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Aegis Scientiafide
Planetary Response Organisation Test Friends Please Ignore
4
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Posted - 2013.04.04 19:57:00 -
[1] - Quote
I constantly see fully decked out HAV's in matches, but I've never seen LAVs or dropships other than the basic starter ones. It seems the only reason anyone ever calls in a dropship or LAV is to quickly transport themselves and their teammates from point a to point b; after that, the vehicle is considered expendable. It's no wonder no one seems to bother spending SP or isk on them.
Anyway, I was looking at the higher tier dropships and LAVs and they seemed to have really cool abilities: everything from being mobile supply points, having repair tools, and acting as mobile CRUs; yet I've never seen these in game. It seems like these would be a logi's dream to pilot. So why aren't these seeing play? Is it the fact that the pilot/driver rarely seems to do anything that earns wp, or the fact that these vehicles are so fragile but still cost so much isk at the higher tiers? Is it the fact that maybe they have really poor soloing capabilities (as opposed to HAVs)? |
Sloth9230
Reaper Galactic
756
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Posted - 2013.04.04 20:00:00 -
[2] - Quote
yes |
Coleman Gray
GunFall Mobilization Covert Intervention
164
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Posted - 2013.04.04 20:01:00 -
[3] - Quote
LAV's atm are to expensive SP wise to properly specc into since they don't do what they say they do. And Dropship pilots get no WP reward for simply flying apart from assists, also their expensive ISK and SP wise for atm like LAV's little profit.
Tanks aren't as expensive as LAV's to specc well in and they can yield massive reward for the effort. |
Zekain Kade
BetaMax. CRONOS.
1152
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Posted - 2013.04.04 20:02:00 -
[4] - Quote
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Daedric Lothar
Onslaught Inc
96
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Posted - 2013.04.04 20:02:00 -
[5] - Quote
I've seen DS used quite effectively against counter snipers and as anti-vehicle.
I use LAVs all the time to get around from point A to B if there isn't another spawn point available. I think since most the points are close together the use of cars is relatively low. Thats just IMO |
Geth Massredux
ZionTCD Legacy Rising
110
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Posted - 2013.04.04 20:05:00 -
[6] - Quote
Well its very rare to find a strong LAV driving around. If you do find a player using it then he will be using the whole match because its easy to use and easy to lose. Reason why is because LAV's are used to get from point A to point B correct. We only use the LAV's for that reason and we dump it to go kill or to hack an objective. Soon after we leave our LAV, within a few min if (one)- a bluebarry team mate will take your LAV, or (two)- the abandoned LAV will explode rendering your free or high paid decked out LAV useless.
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gbghg
L.O.T.I.S. Legacy Rising
1032
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Posted - 2013.04.04 20:06:00 -
[7] - Quote
Logi ships have a built in MCRU so it doesn't consume a module slot, but as a consequence have reduced CPU/PG. They also seem to have slightly less base health, not to mention that you have less PG/CPU to play around with and tank your ship with. So with dropships it's as case that the standard dropships offer the most survive-ability as well, which accounts for why you rarely see the logi versions, despite everyone having at least 20 sitting in their assets. |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
82
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Posted - 2013.04.04 20:07:00 -
[8] - Quote
Aegis Scientiafide wrote:I constantly see fully decked out HAV's in matches, but I've never seen LAVs or dropships other than the basic starter ones. It seems the only reason anyone ever calls in a dropship or LAV is to quickly transport themselves and their teammates from point a to point b; after that, the vehicle is considered expendable. It's no wonder no one seems to bother spending SP or isk on them.
