designer should be thinking about there team. Why put an unreasonable amount of work on your level designers, art team, programmers and everyone else just so your ego can be satisfied?
3. All of it takes time and you should respect or at least acknowledge the contributions of everyone on your team.
4. There is no magic button that automatically makes things better. Sure there will be an expansion on what can be done but the primary limitation for MMO's is bandwidth and lag. You seem to be under the impression that the PS4 will not have bottle-necking, throttling or delays simply because it's newer. Sure you can make it look prettier and embellishing the hell out of a single player campaign but that's not the only factor.
5. Dust has a lot of potential, like many other games. Seeing potential and bringing it out should be what you are focusing on. You say it needs cross-play so how would you expand the Dust/Eve integration? Why does it have to be Dust/Eve/X? How can you branch off from other FPS's and why would you go the RPG route rather than, say, Adventure and Metroid-vainia? |
Poonmunch
Sanguis Defense Syndicate
376
|
Posted - 2013.09.18 00:30:00 -
[49] - Quote
Rusty Shallows wrote:TREY Trey wrote:Make me Lead Developer, give me a few programmers/art I can fix this game
Send me all your isk in small unmarked bills to my totally legit post office box and I'll make it happen. Awesome enthusiasm btw.
Are you Nigerian by any chance?
Munch |
Blaze Ashra
Holdfast Syndicate Amarr Empire
9
|
Posted - 2013.09.18 01:24:00 -
[50] - Quote
Seems more like Alex Hinkley to me. |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2081
|
Posted - 2013.09.18 01:27:00 -
[51] - Quote
I would quit if a lot of the things you listed actually happened. |
Athena Sentinel
Villore Sec Ops Gallente Federation
39
|
Posted - 2013.09.18 01:31:00 -
[52] - Quote
TREY Trey wrote:Make me lead developers for a while, with some programmers and artist. I can direct this game into the right direction to at least be decent if not great.
I will share ideas and redesigns I would make to Dust 514 if I were lead developer of this project. Feel free to comment on them. Thats what Discussion forums are all about after all. Lets start. ====================================================================================
1) The slow Separation of PS3 Dust 514 from PS4 Dust 514 (new name Dust X for PS4 version)but still linked:
*Dust X keeps all the same game modes that Dust 514 has, and also has cross play between the two.
*Dust X introduce new game modes that would be difficult to run on a PS3. Those ideas below:
*1-A) Persistent World Map battle mode: In this mode the players are all placed in a large game world, made up of 4 factions. The world server holds up to 3000 players max. The world is split up into 3 smaller Districts for players to fight over. The Districts are connected by 2 Border sea districts which feature naval combat as well as aerial combat for managing supply transport between districts. Each District has capture points spread across the map. battles will be directed to specific locations with a battle lock system that prevents certain empty populated capture points from being taken completely, and paths players into massive battles. The world also has alien monsters that will try to destroy you and your team. so take care of them and take whatever resources they may have and use it against your enemy factions.
*1-B) 64 player Capture king of the hill mode: Players battle it out in two teams of 32 players. One team is on defense and the other is on offense. Three Mainframe Capture points must be destroyed. Destroying the (Green) and (Blue) mainframe together will unlock the (Red) mainframe which is the final target to be destroyed.
*1-C) Thermosphere Battle mode: This is a game mode that both Eve(game) and Dust X will have added to each other and play directly with and against each other. This battle is fully a Space Flight sim shooter experience. battle consist of 2 teams of 120 players battle in the Thermosphere and try to destroy each others main space station base, as well as each others fort stations and guard spheres in a titanic space battle of space ships. Many Different mini space ships to choose from with different roles to play each. Battle last until that faction's main space station is destroyed.
===============================================================================
2) More Social Interactions and Gameplay:
*2-A) Faction Space Stations: Faction Space stations are a social hub cities. Each faction has 2 Main Faction Space station hubs. Each can hold many players at once to all interact in a social non combat way. great place for role playing as well.
*2-B) Player Housing - Pods and Ships: Players can make their own small hub and design layout for it with a tool editor. Owner can invite players to join them there. It features larger hubs for guilds to build.
===============================================================================
3) Game Play Mechanic Changes:
*3-A) Combat Classes and Roles: The game now has combat classes with different roles, rather than the current armor type design. There are still armor types to choose from. But Classes have their own features.
*3-A-1) Medic Class: The Medic uses an all new method of support. a Nano Gun. The Nano Gun has a short range and a spread of effect. The Nano Gun shoots out a cloud of Nanos that heal allies in the cloud over time until fully healed. Medic tree increase rate of Nano Gun heals. Nano Gun also revives 1 ally at a time. Using Nano Gun places it on cooldown to recharge every few seconds.
*3-A-2 Engineer Class: The Engineer can create plasma shields on allies to block damage. Engineers have repair gun that can repair vehicles, as well as bots. Engineers can create bots to manually control and move around to scout or attack players.
