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7741. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: OHHHHHH name dropping Zatara on you! ouch Some dirty sh*t, right?
- by Adipem Nothi - at 2014.06.20 04:56:00
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7742. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Other than pandering to the loudest idiot around there's no reason for Minmatar or any scout to have a bonus to biotics. You've made modules worse for the suits that actually should be stacking them. I think you're confused...
- by Adipem Nothi - at 2014.06.20 04:49:00
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7743. Announcement:Developer Spotlight: CCP Time Runner - Bing Mikael Xi - in Announcement and Events [original thread]
\o/ me too! Up Up Down Down Left Right Left Right B A Select Start
- by Adipem Nothi - at 2014.06.20 04:43:00
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7744. Slot layout - in General Discussions [original thread]
J0LLY R0G3R wrote: I agree 100%, Heavies are weak. I support Nox in his brave and honorable quest to make a Dust more like a single-player game for Heavies.
- by Adipem Nothi - at 2014.06.20 04:38:00
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7745. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Speaking of which, I specced into Minmatar Sentinels+HMG's today. Cloaks and hides from Shotty forever I will look for you. I will find you. And I will kill you. Edit: The Minmatar Heavies are easy to kill. Its the f*cking...
- by Adipem Nothi - at 2014.06.20 04:29:00
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7746. Scout Registry / Killboard - in General Discussions [original thread]
Alrighty, guys and gals ... Be gentle; I've put alot of thought into this: Work In Progress! Discuss. Who am I kidding ... rip that sh!t apart! Here's my plan in a nutshell: * We don't f*ck with EWAR other than to ask Gal and Cal to use app...
- by Adipem Nothi - at 2014.06.20 04:15:00
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7747. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: so you're against a 35% bonus to kin cat efficacy for min scouts (assuming a speed cap)? Yes. I'm working on an alternative which I believe you'll like. Details in a 'bit.
- by Adipem Nothi - at 2014.06.19 20:42:00
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7748. Scouts need a huge nerf! - in General Discussions [original thread]
1) Stick to a group or defensible position 2) Don't part far from the herd 3) Get a CalScout or GaLLogi for your squad 4) Get a Heavy in your squad and stick close to him 5) Watch your back and know flanking routes The stealthiest Scouts tend t...
- by Adipem Nothi - at 2014.06.19 18:19:00
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7749. heavy and HMG @Rattati - in Feedback/Requests [original thread]
If mercs are running around you, then turn up your input sensitivity. You're no slower to rotate than anyone else. The only difference between an HMG Heavy and another merc is that they can live longer and kill faster in CQC.
- by Adipem Nothi - at 2014.06.19 15:43:00
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7750. Scout Registry / Killboard - in General Discussions [original thread]
Swarms? Forge Guns? (At work)
- by Adipem Nothi - at 2014.06.19 14:37:00
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7751. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: IgniteableAura wrote: Well to be fair the speed is only there to flank, ccp created such a powerful aim assist it doesn't matter how fast we go. yeah, but to be fast enough to flank, you have to sacrifice any dampeni...
- by Adipem Nothi - at 2014.06.19 14:34:00
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7752. LOL SCOUTS - in General Discussions [original thread]
Your memory of Scouts in Chrome must be different from mine. From a biotic scout's standpoint, Chrome was too easy on us and Uprising certaintly hasn't been. If your point is that Assaults are outclassed, then you and I agreement. Once they are ...
- by Adipem Nothi - at 2014.06.19 12:25:00
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7753. @ Heavies: Rattati might not know - in General Discussions [original thread]
Oceltot Mortalis wrote: I think rotation speed should be calculated by TOTAL armor points. Scouts stay nimble, unless they are super tanky. There should be an agility skill to make up for the skill that grants more armor. Total or Max(Total...
- by Adipem Nothi - at 2014.06.19 11:45:00
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7754. CCP AMBUSH MODES NEED TO BE SEPERATED - in General Discussions [original thread]
Once AV Proficiencies are fixed, vehicles may prove less of a problem in OMS.
- by Adipem Nothi - at 2014.06.19 03:31:00
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7755. Scout Registry / Killboard - in General Discussions [original thread]
So far Bravo's feeling pretty good all around. Apart from the Fed guns, none of the changes strike me as overly effective. Looking forward to AV proficiency bugs being squared away.
- by Adipem Nothi - at 2014.06.19 03:11:00
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7756. heavies are OP - in General Discussions [original thread]
If the CalScout's hitbox and movement mechanics (i.e. lateral strafe) are broken, then by all means they should be fixed. You're not the first to report this observation.
- by Adipem Nothi - at 2014.06.19 02:02:00
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7757. Rock, Paper, Scissors - in General Discussions [original thread]
Apothecary Za'ki wrote: ding. The parameters of Rock, Paper, Scissors do not apply to the Pirouetting Heavy. Potential Fixes for the Pirouetting Heavy * Add "spool-up" time to HMG there is already a spoolup on standard HMG.. think its .2...
- by Adipem Nothi - at 2014.06.19 01:54:00
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7758. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
@ OP Also in favor of moving PG Extender from Low to High.
- by Adipem Nothi - at 2014.06.19 01:50:00
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7759. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Cross Atu wrote: Swap KinCats with Code Breakers and (maybe later) add something along these lines as a low slot mod. There's been discussion going on among light suit users the TL;DR of which, if I've understood...
- by Adipem Nothi - at 2014.06.19 01:20:00
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7760. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
BL4CKST4R wrote: Adipem Nothi wrote: Seeking Clarification: Why move all the ewar modules to Highs? GalScout and CalScout slot layouts make for good interplay between "Ghost" and "Ghosthunter" ... How might this change if all-things-ewar ar...
- by Adipem Nothi - at 2014.06.19 00:54:00
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