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deezy dabest
Sacred Initiative of Combat Killers
648
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Posted - 2014.06.20 04:09:00 -
[31] - Quote
NoxMort3m wrote:All heavy suits need an additional slot based on thier race
Logi's have 3 more high/low slots than havies
Every class of suit can now achieve over 1000hp besides a scout
The best example is the gal logi having all those equipment slots 1 more low and 2 more highs than the gal heavy, the variety in slot layout gives an unfair advantage , a slot to every heavy would fix that
Heavies need an extra slot to give them more to make for the lack of equipment,speed,natural scan, literally everything on a heavy suit is lower than other suits besides base stats,
Im fine with suits having a couple more slots than heavy suits but 3 more is crazy, im just asking for one slot for all heavies
NO
I am a very dedicated heavy and even I laughed at this.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Adipem Nothi
Nos Nothi
2077
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Posted - 2014.06.20 04:38:00 -
[32] - Quote
J0LLY R0G3R wrote: I agree 100%, Heavies are weak.
I support Nox in his brave and honorable quest to make a Dust more like a single-player game for Heavies.
Shoot scout with yes...
- Ripley Riley
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THUNDERGROOVE
Fatal Absolution
949
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Posted - 2014.06.20 10:14:00 -
[33] - Quote
CHANCEtheChAn wrote: And with only 400-500 armor left your dead meat waiting for those 5 seconds because Cal heavies DO NOT run reps
Oh no, you still have more HP than half my suits while fluxed. Sooooo saddddd.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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CHANCEtheChAn
0uter.Heaven
431
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Posted - 2014.06.22 08:49:00 -
[34] - Quote
THUNDERGROOVE wrote:CHANCEtheChAn wrote: And with only 400-500 armor left your dead meat waiting for those 5 seconds because Cal heavies DO NOT run reps
Oh no, you still have more HP than half my suits while fluxed. Sooooo saddddd.
I'm guessing your talking about a scout suit
In which case since your HP is so low I can only guess there is a link at on there
So
You can run 50% faster than I can to cover
You are 3-5x less easy to hit with bullets than I am
If your using a rifle besides the ar you outrange me by 20 meters plus
If your a gal scout you probably can't be scanned
You can scan and see others around you
You can run 2-3x longer than I can
You run almost double my speed
But wait guys I got 500 armor, that will at least let me survive longer than a second vs another heavy right?
I mean the HMG only does 800 DPs so no?
Combat rifle 600 DPS? no
Scrambler 700 DPS? no
Rail rifle 513 DPs? No
Oh guess I'll just die then
Hmmm. The Meta is strong with this one...
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Lynn Beck
NoGameNoLife
1876
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Posted - 2014.06.22 09:04:00 -
[35] - Quote
That's a problem of you trying to just tank fire in a CalSent. Shield based suits are for hit n run- not tanking.
Wanna own a HMG baddy? Play peekaboo with a Assault or Burst HMG- PEEKABOO! Ten hide for your 2.7 second delay(assuming you have a Reg on... And grtting Fluxed uses the 1 second delay) then recharge the 100 Hp you just lost, and BAM. Come right back in 3.5 seconds. Against a LogiRepped Amarr or Gallente heavy, you won't outrep, but against any oter you'll wreck face.
General John Ripper
Like ALL the things!!!
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CHANCEtheChAn
0uter.Heaven
431
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Posted - 2014.06.22 09:19:00 -
[36] - Quote
Lynn Beck wrote:That's a problem of you trying to just tank fire in a CalSent. Shield based suits are for hit n run- not tanking.
Wanna own a HMG baddy? Play peekaboo with a Assault or Burst HMG- PEEKABOO! Ten hide for your 2.7 second delay(assuming you have a Reg on... And grtting Fluxed uses the 1 second delay) then recharge the 100 Hp you just lost, and BAM. Come right back in 3.5 seconds. Against a LogiRepped Amarr or Gallente heavy, you won't outrep, but against any oter you'll wreck face.