*3-A-3 Special Ops Class: This class specialize in staying hidden from scouts and radar, while maximizing short range attacks like melee, shotguns, pistols, and other off hand weapons.
*3-A-4 Space Knight Class: Space Knight is a class built on heavy defense. Has unique armor type unlike other classes. Uses powerful heavy weapons
*3-A-5 Shout Class: This class has special hover pack that allows short term flight to hard to reach places. heavier armor reduce flight ability.
*3-A-6 Warlord Class: the Warlord Class has special field aura effects they can activate for shoot boost to allies in the area, or negative effects on enemy in the area. Warlords are better at detecting enemies with their radar.
*3-B) Shields removed: With the introduction of the Engineer class role, shields on suits are greatly reduced.
You know when someone as really over thought something. You should add a abstract to the top, and give us your idea in a easy to read paragraph. Then if interested I can browse your more detailed explanation. |
Killar-12
The Corporate Raiders Top Men.
1152
|
Posted - 2013.09.18 01:48:00 -
[53] - Quote
TREY Trey wrote: *3-A-6 Warlord Class: the Warlord Class has special field aura effects they can activate for shoot boost to allies in the area, or negative effects on enemy in the area. Warlords are better at detecting enemies with their radar.
He'll come now...
|
Parson Atreides
Ahrendee Mercenaries EoN.
676
|
Posted - 2013.09.18 01:55:00 -
[54] - Quote
Considering some of CCP's previous choices...you've actually got a chance. |
Crash Monster
Snipers Anonymous
1332
|
Posted - 2013.09.18 02:17:00 -
[55] - Quote
TREY Trey wrote:Make me lead developers for a while, with some programmers and artist. I can direct this game into the right direction to at least be decent if not great.
Join the club... |
Sgt Kirk
SyNergy Gaming EoN.
1747
|
Posted - 2013.09.18 02:20:00 -
[56] - Quote
Spiderman_Caner.jpg |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
941
|
Posted - 2013.09.18 02:25:00 -
[57] - Quote
First thing you learn in game design:
Everyone is an idea person, most people can be a leader, but only a few can actually make a good idea a reality. Even then, you need a group of these kind of people, and a ton of time, and enough money to make something like Dust possible.
If only it was as easy as just thinking up an idea and it being created...but current technology makes these things take a lot of effort just to even make. That doesn't include fixing any problems that you never foresaw, or balancing for things that you didn't even know were part of the balance.
I quit game design after 4 years because my project was consuming too much of my time and it wasn't going anywhere. I had a space game with upgrades and tons of replayability, but I was horrible at level design. I then changed my idea to a card game about warriors, rouges, and mages, but after 2 months of testing I had to completely change the warrior class around just to make the game enjoyable. After I did that, no one wanted to play as the warrior, and people ended up abusing the mage class...
With all of the changes and edits, cards became really time consuming to change around all the time and eventually I decided to make a board game with a group this time. Then the group of people I was working on it with left and my artist moved away so I had no way of making new content for any of my ideas.
Game design is really hard, I don't understand how some people can even enjoy it, but then again some people are just better at making their ideas come to life. |
TREY Trey
THE DOLLARS
39
|
Posted - 2013.09.20 00:48:00 -
[58] - Quote
Athena Sentinel wrote:TREY Trey wrote:Make me lead developers for a while, with some programmers and artist. I can direct this game into the right direction to at least be decent if not great.
I will share ideas and redesigns I would make to Dust 514 if I were lead developer of this project. Feel free to comment on them. Thats what Discussion forums are all about after all. Lets start. ====================================================================================
1) The slow Separation of PS3 Dust 514 from PS4 Dust 514 (new name Dust X for PS4 version)but still linked:
*Dust X keeps all the same game modes that Dust 514 has, and also has cross play between the two.
*Dust X introduce new game modes that would be difficult to run on a PS3. Those ideas below:
*1-A) Persistent World Map battle mode: In this mode the players are all placed in a large game world, made up of 4 factions. The world server holds up to 3000 players max. The world is split up into 3 smaller Districts for players to fight over. The Districts are connected by 2 Border sea districts which feature naval combat as well as aerial combat for managing supply transport between districts. Each District has capture points spread across the map. battles will be directed to specific locations with a battle lock system that prevents certain empty populated capture points from being taken completely, and paths players into massive battles. The world also has alien monsters that will try to destroy you and your team. so take care of them and take whatever resources they may have and use it against your enemy factions.
*1-B) 64 player Capture king of the hill mode: Players battle it out in two teams of 32 players. One team is on defense and the other is on offense. Three Mainframe Capture points must be destroyed. Destroying the (Green) and (Blue) mainframe together will unlock the (Red) mainframe which is the final target to be destroyed.
*1-C) Thermosphere Battle mode: This is a game mode that both Eve(game) and Dust X will have added to each other and play directly with and against each other. This battle is fully a Space Flight sim shooter experience. battle consist of 2 teams of 120 players battle in the Thermosphere and try to destroy each others main space station base, as well as each others fort stations and guard spheres in a titanic space battle of space ships. Many Different mini space ships to choose from with different roles to play each. Battle last until that faction's main space station is destroyed.
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2) More Social Interactions and Gameplay:
*2-A) Faction Space Stations: Faction Space stations are a social hub cities. Each faction has 2 Main Faction Space station hubs. Each can hold many players at once to all interact in a social non combat way. great place for role playing as well.
*2-B) Player Housing - Pods and Ships: Players can make their own small hub and design layout for it with a tool editor. Owner can invite players to join them there. It features larger hubs for guilds to build.
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3) Game Play Mechanic Changes:
*3-A) Combat Classes and Roles: The game now has combat classes with different roles, rather than the current armor type design. There are still armor types to choose from. But Classes have their own features.
*3-A-1) Medic Class: The Medic uses an all new method of support. a Nano Gun. The Nano Gun has a short range and a spread of effect. The Nano Gun shoots out a cloud of Nanos that heal allies in the cloud over time until fully healed. Medic tree increase rate of Nano Gun heals. Nano Gun also revives 1 ally at a time. Using Nano Gun places it on cooldown to recharge every few seconds.
*3-A-2 Engineer Class: The Engineer can create plasma shields on allies to block damage. Engineers have repair gun that can repair vehicles, as well as bots. Engineers can create bots to manually control and move around to scout or attack players.
*3-A-3 Special Ops Class: This class specialize in staying hidden from scouts and radar, while maximizing short range attacks like melee, shotguns, pistols, and other off hand weapons.
*3-A-4 Space Knight Class: Space Knight is a class built on heavy defense. Has unique armor type unlike other classes. Uses powerful heavy weapons
*3-A-5 Shout Class: This class has special hover pack that allows short term flight to hard to reach places. heavier armor reduce flight ability.
*3-A-6 Warlord Class: the Warlord Class has special field aura effects they can activate for shoot boost to allies in the area, or negative effects on enemy in the area. Warlords are better at detecting enemies with their radar.
*3-B) Shields removed: With the introduction of the Engineer class role, shields on suits are greatly reduced.
You know when someone as really over thought something. You should add a abstract to the top, and give us your idea in a easy to read paragraph. Then if interested I can browse your more detailed explanation.
What are you speaking of? I gave the ideas in easy to read sections.
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TREY Trey
THE DOLLARS
39
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Posted - 2013.09.20 01:05:00 -
[59] - Quote
Killar-12 wrote:TREY Trey wrote: *3-A-6 Warlord Class: the Warlord Class has special field aura effects they can activate for shoot boost to allies in the area, or negative effects on enemy in the area. Warlords are better at detecting enemies with their radar.
He'll come now... Same concept as what's in the game really, just more in depth . Think about it. Can't you already throw down fields to regen armor and shields? Why not take it to a new level ? The skilled warlord players would stand out from the novice warlords, since you have to know when and how to use your auras at the right time during the right situation. |
KalOfTheRathi
Black Phoenix Mercenaries
730
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Posted - 2013.09.20 01:30:00 -
[60] - Quote
Wow the ignorance shown by TREY Trey really Tries, tries my patience.
Look, I know the hyper unrealistic world view that is bumping around in your brain is cute. And i am sure your mommy is really proud of you.
However, the game is on UnReal Engine. It will not take much effort to switch to UnReal 4 when it is available (currently is for PS4). That is indeed what many of the recent art assets were focused on. Better graphics and prettier pictures. Cool, UnReal 3.x is what they are using on the PS3 and it cannot quite handle the new settings. UnReal 4 will. It will run on the next gen consoles (basically cheap PCs) as well as PCs. It really doesn't take much work.
CCP's deal with SONY is going well enough. We don't know the details about how long it will remain as is. Nor will we. Until it changes. It might stay on PS3 for a few years, might not. Might move to PS4 or to PC. The PC is the preferred platform for EVE players anyway.
You are so far from having a functional concept of how games are created it is amazing. Good thing you are playing in a Space Game because in the future (far, far distant future of New Eden) I am sure your fantasy creations will happen with nothing more than you waving your arms.
Software development takes work. You have not allocated any resources towards that. Except for the fantasy bits. And yes, I have been told hundreds of times that It Is Just Software, You Can Finish It Over The Weekend. Doesn't make it actually true.
The ten year plan that CCP has is not yours to know. Get a job. A real job, not a play job on a forum. Then you might be able to make something happen one day. Just not DUST X aka Phantom Knight Combat Solutions That TT's Friends Would Like. |
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