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21. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
My thoughts on how to balance HAVs (and indirectly, vehicles in general): https://forums.dust514.com/default.aspx?g=posts&m=778048#post778048 And yea, LAVs and dropships definitely need to be reworked. Especially dropships (I'm also surpri...
- by Aegis Scientiafide - at 2013.05.10 20:55:00
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22. Player "Killed Again" and his problem - in The War Room [original thread]
You'd think someone named, "Killed Again" would more chill towards dying XD
- by Aegis Scientiafide - at 2013.05.09 22:28:00
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23. Player "Killed Again" and his problem - in The War Room [original thread]
Btw how do you kill someone with a flux grenade? O.o I thought it only drops shields.
- by Aegis Scientiafide - at 2013.05.09 22:28:00
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24. How to fix the HAV problem - in Feedback/Requests [original thread]
Currently, HAVs are in a weird place right now where they're both very powerful yet overpriced isk-wise. There's no doubt that a tank is more powerful than infantry; in fact, come PC tanks as they are now will be a necessity to be competitive. The...
- by Aegis Scientiafide - at 2013.05.09 20:59:00
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25. For those who want to be logi or assault - in General Discussions [original thread]
DJINN leukoplast wrote: Balzich Rotaine wrote: It's all well and good until they rebalance the suits and you all start crying for another respec because you wasted all your sp on logistics. I would still have access to the basic suits, wh...
- by Aegis Scientiafide - at 2013.05.08 23:23:00
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26. For those who want to be logi or assault - in General Discussions [original thread]
Not to mention the logi suits are simply better at fighting than the assault suits (due to having the same speed, only 30 less hp, and on average 2 more modules)... While also having extra equipment slots to boot .
- by Aegis Scientiafide - at 2013.05.08 22:16:00
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27. What new players are going through - in General Discussions [original thread]
Jaqen Morghalis wrote: A full SP/ISK Reset and Aurum refund on launch day, while drastic, would solve this problem by putting everyone back to square one, on an even playing field. Just throwing that out there... Only temporarily. I say it...
- by Aegis Scientiafide - at 2013.05.08 22:05:00
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28. What new players are going through - in General Discussions [original thread]
Agreed, it's definitely a problem that needs to be resolved. My feedback on the matter: https://forums.dust514.com/default.aspx?g=posts&m=757409#post757409
- by Aegis Scientiafide - at 2013.05.08 20:58:00
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29. Your SP system is bad and you should feel bad - in General Discussions [original thread]
I posted some possible solutions to this over a month ago: https://forums.dust514.com/default.aspx?g=posts&m=757409#post757409
- by Aegis Scientiafide - at 2013.05.07 04:06:00
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30. Rant of a Dissapointed Heavy - in Feedback/Requests [original thread]
I agree with your assessment regarding how the game should be developed. The reason I wanted to play dust is precisely because I thought it was going to be different. I'm already tired of COD and Battlefield, if I wanted to play those games I woul...
- by Aegis Scientiafide - at 2013.05.07 02:19:00
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31. How to combat sp inequality (without resetting sp) - in Feedback/Requests [original thread]
Upon hearing of the new uprising build that was coming out, I figured I'd let this go until I saw how CCP handled their skill tree. Upon seeing that there are now more skills per role, with higher overall sp costs to maximize these roles, and (wor...
- by Aegis Scientiafide - at 2013.05.07 00:05:00
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32. Anyone else laughed when they saw this? - in General Discussions [original thread]
As a heavy, I'm actually kind of relieved the damage nerf wasn't as bad as I thought it was going to be. I mean at 15.4 damage per round we're looking at around 513 dps, as opposed to the 566 dps we used to get with the 17 damage per round. I don'...
- by Aegis Scientiafide - at 2013.05.06 21:10:00
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33. Balance Methodology And The Downfall of Nerfing - in General Discussions [original thread]
Baal Roo wrote: Aighun wrote: Baal Roo wrote: Simply put, if you fix balance issues with buffs, you flatten the gameplay. 10 "buffs" later and you realize your "balance" now comes from the fact that half the weapons in the game OHK at ab...
- by Aegis Scientiafide - at 2013.05.06 04:40:00
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34. Completely redesigned active SP system - in General Discussions [original thread]
So bad players don't deserve SP?
- by Aegis Scientiafide - at 2013.05.05 19:32:00
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35. Balance Methodology And The Downfall of Nerfing - in General Discussions [original thread]
So instead of nerfing one aspect of a game and fixing the balance issue, try to buff everything else (and pray that it remains balanced)!
- by Aegis Scientiafide - at 2013.05.02 03:37:00
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36. Why'd CCP remove that cool place? - in General Discussions [original thread]
I wasn't playing when this was around, but what the OP describes sounds epic and unique. I'm surprised they completely removed it for the more standard "Domination" type match. Anyway, didn't they say they were going to make MCC's pilotable?
- by Aegis Scientiafide - at 2013.04.04 22:52:00
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37. Do other vehicle types need a buff? - in General Discussions [original thread]
Volgair wrote: At the OP. Yes, but even tanks are far weaker now then they once were. They are getting to the point where they no longer have the ability to be considered viable individually and especially not an asset for a team. I have seen S...
- by Aegis Scientiafide - at 2013.04.04 22:17:00
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38. Idea to make AFK farming impossible for most - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I was just about to go 'No, too easy to abuse' then I read your post. It's better than some - however, I would increase the timer to 30 seconds. EDIT: But elastic band + stick... Yea I thought about the elastic band ...
- by Aegis Scientiafide - at 2013.04.04 21:59:00
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39. What mistakes will you undo with the Skill "Reset"? - in General Discussions [original thread]
Hopefully they'll let us undo the mistakes the game forces upon us when we first select our character class XD
- by Aegis Scientiafide - at 2013.04.04 21:50:00
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40. Idea to make AFK farming impossible for most - in Feedback/Requests [original thread]
Give every player the option to initiate a "kick player" command that can be used on members of their team. When a member is targeted with this command, the system tracks their activity to see if they're pressing any buttons. If they don't press a...
- by Aegis Scientiafide - at 2013.04.04 21:02:00
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