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401. [Request] SP deposit into Skills - in Feedback/Requests [original thread]
I remember earlier someone also suggested making skills level 1 through 10 opposed to 1 through 5. Make it cost the same amount of SP to get to 10 as it does to get to 5 currently, and half the bonuses per level. Basically it would be the same exa...
- by Aero Yassavi - at 2013.07.08 01:12:00
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402. [Request] SP deposit into Skills - in Feedback/Requests [original thread]
I fully support this. I can see others saying CCP shouldn't waste their time since an easy solution is to simply be patient, but we are all human and the temptations exists. A means to rid of these temptations while feeling like you are progressin...
- by Aero Yassavi - at 2013.07.08 00:21:00
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403. Better means of corporation battles needed for role playing! - in Feedback/Requests [original thread]
Wolfica wrote: maybe in these battles we can also see a pre set suit for each class. like the Templar thing... but better. the matari could have their own suit design and then the amarr side could have the amarr suits. the suits could be bpo an...
- by Aero Yassavi - at 2013.07.08 00:03:00
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404. Better means of corporation battles needed for role playing! - in Feedback/Requests [original thread]
Agreed, they story arc we got going is quite fun, more so than most the stuff I've been hearing recently.
- by Aero Yassavi - at 2013.07.07 23:38:00
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405. Better means of corporation battles needed for role playing! - in Feedback/Requests [original thread]
Perhaps if certain disputes in the IGS gain much traction we can submit them to someone at CCP and they can approve of whether or not to include them in the lore. They could then either make a big event out of it like the Caldari Prime shindig or ...
- by Aero Yassavi - at 2013.07.07 09:54:00
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406. Better means of corporation battles needed for role playing! - in Feedback/Requests [original thread]
If you visit the Intergalactic Summit, you probably know by now of some tensions rising up regarding a planned assault by Matari terrorists on Amarr citizens. But in case you haven't, https://forums.dust514.com/default.aspx?g=posts&t=92542 ...
- by Aero Yassavi - at 2013.07.07 09:27:00
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407. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
You are underestimating how useful two light weapons are. However, CCP is overestimating how useful two light weapons are.
- by Aero Yassavi - at 2013.07.07 08:41:00
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408. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread]
I'm all for more varieties of OMS at varying levels of WP.
- by Aero Yassavi - at 2013.07.07 01:58:00
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409. [Idea] Bomber (Heavy Attack Aircraft) - in Feedback/Requests [original thread]
ChromeBreaker wrote: Bombers we're said to be in development @ fanfest... (not say they will be implemented, or be anytime soon) Fighters first Also please search the topic, been said SOOO many times I sort of disagree, bombers first. My re...
- by Aero Yassavi - at 2013.07.07 01:55:00
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410. [FEEDBACK] New armor plates are useless. - in Feedback/Requests [original thread]
As a Commando I can tell you that with only one low slot the Reactive Plates are a lifesaver. Also what is this about "it has a speed penalty, its automatically garbage." People put too much weight on the importance of speed, or moreso just how mu...
- by Aero Yassavi - at 2013.07.07 01:24:00
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411. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Buster Friently wrote: [quote=major faux-pas] Watch the killfeed. The flaylock isn't even a distant second in terms of kills. The only weapon that might need nerfing right now is the AR. Without making a stance on the weapon, this is terribl...
- by Aero Yassavi - at 2013.07.07 01:20:00
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412. (Feedback) Pilot Suits - in Feedback/Requests [original thread]
I hadn't thought of this, but it is a very good question. I suppose they could introduce dropsuit modules that affect your vehicles, though that sounds kind of strange. I also see the argument of needing to survive until you call in your vehicle, ...
- by Aero Yassavi - at 2013.07.07 01:11:00
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413. Dont nerf instead buff (idea) - in Feedback/Requests [original thread]
How about instead of thinking in absolutes we both buff and nerf whatever needs to be buffed or nerfed.
- by Aero Yassavi - at 2013.07.05 14:22:00
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414. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
Attributes like armor, shield, PG, and CPU aside, let's look at what the Commando is and what the bonuses should be. Commando Pros 2 light weapons Faster than basic heavy Equipment slot Commando Cons Less module slots Less armor and shield Less ...
- by Aero Yassavi - at 2013.07.05 13:12:00
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415. Head Shot Sound - in Feedback/Requests [original thread]
I don't know, it's kind of ridiculous when I'm pointing my laser rifle at someone's head, draining away their health, then as the last tick goes down BAM! The dropped piano sound. When using other weapons I don't have a problem, it's just feels we...
- by Aero Yassavi - at 2013.07.05 12:45:00
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416. Suns and Moons - in Feedback/Requests [original thread]
crazy space 1 wrote: CCP Android wrote: Aran Abbas wrote: How about some icy mountain peaks and later volcanoes in the distance? That is something we want to do and have made prototypes of but we are focused on making the terrestrial p...
- by Aero Yassavi - at 2013.06.08 19:22:00
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417. Request Trophies - in Feedback/Requests [original thread]
Check on the feedback thread where the devs respond to our feedback, it's sticked at the top here. https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread Trophies are coming.
- by Aero Yassavi - at 2013.06.08 12:48:00
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418. Request - Salvage Exclusive Equipment, Modules, Dropsuits - in Feedback/Requests [original thread]
Right now there are some pretty awesome weapons that are only obtainable through salvage, like say Wolfman's Scrambler Pistol, Thale's Sniper Rifle, Balac's Assault Rifle. Well besides the fact that there isn't a special rare version of all the we...
- by Aero Yassavi - at 2013.06.08 09:48:00
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419. Feedback: What are your favorite SI's to play on? - in Feedback/Requests [original thread]
Omareth Nasadra wrote: love the giant warehouse, it"s a strategic nightmare when they got a team on top of the building and a couple heavy defending the objective. My favorite though we call the green city, dunno the actual name, the most viole...
- by Aero Yassavi - at 2013.06.08 09:31:00
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420. Feedback: What are your favorite SI's to play on? - in Feedback/Requests [original thread]
How about we all go and share our opinions on the various SI's in the game in respect to gameplay? Perhaps it'd help give CCP some ideas on what type of stuff we like and what we don't. I'll start, however I do not have any "names" for them so I'l...
- by Aero Yassavi - at 2013.06.08 08:54:00
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