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2061. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: If you have a scenario where you have a full 8 man squad vs a full 8 man squad, you end up with a good fight. Indeed, outside of PC these would almost certainly be some of the most furious fights to be had in DUST. But ...
- by Adipem Nothi - at 2015.07.03 22:05:00
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2062. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: ... A 4 man team is not insurmountable. If you have 4 good solo players against 4 squadded players, there's a realistic chance for the solo players to win. The squadded players have a major advantage, but it's not comp...
- by Adipem Nothi - at 2015.07.03 21:50:00
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2063. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
@ Attorney General - If it goes through and ends poorly, I hope you'll be around for lots and lots of "told you so". Please don't biomass/quit over this.
- by Adipem Nothi - at 2015.07.03 17:57:00
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2064. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Just FYI: I only really use OP stuff. I also main a Minja. What does that tell you? (Perhaps I just make it OP ) In my opinion, the Minja is actually the best Scout, in pretty much all situations. It's certainly no...
- by Adipem Nothi - at 2015.07.03 16:42:00
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2065. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Speaking of which, I was wondering: Is there anything really getting in the way of reducing the requirement to 2 complex dampeners for ALL scout suits? It would devalue the Galscout's bonus a lot but since it's such a good...
- by Adipem Nothi - at 2015.07.03 12:51:00
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2066. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Aeon Amadi wrote: Heimdallr69 wrote: Adipem Nothi wrote: Aeon Amadi wrote: We need to quit acting as though every game mode needs to have some kind of safety mechanism. What if that safety mechanism's sole purpose is to prevent pl...
- by Adipem Nothi - at 2015.07.03 12:41:00
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2067. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: I know I'm a little late, but I've played enough to give my first impressions on the changes and I don't know how I feel about them. With regards to strafing it seems my prediction of high HP > low HP exacerbating seems ...
- by Adipem Nothi - at 2015.07.03 12:21:00
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2068. Scout Registry / Killboard - in General Discussions [original thread]
VAHZZ wrote: My bricked Amarr sentinel has all the stamina in the world, too bad he is so fat and slow! I am thinking of speccing full Amarr, bringing glory to Amarr Scouts, all three of em. I'll spec back into AM Scout the moment there's a ...
- by Adipem Nothi - at 2015.07.03 12:11:00
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2069. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Adipem Nothi wrote: Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a ^ Moody + Cloak + Crossbow Blew my mind. While watching, it occurred to me how fundamen...
- by Adipem Nothi - at 2015.07.03 04:17:00
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2070. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Aeon Amadi wrote: We need to quit acting as though every game mode needs to have some kind of safety mechanism. What if that safety mechanism's sole purpose is to prevent players from sitting in queue indefinitely? Would it be unacceptable...
- by Adipem Nothi - at 2015.07.03 04:10:00
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2071. Scout Registry / Killboard - in General Discussions [original thread]
Interesting stealth gameplay (PS2): https://www.youtube.com/watch?v=FhZJ7_Sn-jA&feature=youtu.be&a ^ Moody + Cloak + Crossbow Blew my mind. While watching, it occurred to me how fundamentally different cloak and stealthplay are in Du...
- by Adipem Nothi - at 2015.07.03 03:29:00
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2072. Scout Registry / Killboard - in General Discussions [original thread]
VAHZZ wrote: ...it pained my eyes lol lol
- by Adipem Nothi - at 2015.07.03 01:06:00
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2073. Scout Registry / Killboard - in General Discussions [original thread]
Pokey Dravon wrote: Adipem Nothi wrote: Completed Timeline Biomassed Episode 60: 2 hrs 1 min 0:08:00 to 0:25:30 - About Sir Man Boy. 0:26:00 to 0:45:30 - About Bamm Havoc (didn't realize he was actually running for CPM) 0:46:00 to 1:0...
- by Adipem Nothi - at 2015.07.03 00:56:00
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2074. Scout Registry / Killboard - in General Discussions [original thread]
This proposal struck me as reasonable: https://forums.dust514.com/default.aspx?g=posts&m=2841928#post2841928 This system would sanction spin-scanning, but by-and-large I think it'd be an improvement over the present system. Would love to he...
- by Adipem Nothi - at 2015.07.03 00:41:00
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2075. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Imp Smash wrote: But outside of THAT -- I think FW and up should be a full on free for all. Hadn't considered no-squad as an alternative option to 8-man vs 16-man debate; could make for some interesting FW fights. Can't imagine the Team Dep...
- by Adipem Nothi - at 2015.07.03 00:20:00
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2076. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: FW is not PC and it is not meant to be. Inclined to agree on this point. APEX suits aren't exactly end-game gear, and they're arguably of greater value to newer players than old. Should we put end-game play between AP...
- by Adipem Nothi - at 2015.07.02 23:34:00
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2077. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Read the thread dealing with team deploy, ehhh I don't see it being a good thing. FW is serious business u guys, not for casuals. Even though it is a public game mode anyone can join. /s XD (wrote out more but XD better I j...
- by Adipem Nothi - at 2015.07.02 22:21:00
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2078. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: Deezy your examples are all flawed and full of bias in order to provide support for your hypothesis. Unless you magically have the actual numbers of players queuing for FW over some period of time there is no way for you to ef...
- by Adipem Nothi - at 2015.07.02 16:53:00
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2079. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Question for those that have tried the newest hotfix: Do you notice that it is easier to use a rifle with a scout when getting the drop? Initial Impressions: Positioning matters more than before, but not sufficiently ...
- by Adipem Nothi - at 2015.07.02 16:29:00
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2080. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: ... and 16 man shared passive scans. Sigh... That's something else I've been thinking about. It'd be easier to tune Falloff than it would be to work in a fix for this presumed oversight or work in a fix for shared squad sight...
- by Adipem Nothi - at 2015.07.02 15:48:00
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