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7721. Scout Registry / Killboard - in General Discussions [original thread]
Guys, I'm going to add a sheet for "endorsements" so we can keep better tabs on who's happy with what .... If you like one of the sheets, let me know!
- by Adipem Nothi - at 2014.06.20 16:41:00
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7722. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: Thoughts? On Stacking Penalty change * We're still affecting other suits to benefit one suit's racial bonus. * We're still ignoring precedent; stacking penalties are fixed and universal; they're likely coded accordin...
- by Adipem Nothi - at 2014.06.20 15:36:00
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7723. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: yes I like the NK idea > good moving codebreakers to high slots would help min alot > good and the gal repair is to high > but that is not all bad i guess loosing 5m range for 2 more HP/s It all falls on the Cal sh...
- by Adipem Nothi - at 2014.06.20 15:26:00
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7724. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: so you propose to buff cal shared vision range back to pre alpha and remove gal 1% range bonus, lol you have a Cal (squad) bonus vs a Gal (solo) bonus its amazing how we backtrack over and over forgetting why so many wanted t...
- by Adipem Nothi - at 2014.06.20 15:07:00
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7725. Scout Registry / Killboard - in General Discussions [original thread]
Scout Polish, v2.2 * Housekeeping: Added Scout Bonus (fitting reduction to cloak to avoid ambiguity). * Nova Knives: Same as v1. * Amarr: Same as v1. * Minmatar: Bonus to strafe speed neutralized; others held constant. * Gallente: Innate bonus ...
- by Adipem Nothi - at 2014.06.20 14:48:00
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7726. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: hmm....i honestly don't think that 10% to strafe speed on the lowest HP suit in the game would be imbalanced, especially as there is really strong aim assist, but I might be wrong and i don't want to overpower minmitar s...
- by Adipem Nothi - at 2014.06.20 14:14:00
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7727. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: I think that sprint speed should be something that the min scout gets a bonus to, and the 4% seems good, but I would settle for the 2% plan if need be. Im not in the mood for math right now, but what would be the estimat...
- by Adipem Nothi - at 2014.06.20 14:02:00
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7728. Scout Registry / Killboard - in General Discussions [original thread]
Shotty to Haerr When you get a chance, checkout my googledoc ... very much looking forward to your feedback Nerfed non-commital Gal/Cal ewar but otherwise left ewar scales alone Haerr to Shotty Looking at forums now Oh god notifications :/ ...
- by Adipem Nothi - at 2014.06.20 13:58:00
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7729. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: 35% kincat efficacy per level If I hear this from you one more time ... We've no proof that a "speed cap" exists, and to add one would require a client-side update. Further, a "cap" defies precedent in that "caps" do...
- by Adipem Nothi - at 2014.06.20 13:25:00
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7730. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: after a year of collecting dust and today's high humidity my keyboard's keys are sticking. Will be back to more thoroughly tear apart your second proposal with more detail. Spademan wrote: I'd have to agree with Appia,...
- by Adipem Nothi - at 2014.06.20 13:19:00
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7731. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Adipem Nothi wrote: Spade wrote: Having said that though, what if each scout got some sort of bonus to a sidearm? Edit: Tottaly failed at editing my previous post. I'm hesitant to request direct augmentation to offensiv...
- by Adipem Nothi - at 2014.06.20 12:50:00
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7732. Tanks aren't the problem, wide open objectives ARE - in General Discussions [original thread]
Stefan Stahl wrote: SLs sit in a corner and cry. Even after yesterday's fix? Didn't get the chance to test 'em out ... will check shortly.
- by Adipem Nothi - at 2014.06.20 12:24:00
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7733. AR range - in General Discussions [original thread]
castba wrote: 70m. Down from 79m Or up, depending on which tier of AR you're using.
- by Adipem Nothi - at 2014.06.20 12:22:00
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7734. Scout Registry / Killboard - in General Discussions [original thread]
Spade wrote: Having said that though, what if each scout got some sort of bonus to a sidearm? Edit: Tottaly failed at editing my previous post. I'm hesitant to request direct augmentation to offensive capabilities at the moment. Our suits ha...
- by Adipem Nothi - at 2014.06.20 12:06:00
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7735. Scout Registry / Killboard - in General Discussions [original thread]
Scout Polish, v2 * Modules: Removed tab; eliminated requirement for KinCat reduction; still assumes CBs are moved * Nova Knives: Same as v1 * Amarr: Same as v1 * Minmatar: Tweaked Innate Bonus * Gallente: Changed Innate Bonus * Caldari: Restore...
- by Adipem Nothi - at 2014.06.20 10:46:00
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7736. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Talon Paetznick II wrote: Apothecary Za'ki wrote: leave scouts as they are.. but get this.. give Assault suits precision and range/duration as another bonus on the suits so they are the bane of scouts who dont use Ewar no scouts should be...
- by Adipem Nothi - at 2014.06.20 09:25:00
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7737. Okay. A GOOD way to fix scouts - in General Discussions [original thread]
How do you think it'd play out if Rattati nerfed Scouts again, then buffed Assaults?
- by Adipem Nothi - at 2014.06.20 09:20:00
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7738. Shotty so extremely OP... - in General Discussions [original thread]
Shotgun: 4.9m optimal range. Good on you for smashing unorganized newbros. You'd have died fewer times had you used a Fine Rifle.
- by Adipem Nothi - at 2014.06.20 06:00:00
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7739. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Why not fix Assaults first, sport?
- by Adipem Nothi - at 2014.06.20 05:55:00
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7740. So all the i win button tankers have now moved to skirm and dom. - in General Discussions [original thread]
CCP Rattati wrote: ... zero isk. I got isk. You got buffs. Let's trade.
- by Adipem Nothi - at 2014.06.20 05:21:00
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