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Crash Monster
Snipers Anonymous
183
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Posted - 2013.05.07 02:32:00 -
[31] - Quote
crazy space 1 wrote: No it didn't, if you had BC 5 and they introduce 8 new ships, you got to have all 8 of ships already at max level on day 1
SAme with frigates, more frigates didn't make it take longer to train them what you smoking....
Unless you didn't have BC 5. Duh. |
Oro Ossi
Seituoda Taskforce Command Caldari State
1
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Posted - 2013.05.07 02:45:00 -
[32] - Quote
crazy space 1 wrote:Oro Ossi wrote:My problem is with the SP wasting dropsuit skills The racial light/medium/heavy Dsuit V (rank 10) to train the Dsuit skills, that's like spending 20+ days in EVE training light ship's before you can train for frigate's. Wouldn't be so bad if they wasn't racial skills that's only about 3m wasted SP but you have 12 skills to train that's about 12m SP that does nothing for the game. Who's idea was that ?
The weapon skills are not a problem each 1 is different and there's no wasted SP for wasting SP's sake. BUT they all cost the same as they used to..... In the same time you could buff ALL light guns you can now buff one..... They should be new x.5 skills
Yes but an AR is totally different to a laser rifle and a forge gun is totally different to a minigun so having their own support skills works pretty good there is a use for them, The Dsuit skills are just really strange there just pre Q's that do nothing but waste SP. They have no use what so ever, your forced to train L5 with over 1m SP just to train another Dsuit skill 12 times, once for each kind of Dsuit. and then you still have to train for logi or scout after to.
Like i said if they was just light dropsuit to train all racial light dropsuits and so on, It wouldn't be so bad.
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Tiel Syysch
Imperfects Negative-Feedback
748
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Posted - 2013.05.07 02:54:00 -
[33] - Quote
Oro Ossi wrote: Yes but an AR is totally different to a laser rifle and a forge gun is totally different to a minigun so having their own support skills works pretty good there is a use for them
Even if it makes sense from a realistic standpoint, you're still looking at each new weapon they add taking roughly 4.5 million more SP to train up than it did with the old system. |
Oro Ossi
Seituoda Taskforce Command Caldari State
1
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Posted - 2013.05.07 03:02:00 -
[34] - Quote
Tiel Syysch wrote:Oro Ossi wrote: Yes but an AR is totally different to a laser rifle and a forge gun is totally different to a minigun so having their own support skills works pretty good there is a use for them
Even if it makes sense from a realistic standpoint, you're still looking at each new weapon they add taking roughly 4.5 million more SP to train up than it did with the old system.
You're still missing my point, each SP in weapons skills do something that's the specializing part of the game, The racial Light/Medium/heavy Dsuit skills at L5 to get to train caldari assault or minmatar logi or gallente scout does absolutely nothing but waste SP , if you didn't have to waste that SP on pointless skills then you have more for the weapon support skills. |
Yani Nabari
One-Armed Bandits Atrocitas
41
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Posted - 2013.05.07 03:03:00 -
[35] - Quote
crazy space 1 wrote:Yani Nabari wrote:crazy space 1 wrote:Would anyone play eve online if it took 5 months to level up Ammar frigate 5? >.> That was changed after they added in more ships than frigates and cruisers. No it didn't, if you had BC 5 and they introduce 8 new ships, you got to have all 8 of ships already at max level on day 1 SAme with frigates, more frigates didn't make it take longer to train them what you smoking....
If the new ships had the same requisites as current ships yes. You 5 ranks in frigate whatever didn't help much when they added mining frigates though.
If we had more stuff to worry about than 8 suits on 8 skill paths I might think it would need to take less time. |
Tiel Syysch
Imperfects Negative-Feedback
748
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Posted - 2013.05.07 03:07:00 -
[36] - Quote
Oro Ossi wrote:Tiel Syysch wrote:Oro Ossi wrote: Yes but an AR is totally different to a laser rifle and a forge gun is totally different to a minigun so having their own support skills works pretty good there is a use for them
Even if it makes sense from a realistic standpoint, you're still looking at each new weapon they add taking roughly 4.5 million more SP to train up than it did with the old system. You're still missing my point, each SP in weapons skills do something that's the specializing part of the game, The racial Light/Medium/heavy Dsuit skills at L5 to get to train caldari assault or minmatar logi or gallente scout does absolutely nothing but waste SP , if you didn't have to waste that SP on pointless skills then you have more for the weapon support skills.
Yeah, I get that and know that's a huge part of the SP sink. I'm just saying each weapon having its own set of passive bonuses instead of the generic "light weapon" skills that affected all is causing a large part of the SP inflation. It's nice that they have their own unique kind of thing, but it's costing the player with how they implemented it. |
Oro Ossi
Seituoda Taskforce Command Caldari State
1
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Posted - 2013.05.07 03:21:00 -
[37] - Quote
Tiel Syysch wrote:
Yeah, I get that and know that's a huge part of the SP sink. I'm just saying each weapon having its own set of passive bonuses instead of the generic "light weapon" skills that affected all is causing a large part of the SP inflation. It's nice that they have their own unique kind of thing, but it's costing the player with how they implemented it.
I had 3.7m sp, I have got proto AR and good support skills but still can't use a decent suit, before i was half decent in amarr heavy, caldari assault and minmatar logi, If the pointless Dsuit skills wasn't there i'd probably be close to what i was before but at 940k sp L5 just to train the real Dsuit skill killed my builds right from the start. if you had to spend 1m+ SP in a light weapon skill before you was allowed to even think about whether you wanted AR or laser rifle or what ever, I would agree but seriously the weapon skills are really not a problem, new players should be able to get in a good suit easy and then have to spend time working on making their weapons as good as they can.