Anyway, I was looking at the higher tier dropships and LAVs and they seemed to have really cool abilities: everything from being mobile supply points, having repair tools, and acting as mobile CRUs; yet I've never seen these in game. It seems like these would be a logi's dream to pilot. So why aren't these seeing play? Is it the fact that the pilot/driver rarely seems to do anything that earns wp, or the fact that these vehicles are so fragile but still cost so much isk at the higher tiers? Is it the fact that maybe they have really poor soloing capabilities (as opposed to HAVs)?
the problem with LAVs is that they had the one thing going for it ripped away, the rep tool. without it its just slightly more tank LAV for alot of cost and sp and the cheaper ones work just as well as them. my charybdis cost 500k isk to field in combat, my guristas sage cost 250k isk to field in combat.
the problem with dropships is the mCRU is taken out of the pg/cpu making fitting harder while giving no WP for having it and usually blueberries don't leave dropships once inside or at bad places so it actually helps the enemies side. |
AgxEffect
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.04.04 20:38:00 -
[9] - Quote
I feel the LAV's should cover up the driver and it crew while letting the driver or gunner shot out. |
Aegis Scientiafide
Planetary Response Organisation Test Friends Please Ignore
5
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Posted - 2013.04.04 20:40:00 -
[10] - Quote
So it's not just me. Man, it's a shame, I'd really like to see these cool abilities used more often (and apparently if I'm reading it correctly the rep tool one has been removed now?) These abilities would really add another element to battles. :/ |
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Necrodermis
GunFall Mobilization Covert Intervention
476
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Posted - 2013.04.04 20:43:00 -
[11] - Quote
why would an LAV need solo capabilities?
what i feel that is more important is the vehicle handling. they all feel like a greased pig. |
BOZ MR
BurgezzE.T.F Orion Empire
48
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Posted - 2013.04.04 21:19:00 -
[12] - Quote
Coleman Gray wrote:LAV's atm are to expensive SP wise to properly specc into since they don't do what they say they do. And Dropship pilots get no WP reward for simply flying apart from assists, also their expensive ISK and SP wise for atm like LAV's little profit.
Tanks aren't as expensive as LAV's to specc well in and they can yield massive reward for the effort. They are not expensive as SP wise for me as a tanker. They are expensive ISK vise. My methana costs 350K ISK to me. |
Volgair
The Tritan Industries
256
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Posted - 2013.04.04 21:28:00 -
[13] - Quote
At the OP. Yes, but even tanks are far weaker now then they once were. They are getting to the point where they no longer have the ability to be considered viable individually and especially not an asset for a team. I have seen Syura and Segaris downed in seconds. I have done it myself, by myself a few times now. (That should not , be possible)
So yeah, HAV's are becoming the same as a Snipers in the sense they are fielded to be self serving and typically require a specific weapon to be countered.
As far as other vehicles are concerned, if you are paying for a LAV. You are wasting ISK. If you are calling in a drop ship for more then the sake of getting on top of a ladder less tower or quickly getting a squad over a wall. then you are wasting your ISK.
I wish it wasn't so, but it is. This is not a call to nerf or buff AV or vehicles. If you nerf AV then mouth breathers in tanking for the win will be viable again, and no one wants that.
I suppose here is the balance. Vehicles well fit, and supported by a team and vice versa are good. Vehicles rolling by them selves steam rolling teams is bad. AV solo instapopping (6-10 seconds) well fit expensive HAV's and DS is bad. The over all current balance is garbage.
Here is what me and a few others have come up with to make vehicles viable in a more meaningful way: - Logistics platform with Slightly more EHP then the things it is repping.
- The ability to call an RDV in to extract a vehicle.
- Actual proto vehicles, the one's we have now feel like advanced. Honestly what needs to change instead of the dust advancement. Vehicles need to be similar to EVE where T1 with bonus fills many rolls. T2 specializes the T1 hull into fewer rolls but has a significant advantage whilst filling them.
-EWAR, covert ops, vehicle cargo holds, vehicle ammunition, capacitors, hulls (in this case i suppose chassis), Specific damage type and resistance. Many things could be done that simply have been ignored.
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Aegis Scientiafide
Planetary Response Organisation Test Friends Please Ignore
7
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Posted - 2013.04.04 22:17:00 -
[14] - Quote
Volgair wrote:At the OP. Yes, but even tanks are far weaker now then they once were. They are getting to the point where they no longer have the ability to be considered viable individually and especially not an asset for a team. I have seen Syura and Segaris downed in seconds. I have done it myself, by myself a few times now. (That should not be possible.)
So yeah, HAV's are becoming the same as a Snipers in the sense they are fielded to be self serving and typically require a specific weapon to be countered.