But that's the thing
I would be okay with everything if the one second delay actually worked
But as, I get fluxed and I'm still stuck with the 2.9 second delay (Yes I use a shield reg)
The 90 HP I could have regen in the last 1.9 seconds is very important
But in fact, in the last 3 days of being a heavy on and off I have only seen the 1 second regen work once
Apparently its a bug that has been around since Chrome that I do not understand, but it is the STAPLE that makes the Cal sentinel viable
I mean yes, its usable without it, BUT
it doesn't stand up to the HP of the gallente
The speed of the Minmatar
Or the resistances of the Amarr
All it has is its regen and without the 1 second when your out of shields its just meh
Hmmm. The Meta is strong with this one...
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TechMechMeds
Inner.Hell
3669
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Posted - 2014.06.22 14:00:00 -
[37] - Quote
Would enjoy a fourth high for my min sentinel.
Lol.
I will spam your face with aurum proto.
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Atiim
NoGameNoLife
9719
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Posted - 2014.06.22 14:53:00 -
[38] - Quote
ROMULUS H3X wrote: Let me add the REAL reason the Heavy should have more slot layout than EVERY OTHER SUIT and why the scout should have multiple modules removed.
Ready?
Simply because of their size difference. The HEAVY being the size that they are should have PLENTY more room to place modules rather than a scout that is wearing a streamlined suit with BARELY ENOUGH SPACE TO PHYSICALLY FIT YOUR *******. YET they have more module's WTF how does that even COMPUTE!!!
Agree or disagree it is the ******* TRUTH
It could also be argued that the Heavies should have less slots, as their large size means that they can have less fitting room to accommodate the larger frame.
Slots aren't given based on frame, they're given based on their role and need for said slots, along with slots being added and removed to compensate for others. Looking at it that way, it computes perfectly.
ROMULUS H3X wrote:By the way, im not saying the Fatty's need more module's I am saying that everyone else NEEDS less except logi's because they are resourceful :D and give me love May I have some of the drugs your using?
My supply is running low.
Director of NGNL
"Many things in life are subjective, morality is one of them..."
-HAND
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THUNDERGROOVE
Fatal Absolution
953
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Posted - 2014.06.22 19:42:00 -
[39] - Quote
CHANCEtheChAn wrote: Oh guess I'll just die then
Oh well. Heavies are still EZ and if you're half decent at it then the heavies on the enemy team are no problem even in a Caldari heavy. You have no idea how many heavies I can dance around in the slowest assault suit in the game while the mindlessly spray HMG just hoping they'll hit something.
Heavies are still easier. Signed, The scrambler pistol Amarr scout with proficiency 5 heavy machine guns
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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CHANCEtheChAn
0uter.Heaven
432
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Posted - 2014.06.22 21:12:00 -
[40] - Quote
THUNDERGROOVE wrote:CHANCEtheChAn wrote: Oh guess I'll just die then
Oh well. Heavies are still EZ and if you're half decent at it then the heavies on the enemy team are no problem even in a Caldari heavy. You have no idea how many heavies I can dance around in the slowest assault suit in the game while the mindlessly spray HMG just hoping they'll hit something. Heavies are still easier. Signed, The scrambler pistol Amarr scout with proficiency 5 heavy machine guns
This is why I am HEAVILY on board with a militia/basic/advanced HMG Nerf
I'm so tired of running across noobs that are running around with basic HMGs and with using little skill, wrecking everything in sight
The boundless should also be increased in price to that of the assault variant and burst variant
This will make it so that running a heavy is more expensive to run at proto level with proto HMG (as it should be as this is an fps and in a shooter more firepower equals more better)
And newer players running around with basic and adv HMGs aren't completely obliterating vs other newer players
Yes, as a very experienced player, I have the reflexes and know how to outmaneuver any Sentinel
But for the sake of newer players, they do not, and continually get destroyed even with proto gear vs basic HMGs
Hmmm. The Meta is strong with this one...
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