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Apothecary Za'ki
Biomass Positive
86
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Posted - 2014.06.19 01:36:00 -
[31] - Quote
Adipem Nothi wrote:Fox Gaden wrote: Replay: - You shoot a Brick tanked HMG Sentinel in the back. - He starts to turn. You shoot him again and see that he is turning left (Counter Clockwise). - You Sprint past him on the right side, then sidestep left while spinning in 180 degrees right (Clockwise) while rolling your left stick from a left strafe to a backpedal to right strafe to put yourself into Counter Clockwise right strafing orbit around the Sentinel. - At this point the Sentinel does not know where you went. He turned around and there was no Shotgun Scout to be found. - If he reverses his turn, switch to a left strafe and stay behind him. - At this point you can decide wether to finish him off with your Shotgun, or continue the process for comic relief.
I assume you're aware that all rotation speeds are equal (plate or no plates). Rotation Speed is based entirely upon input sensitivity; your scenario plays out as described when the Sentinel's input sensitivity is turned down, but not all Heavies are slow-to-turn and/or slow-to-respond. The higher a Heavy's sensitivity, the tougher the dance of a would-be assassin. I appreciate the input, but please understand my purpose; I'm letting you know that there's a glitch in your system and/or understanding. The parameters of Rock, Paper, Scissors do not apply to the Pirouetting Heavy. Potential Fixes for the Pirouetting Heavy (one, not all)* Add higher headshot multiplier to Heavy Frames * Add rotation penalty to armor plates * Add "spool-up" time to HMG
there is already a spoolup on standard HMG.. think its .25 like Rail rifle.
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Taylor Badasz
Proficiency V.
106
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Posted - 2014.06.19 01:39:00 -
[32] - Quote
Apothecary Za'ki wrote:there is already a spoolup on standard HMG.. think its .25 like Rail rifle.
There is none... read the HMG description...
Lazer focused...
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Adipem Nothi
Nos Nothi
2049
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Posted - 2014.06.19 01:54:00 -
[33] - Quote
Apothecary Za'ki wrote:ding. The parameters of Rock, Paper, Scissors do not apply to the Pirouetting Heavy.
Potential Fixes for the Pirouetting Heavy * Add "spool-up" time to HMG
there is already a spoolup on standard HMG.. think its .25 like Rail rifle.[/quote] You very well may be right, in which case I'm suggesting we increase it ever-so-slightly.
Shoot scout with yes...
- Ripley Riley
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Cogadh Draco
WarRavens Final Resolution.
34
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Posted - 2014.06.19 03:50:00 -
[34] - Quote
Fox Gaden wrote: Rock = Sentinel Paper = Scout Scissors = Assault Lizard = Commando Spoc = Logistics
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Kallas Hallytyr
Skullbreakers
484
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Posted - 2014.06.20 10:40:00 -
[35] - Quote
This is excellent stuff Fox, but I think we should draw some more attention to your idea of the different ratings for Tac-Net sharing, because that is golden.
One of the biggest issues with the multiple Sentinels sitting on one or multiple close objectives is that a Caldari Scout can scan down many Scouts (supposedly a counter to the Sentinel) while transmitting that information without any user input whatsoever. It requires no player interaction to share Tac-Net data, but the benefits of it are enormous: if we implemented your suggestion of a "Sharing Threshold" then we would be maintaining the Scout Hunter role of the CalScout, but forcing them to communicate with the squad to establish what incoming enemies are visible or not, meaning there is user input, and the potential for user error.
Personally, I'd love to see something like this come into play. 5db may be too small a margin, perhaps 10db? That would give damp'd Mediums the chance to avoid the sharing threshold at least, if they chose to forfeit their tank. |
nicholas73
Glitched Connection
153
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Posted - 2014.06.20 11:17:00 -
[36] - Quote
Paper wraps itself around rock. Paper wraps itself around scissors. paper beats all.
The forums is my playground.
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