Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
6261. Scout Registry / Killboard - in General Discussions [original thread]
Breach Shotgun ... thoughts? https://forums.dust514.com/default.aspx?g=posts&m=2367040#post2367040
- by Adipem Nothi - at 2014.09.19 19:03:00
|
6262. Buff the Breach Shotgun - in Feedback/Requests [original thread]
Bright Steel wrote: It's fine as is If it were fine, it'd be used. It hasn't been fine since Chromosome.
- by Adipem Nothi - at 2014.09.19 18:40:00
|
6263. @CCP Rattati - Solo AV? - in General Discussions [original thread]
Nothing Certain wrote: I'd like to see the cost of vehicles drastically reduced. This would end the ISK argument which has SOME validity. My view is that vehicles do spend more SP and more ISK than AV, they deserve an advantage, but the magni...
- by Adipem Nothi - at 2014.09.19 18:37:00
|
6264. Melee proficiency - in Feedback/Requests [original thread]
Nova Knives are weapons. Fists are not weapons. Unless they're the fists of Chuck Norris.
- by Adipem Nothi - at 2014.09.19 18:02:00
|
6265. Scout Registry / Killboard - in General Discussions [original thread]
@ Jace Recommend MinScout 5 for NK and cloak fitting bonus.
- by Adipem Nothi - at 2014.09.19 17:45:00
|
6266. @CCP Rattati - Solo AV? - in General Discussions [original thread]
RayRay James wrote: A tank or ADS can run away from my forge suit with no problems, not so with a scout and a swarm launcher. Not the case. Vehicles on the run travel much faster than 10 m/sec. - Scout w/Swarm Launcher
- by Adipem Nothi - at 2014.09.19 17:07:00
|
6267. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Must of just been bad luck/getting my mu set up properly with the ambushes I played the other night in that case. For the sake of full disclosure, I've been playing primarily solo I do help Scotty out when he f*cks up and p...
- by Adipem Nothi - at 2014.09.19 16:00:00
|
6268. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: When does the clone challenge start? Tomorrow? Right now!
- by Adipem Nothi - at 2014.09.19 15:58:00
|
6269. Scout Registry / Killboard - in General Discussions [original thread]
@ Bayeth That's the beauty of the new Mu! If you want to play against super squads then join a super squad. Otherwise, you have decent odds of Scotty pitting you against someone else. Can't speak for other modes, but I've noticed far fewer stomps...
- by Adipem Nothi - at 2014.09.19 15:24:00
|
6270. @CCP Rattati - Solo AV? - in General Discussions [original thread]
Kallas Hallytyr wrote: Commandos remove/reduce the primary weakness of the Swarm Launcher fit (being able to fit a second light weapon) means that Swarm fits should really, if serious about the idea of AV, be in a Commando. I think I've wander...
- by Adipem Nothi - at 2014.09.19 15:15:00
|
6271. A few things to consider - in General Discussions [original thread]
Is Appia alt?
- by Adipem Nothi - at 2014.09.19 14:51:00
|
6272. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Easy! We understand that these are big nerfs and that Heavies don't have many anti-infantry options. But don't feel bad! The HMG is easy use! I know that Adipem, but that's an old wound. QUIT PIC...
- by Adipem Nothi - at 2014.09.19 14:45:00
|
6273. @CCP Rattati - Solo AV? - in General Discussions [original thread]
Antoin Vargaro wrote: Adipem Nothi wrote: I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed. There's that word ("easily") again! If vehicle us...
- by Adipem Nothi - at 2014.09.19 14:09:00
|
6274. @CCP Rattati - Solo AV? - in General Discussions [original thread]
I hate to play the Isk card, but I'd be concerned with the sustainability of the pilot's role if 1/2M vehicles were too easily destroyed.
- by Adipem Nothi - at 2014.09.19 14:02:00
|
6275. How to be a sucessful player. - in General Discussions [original thread]
Scrambler Rifle > CalScout PS: Matchmaking is better now.
- by Adipem Nothi - at 2014.09.19 00:26:00
|
6276. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: But player made theories make it interesting. See what happened was ... Someone had a metric-f*ckton of resources. They marketed the hell out of the Darkness. The Darkness showed up one day. But that sh*t was limp and it f...
- by Adipem Nothi - at 2014.09.18 23:42:00
|
6277. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
KA24DERT wrote: Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. Deal, but no more shimmer. Invisibility without the purple, daytime only nonsense.
- by Adipem Nothi - at 2014.09.18 23:18:00
|
6278. Flaylock problem! - in Feedback/Requests [original thread]
Science, folks.
- by Adipem Nothi - at 2014.09.18 22:34:00
|
6279. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: THUNDERGROOVE wrote: Swarms are as effective as they should be for the type of weapon it is. I mean, it really requires almost no skill ... Which is why we've decided to nerf the HMG. Looking ba...
- by Adipem Nothi - at 2014.09.18 22:24:00
|
6280. Rattati nerfs Skill by nerfing asset. - in General Discussions [original thread]
THUNDERGROOVE wrote: Swarms are as effective as they should be for the type of weapon it is. I mean, it really requires almost no skill ... Which is why we've decided to nerf the HMG. Looking back, we probably should've designed it different...
- by Adipem Nothi - at 2014.09.18 21:49:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |