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2041. Scout Registry / Killboard - in General Discussions [original thread]
Fristname Family name wrote: Adipem Nothi wrote: Dreis ShadowWeaver wrote: Will Nos Nothi do PC? You better. lol To quote Llast, Pirates gonna pirate. PS: Of course you're invited :-) Just out of curiosity... Can I join Nos Noth...
- by Adipem Nothi - at 2015.07.06 08:02:00
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2042. Scout Registry / Killboard - in General Discussions [original thread]
@ Duncan Found fitting space to be pretty tight on most of the STD assaults I've test driven. In most cases, I'm thinking PG and/or CPU upgrades will be found in 1 to 2 of their newly created slots. Resource-wise, thinking Logis will be better po...
- by Adipem Nothi - at 2015.07.06 07:49:00
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2043. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Adipem Nothi wrote: 1230 damage per melee strike? https://forums.dust514.com/default.aspx?g=posts&t=202308 His numbers check out per protofits. 240 - Commando Base Melee 456 - 1st Cmp Myofib (+90%) 813 - 2nd Cmp M...
- by Adipem Nothi - at 2015.07.06 03:06:00
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2044. I regret being negative on the Ion pistol - in General Discussions [original thread]
Gave IoP an honest best effort (Operation 5, Prof 3?). Found it to be unreliable and rather crappy; respec'd out of it. Personal Opinion: Bolt >/= SMG > ScP >/= Flaylock > MagSec > IoP
- by Adipem Nothi - at 2015.07.06 03:02:00
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2045. Scout Registry / Killboard - in General Discussions [original thread]
1230 damage per melee strike? https://forums.dust514.com/default.aspx?g=posts&t=202308 His numbers check out per protofits. 240 - Commando Base Melee 456 - 1st Cmp Myofib (+90%) 813 - 2nd Cmp Myofib (+78.22%) 1230 - 3rd Cmp Myofib (+51....
- by Adipem Nothi - at 2015.07.06 02:51:00
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2046. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: I think that it won't benefit Assaults much more than the other suits. ^ Same. I'm expecting improvements to be relatively constant across the board. Looking forward to seeing what I'll be able to fit on my BPOs.
- by Adipem Nothi - at 2015.07.06 02:19:00
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2047. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Looks great!
- by Adipem Nothi - at 2015.07.06 02:03:00
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2048. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Will Nos Nothi do PC? You better. lol To quote Llast, Pirates gonna pirate. PS: Of course you're invited :-)
- by Adipem Nothi - at 2015.07.06 02:01:00
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2049. Scout Registry / Killboard - in General Discussions [original thread]
July 7th!!! https://forums.dust514.com/default.aspx?g=posts&m=2846424#post2846424
- by Adipem Nothi - at 2015.07.06 01:47:00
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2050. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Leither Yiltron wrote: I'm not really going to sit around arguing this point much further, since I'm pretty sure only you and Adipem insist on trying to draw mathematical conclusions without any particular rigorous basis in fact. Whoa now. L...
- by Adipem Nothi - at 2015.07.06 01:25:00
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2051. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Aeon Amadi wrote: Adipem Nothi wrote: Aeon Amadi wrote: Considering that this thread has made it to 26 pages based almost exclusively around the same handful of people arguing the same points of logic despite what can only be described as...
- by Adipem Nothi - at 2015.07.05 20:00:00
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2052. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Ares 514 wrote: Llast 326 wrote: Why does the Active Scanner not have the same Switch delay as the Cloak? Why does the cloak have the switch delay? Nothing worse than accidentally selecting the cloak and tryin...
- by Adipem Nothi - at 2015.07.05 19:23:00
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2053. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Aeon Amadi wrote: Considering that this thread has made it to 26 pages based almost exclusively around the same handful of people arguing the same points of logic despite what can only be described as a great majority of players being in favor ...
- by Adipem Nothi - at 2015.07.05 19:02:00
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2054. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: At it's core though the indication is that issues with the team builder breaking down are not based in any kind of real math. This is a textbook optimization problem, and optimization is a very real kind of math, Kain Spero....
- by Adipem Nothi - at 2015.07.05 18:41:00
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2055. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: Also on the matter of Lego pieces not fitting and that whole pick a number nonsense. Leither was kind enough do some math: https://dl.dropboxusercontent.com/u/84423423/computer_login_how_to.pdf Fun math. Which variable r...
- by Adipem Nothi - at 2015.07.05 17:03:00
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2056. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
If autosquad paired noobs to vets, then yes, the noobs would benefit. Right up until those mixed squads get tired of getting wrecked by proper squads. We end up with more of the same; stomp or be stomped with a touch of "well, we tried". Like with...
- by Adipem Nothi - at 2015.07.05 16:23:00
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2057. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
thor424 wrote: Adipem Nothi wrote: thor424 wrote: There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. A merc might be inclined to think that low battle quality, choppy performance, l...
- by Adipem Nothi - at 2015.07.05 15:03:00
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2058. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
thor424 wrote: There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. A merc might be inclined to think that low battle quality, choppy performance, low player headcounts, NPE and attrition a...
- by Adipem Nothi - at 2015.07.05 14:00:00
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2059. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Matchmaking calculations Is this your math? It's neat, but I'm not sure that it is accounting for all variables is play. If time is a constraint (and it should be) where is it? What assumptions are made about populat...
- by Adipem Nothi - at 2015.07.04 15:03:00
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2060. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: This all seems pretty reasonable as well. Might end disagreeing with you on Raid Mechanics, but won't know until you share your opinion. As it relates to Team Deploy in FW, are you concerned at al...
- by Adipem Nothi - at 2015.07.04 13:18:00
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