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calisk galern
BurgezzE.T.F Orion Empire
108
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Posted - 2013.05.07 03:28:00 -
[38] - Quote
the only thing I agree with is reward, the game has no reward, you grind, grind , and then grind some more, and after hours upon hours of play we get....access to 5% better modules....
the game needs a purpose, and I hope it's coming. |
Yani Nabari
One-Armed Bandits Atrocitas
43
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Posted - 2013.05.07 03:59:00 -
[39] - Quote
calisk galern wrote:the only thing I agree with is reward, the game has no reward, you grind, grind , and then grind some more, and after hours upon hours of play we get....access to 5% better modules....
the game needs a purpose, and I hope it's coming.
That last bit. I know I can't bring myself to really jump into matches randomly right now. I feel more love for jumping into earwick to bust up one of the asteroid belts than I do for jumping into a random ambush/skirmish. Eventually I'm hoping for something like solo/small group missions or open world exploration on alliance controlled planets or something. Just something beyond racking up a body count. |
137H4RGIC
SVER True Blood Unclaimed.
27
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Posted - 2013.05.07 04:05:00 -
[40] - Quote
Balzich Rotaine wrote:Exactly, I played the beta. So, why can't I have proto everything right now so I can pub stomp all new players no matter what gear they bring to the field. Why make us specialize at all? With 8 million sp there is no reason why I shouldn't have a proto tank, dropship, heavy, and logi. I mean it's been hours since the new build came out. I should be at or close to end game by now. I love your sarcasm, Plus 1 like from me :D |
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Aegis Scientiafide
Planetary Response Organisation
14
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Posted - 2013.05.07 04:06:00 -
[41] - Quote
I posted some possible solutions to this over a month ago:
https://forums.dust514.com/default.aspx?g=posts&m=757409#post757409 |
Tiel Syysch
Imperfects Negative-Feedback
751
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Posted - 2013.05.07 16:13:00 -
[42] - Quote
I knew I was forgetting one, but couldn't remember what it was.
Why this is a problem for Dust when it isn't a problem for EVE:
In EVE, there are ways to enjoy the game and progress your character without conflict. Not only that, but you are able to avoid conflict with vets as you get your character to a competent level. In Dust, the only ways to progress your character (ISK-wise, and more than 50% SP-wise) is conflict, and, to some extent, just don't play (whether that's AFK for SP or literally log out and wait til passive SP gets you enough SP to compete). Yesterday, in the several hours I played, I never saw a FW contract available. I know, it's just the start and things are still getting rolled out, but what that meant was I was forced to bring my squad of vets into instant battle where all the new players are likely to be, meaning new players had no way of avoiding conflict with vets.
This is one aspect many people seem to forget when they bring up the counter that "this is how EVE does it." EVE players have ways to enjoy the game and progress their character both without conflict and without conflict with vets. Dust players only have those options by which to experience the game. |
Noc Tempre
Imperfects Negative-Feedback
1468
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Posted - 2013.05.07 16:15:00 -
[43] - Quote
Tiel Syysch wrote:I knew I was forgetting one, but couldn't remember what it was.
Why this is a problem for Dust when it isn't a problem for EVE:
In EVE, there are ways to enjoy the game and progress your character without conflict. Not only that, but you are able to avoid conflict with vets as you get your character to a competent level. In Dust, the only ways to progress your character (ISK-wise, and more than 50% SP-wise) is conflict, and, to some extent, just don't play (whether that's AFK for SP or literally log out and wait til passive SP gets you enough SP to compete). Yesterday, in the several hours I played, I never saw a FW contract available. I know, it's just the start and things are still getting rolled out, but what that meant was I was forced to bring my squad of vets into instant battle where all the new players are likely to be, meaning new players had no way of avoiding conflict with vets.
This is one aspect many people seem to forget when they bring up the counter that "this is how EVE does it." EVE players have ways to enjoy the game and progress their character both without conflict and without conflict with vets. Dust players only have those options by which to experience the game.
EVE also doesn't have meaningful "instance caps" so any player, no matter what skill level, can play a role. In DUST they must REPLACE a vet. No competent corp would take a militia scout into a match vs ck.0 logis right now. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
237
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Posted - 2013.05.08 23:04:00 -
[44] - Quote
Fix the aiming
There is noticeable and obvious turn acceleration, get rid of it and if possible add quick 90/180* turn options.
There simply isnt time to tweak the numbers on the suits and stuff so instead
UNCAP THE SP
RAISE the GAIN to 3X SP levels for at least this first month of launch so new players can be like okay i can grind my way to these vets and stand a chance.
#savedust514
#preventIncarna514
Oh and before i get QQ on it, you cant go past a level 5 skill so its irrelevant how much SP vets obtain, but if new players cant get SP in a quick burst this game will get murdered in the minds of many PSN users.
please please please do not become the next BRINK.
http://www.joystiq.com/2011/05/10/brink-review/ |
Beheme Malivolk
Circle of Huskarl Minmatar Republic
0
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Posted - 2013.05.09 00:03:00 -
[45] - Quote
I've lost a lot of my enthusiasm for Dust 514. There were rough spots during the closed and open betas, but I kept coming back.
I'd say I was shelving the game for a bit, but it's a downloadable. O_o |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
174
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Posted - 2013.05.09 00:12:00 -
[46] - Quote
We didn't want to pay for UVT so CCP will get its funding from boosters. This is an economical solution for the company, not an addition of game content - in my opinion that was on reason anyway.
Overall though, I agree with the OP. The game needs a change. More tiny skills, more sp, more variance, as was mentioned earlier.
Oh yeah, and the welcome to new eden guy... trolling |
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