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5501. Scout Registry / Killboard - in General Discussions [original thread]
Love the design. Hate the lag. Wouldn't mind if they removed Gal Lag from rotation.
- by Adipem Nothi - at 2015.02.06 00:05:00
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5502. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: ~80k AUR remaining from an earlier Vet pack purchase. Now down to about 70k. Curiosity got the better of me :-) But I haven't gone too crazy: Warbarge (3), Mobile Factory (2), Augmented Ammo (2), Market (1) Correction! W...
- by Adipem Nothi - at 2015.02.05 23:58:00
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5503. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Gyn Wallace wrote: Adipem Nothi wrote: If these changes are insufficient to make Cloak competitive,... Is there any reason to believe that your predicate is true, that cloaks aren't currently competitive? Sorry for the delay, Gyn. Ag...
- by Adipem Nothi - at 2015.02.05 23:42:00
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5504. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: Yeah it's great but my cynicism will not allow me to dwell in the realm of certainties. Better concealment would be great. Perfect concealment would be too much. Perfect concealment without decloak delay or sensor lo...
- by Adipem Nothi - at 2015.02.05 22:28:00
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5505. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: tritan abbattere wrote: Personally i was hoping more for what it is like in eve. When you get close to an enemy you decloak. Otherwise no one can see you while your running it. say like 10 meters or something. Probably ...
- by Adipem Nothi - at 2015.02.05 22:23:00
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5506. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: Hope this isn't intended behavior. Expected subsystem to produce 1 experimental weapon per day per level. Rattati has already stated item tier is dependent on subsystem tier. Still seems off. ...
- by Adipem Nothi - at 2015.02.05 19:52:00
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5507. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Hope this isn't intended behavior. Expected subsystem to produce 1 experimental weapon per day per level.
- by Adipem Nothi - at 2015.02.05 18:26:00
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5508. Scout Registry / Killboard - in General Discussions [original thread]
My daily yields summary also appear to be correct. Just can't see or access Market.
- by Adipem Nothi - at 2015.02.05 18:20:00
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5509. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Adipem Nothi wrote: Low Velocity, Anti-Personnel vs High Velocity, Armor-Piercing If they were armor piercing, they would be more like railgun rounds rather than explosive warheads. Perhaps I should've said "anti ...
- by Adipem Nothi - at 2015.02.05 18:17:00
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5510. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
@ Gyn Wallace That's a great question. I'll get back with you momentarily.
- by Adipem Nothi - at 2015.02.05 17:18:00
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5511. Scout Registry / Killboard - in General Discussions [original thread]
Good points, Iggy. Are you envisioning a subscription model similar to Bayeth's?
- by Adipem Nothi - at 2015.02.05 15:18:00
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5512. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Thor Odinson42 wrote: DeadlyAztec11 wrote: Why? The rate of damage already increases based on how many null cannons your side controls. Because in stomps it would be nice if you didn't have to waste 10 minutes waiting for the match to en...
- by Adipem Nothi - at 2015.02.05 14:24:00
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5513. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Low Velocity, Anti-Personnel vs High Velocity, Armor-Piercing Also Balance (which I've heard is a personal favorite of yours).
- by Adipem Nothi - at 2015.02.05 14:14:00
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5514. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever ...
- by Adipem Nothi - at 2015.02.05 13:58:00
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5515. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Imp Smash wrote: Adipem Nothi wrote: Imp Smash wrote: All this cloak discussion -- yet OP doesn't make any comment on how scouts (any fast frame really) can lag through frames and ignore damage? Wiggle-wiggle, framerate and hit detectio...
- by Adipem Nothi - at 2015.02.05 13:02:00
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5516. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Imp Smash wrote: All this cloak discussion -- yet OP doesn't make any comment on how scouts (any fast frame really) can lag through frames and ignore damage? Wiggle-wiggle, framerate and hit detection are separate issues from Cloak.
- by Adipem Nothi - at 2015.02.05 05:20:00
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5517. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Beating scans isn't beating the game, Aeon. If it were, Assaults would not be outselling Scouts at nearly 2:1.
- by Adipem Nothi - at 2015.02.05 05:04:00
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5518. Scout Registry / Killboard - in General Discussions [original thread]
All around a good day. Got to stab lots of people. Also got some keys! Strongbox #1456 - Frontline Special Issue x7 (19k) Strongbox #1455 - Codewish Tac AR x14 (160k) Strongbox #1454 - Martyr 20GJ Particle Cannon x17 (710k) Strongbox #1453 - C...
- by Adipem Nothi - at 2015.02.05 04:48:00
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5519. Scout Registry / Killboard - in General Discussions [original thread]
Scotty did it! Deploy; immediately spot "Dia Farron" in blue in the killfeed. Another one of these (!?!). But before leaving battle, I check the roster on a whim. Low and behold, Kaizuka Sniper's stomp squad is on the other side . Couldn't be...
- by Adipem Nothi - at 2015.02.05 03:51:00
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5520. Scout Registry / Killboard - in General Discussions [original thread]
DeathwindRising wrote: Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well The compact mobile factories aboard our barges are able to yield a few hundred components per day. I'll bet a spr...
- by Adipem Nothi - at 2015.02.05 02:44:00
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