As far as other vehicles are concerned, if you are paying for a LAV. You are wasting ISK. If you are calling in a drop ship for more then the sake of getting on top of a ladder less tower or quickly getting a squad over a wall. then you are wasting your ISK.
I wish it wasn't so, but it is. This is not a call to nerf or buff AV or vehicles. If you nerf AV then mouth breathers in tanking for the win will be viable again, and no one wants that.
I suppose here is the balance. Vehicles well fit, and supported by a team and vice versa are good. Vehicles rolling by them selves steam rolling teams is bad. AV solo instapopping (6-10 seconds) well fit expensive HAV's and DS is bad. The over all current balance is garbage.
Here is what me and a few others have come up with to make vehicles viable in a more meaningful way: - Logistics platform with Slightly more EHP then the things it is repping.
- The ability to call an RDV in to extract a vehicle.
- Actual proto vehicles, the one's we have now feel like advanced. Honestly what needs to change instead of the dust advancement. Vehicles need to be similar to EVE where T1 with bonus fills many rolls. T2 specializes the T1 hull into fewer rolls but has a significant advantage whilst filling them.
-EWAR, covert ops, vehicle cargo holds, vehicle ammunition, capacitors, hulls (in this case i suppose chassis), Specific damage type and resistance. Many things could be done that simply have been ignored.
+1, especially for the idea regarding the ability to extract vehicles. If this were implemented, they probably could then go about balancing vehicles a lot more easily.
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Baal Roo
Subdreddit Test Alliance Please Ignore
1071
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Posted - 2013.04.04 23:31:00 -
[15] - Quote
The top tier dropships are currently weaker than the middle tier versions with less HP and lower PG/CPU, and their only "advantage" is a built in module that makes the ship even more crappy to fly in pub matches. No one uses them because they are broken, and not in a good way. |
Skihids
The Tritan Industries
1137
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Posted - 2013.04.05 00:16:00 -
[16] - Quote
Some of us do fly decked out standard dropships, but only when conditions are right.
Dispite everything players and CCP will tell you, the dropship's main mission is still that of gunship. That's the only mission that CCP rewards, so that's defacto their sole purpose. They aren't really suited for the role, but if you push all your CPU/PG not needed for turrets into tanking you can build a moderately survivable fit.
The stated purpose of transport is not only unrewarded, but completely superfluous on the current maps where it's easier to walk than to ride. Flight and module mechanics render missions such as remote repair extremely risky and frustrating on top of yeilding no reward.
So you will see gunships come out when conditions are just right:
- Your team is doing well enough to supress most enemy AV - Your team isn't doing so well that it redlines the other team - The other team has not bottleled up your team to the point that they can pull out a lot of AV - The other team has not redlined yours - The map is large/open enough and affords enough cover to run from the AV that does exist - You have one or two trusted squadmates who feel like gunning for you - You aren't out of ISK to buy and equip a top level ship
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Scheneighnay McBob
Bojo's School of the Trades
1165
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Posted - 2013.04.05 00:34:00 -
[17] - Quote
Aegis Scientiafide wrote:I constantly see fully decked out HAV's in matches, but I've never seen LAVs or dropships other than the basic starter ones. It seems the only reason anyone ever calls in a dropship or LAV is to quickly transport themselves and their teammates from point a to point b; after that, the vehicle is considered expendable. It's no wonder no one seems to bother spending SP or isk on them.
Anyway, I was looking at the higher tier dropships and LAVs and they seemed to have really cool abilities: everything from being mobile supply points, having repair tools, and acting as mobile CRUs; yet I've never seen these in game. It seems like these would be a logi's dream to pilot. So why aren't these seeing play? Is it the fact that the pilot/driver rarely seems to do anything that earns wp, or the fact that these vehicles are so fragile but still cost so much isk at the higher tiers? Is it the fact that maybe they have really poor soloing capabilities (as opposed to HAVs)? I actually specced completely into the limbus (gallente logi LAV) this build. While LAVs are underrated, logi LAVs aren't worth the massive pile of WP, now that the special rep is gone.
The main reason I don't take my LAVs out is because of the reliance on other people. A full LAV takes far more coordination and practice than a full tank; it's more than just throwing two random blueberries in.
First, everyone in the LAV needs to be in constant communication. This is the only time I ever consider disabling push-to-talk, just for optimal communication speed. Another thing to consider is that EVERYONE needs a fit made specifically for the LAV. The guy in the passenger seat should have a setup where they can quickly jump out and do whatever's needed, from hacking something, to dispatching an AVer. It's also preferable that this person should have a repair tool- and a fast one at that. The gunner should be a heavy with a passive armor rep, and they need a ton of practice to be able to use their turret of choice effectively, and preferably in a moving LAV.
This goes for dropships as well- people don't use either because they require a very well coordinated team and tons of practice.
All of this doesn't even mention the low WP- especially for logi LAVs that are set up specifically for vehicle repair (no WP for repairing with vehicle-mounted reps)
To make this post go even longer, allow me to share the final, fatal flaw that LAVs have. The first time I ever used my limbus, I was covering a tank as long as I could. We both took a bit of a beating from the turrets in the area, so I drove off to repair (my limbus fit atm couldn't repair itself, but instead had extra armor and a shield transporter, along with the remote repair unit). I ended up getting killed and losing my limbus, but not because of any AVer or anything. What happened was that an AI controlled blaster turret killed me in the driver's seat with a headshot.
As LAV drivers like to say, an LAV fit is only as tough as the driver's armor. |
Garrett Blacknova
Codex Troopers
2384
|
Posted - 2013.04.05 01:13:00 -
[18] - Quote
Aegis Scientiafide wrote: Is it the fact that the pilot/driver rarely seems to do anything that earns wp, Yes,
Quote:or the fact that these vehicles are so fragile but still cost so much isk at the higher tiers? yes,
Quote:Is it the fact that maybe they have really poor soloing capabilities (as opposed to HAVs)? and yes.
What benefits can make up for those negatives? It would take a lot to balance even one, let alone all 3. |
Chunky Munkey
Amarr Templars Amarr Empire
354
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Posted - 2013.04.05 01:25:00 -
[19] - Quote
I think people just don't know how to fit lavs at the moment. I've seen one or two in my entire time which could take more than 2 av nades. |
gbghg
L.O.T.I.S. Legacy Rising
1039
|
Posted - 2013.04.05 02:20:00 -
[20] - Quote
Chunky Munkey wrote:I think people just don't know how to fit lavs at the moment. I've seen one or two in my entire time which could take more than 2 av nades. My methana takes around 3-4 AV nades depending on the type, and can even take a hit from a railgun installation and keep going, but they still die ridiculously quickly considering how much ISK a decently fit one costs. |
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Cody Sietz
The Tritan Industries
69
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Posted - 2013.04.05 03:54:00 -
[21] - Quote
gbghg wrote:Chunky Munkey wrote:I think people just don't know how to fit lavs at the moment. I've seen one or two in my entire time which could take more than 2 av nades. My methana takes around 3-4 AV nades depending on the type, and can even take a hit from a railgun installation and keep going, but they still die ridiculously quickly considering how much ISK a decently fit one costs. I'm guessing you have a good amount of shields then and at least some armour mods.
I drive one too, but to make that thing even worth it you have to spend 150,000+isk |
Hunter Junko
Bojo's School of the Trades
66
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Posted - 2013.04.05 03:59:00 -
[22] - Quote
gbghg wrote:Logi ships have a built in MCRU so it doesn't consume a module slot, but as a consequence have reduced CPU/PG. They also seem to have slightly less base health, not to mention that you have less PG/CPU to play around with and tank your ship with. So with dropships it's as case that the standard dropships offer the most survive-ability , which accounts for why you rarely see the logi versions, despite everyone having at least 20 sitting in their assets.
i have 115 eryx DSs |
gbghg
L.O.T.I.S. Legacy Rising
1039
|
Posted - 2013.04.05 04:00:00 -
[23] - Quote
Cody Sietz wrote:gbghg wrote:Chunky Munkey wrote:I think people just don't know how to fit lavs at the moment. I've seen one or two in my entire time which could take more than 2 av nades. My methana takes around 3-4 AV nades depending on the type, and can even take a hit from a railgun installation and keep going, but they still die ridiculously quickly considering how much ISK a decently fit one costs. I'm guessing you have a good amount of shields then and at least some armour mods. I drive one too, but to make that thing even worth it you have to spend 150,000+isk mine about 200k, and has just under 3000hp, but i still get 1 shoted by proto railguns |
Medic 1879
The Tritan Industries
103
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Posted - 2013.04.05 12:30:00 -
[24] - Quote
I have a 174k methana with 3400hp and a 230k with 3600hp I can survive the first shot of anything except a proto railgun but most of the time what ever hits my LAV kills me my passenger and gunner and leaves my LAV sat in the open waiting for the next shot. I managed to recover it once or twice but mostly it gets blown up, it got kidnapped by a blueberry in my last match and he seemed amazed by how long it survived sadly he didn't know how to activate the armour rep. |
Takahiro Kashuken
Intara Direct Action Caldari State
189
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Posted - 2013.04.05 12:53:00 -
[25] - Quote
AV is that powerful LAV and DS are next to useless the majority of the time
Since HAVs were HAVs back in the day and couldnt be soloed by any ******* one and required a group and teamwork with at least basic AV to kill a HAV, the problem with this is that the majority of the community are ******* terrible at this game and with dealing with HAVs that they decided to buff AV and nerf HAVs so that it became easy to solo a top fully fitted HAV
Secondary problem from the buff AV and nerf HAVs was that LAV and DS were completely forgot about
Now if the HAVs were never touched and same with the AV and it still required teamwork to take that HAV down then dropships would be more useful because they wouldnt get 2shotted by a solo scrub, then again we would have more mods which never got taken out and nerfed so the DS has more options
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KalOfTheRathi
Talon Strike Force LTD
318
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Posted - 2013.04.05 18:58:00 -
[26] - Quote
gbghg wrote:mine about 200k, and has just under 3000hp, but i still get 1 shoted by proto railguns My Proto RG does 1900 * 1.31 * 1.1 (versus LAV) for ~2800 hp. Probably enough to leave you burning and if you have bumped into or over anything you will be missing just enough to make it happen.
That aside, the fact that the Driver is not protected by the Shield (as far as I can tell) is just plain wrong. The Armor needs to cover more of the driver as well. Bad design from the manufacturer but considering the control scheme it is astounding the product shipped at all.
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Spy Mouse
New Eden Space Pirates
14
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Posted - 2013.04.06 19:54:00 -
[27] - Quote
My CreoDron Methana has 4031 HP, a Scattered Ion Cannon, Carapace Hardener and a Fusion Powerplant. I also have a regular Methana that has a little less HP and costs 290k per fitting.
I don't think that LAVs need a buff, it's just that 99% of people only use the starter fit. |
noob 45
Syndicate of Gods
23
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Posted - 2013.04.06 20:49:00 -
[28] - Quote
I LOVE LAVs. They are a ton of fun to drive around and mow people down with. I have one that is fully fitted but it rarely comes out because as someone said earlier, either a blue dot will steal it or it will depopulate on me.
Dropships are fun to fly. I have one fully decked out with jovians and boosters and a chasis upgrade just to do flip and spins. I have seen some fully armored and blaster fitted dropship hold their own and get good kills.
Since the skills needed to fit a tank are the same as those needed to fit a LAV and dropship, all I would need to do is spend 30k sp or so for the STD dropship or LAV. I don't bother spending my SP or ISK on them because I don't expect them to sruvie and honestly at times i don't want them to survive. |
Joe Darkwater
Royal Uhlans Amarr Empire
15
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Posted - 2013.04.06 21:08:00 -
[29] - Quote
Well I see it this way: As soon as those rich capsuleers start to pay us for our efforts and they really want to see the job done, they will provide us with enough ISK to buy and use all of this extremely cool stuff just for the slightest advantage.
Today you just fight for ISK and SP and you watch your WP very close in every match, so you use cheap stuff to have a little more fun someday with cools suits etc. But when someone pays you to win you fight to win, nothing else matters. Depending on how much he pays you, you consider what gear you will bring. |
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