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481. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Calroon DeVil wrote: All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself. Get things in order, better and faster. No one wants to listen to ex...
- by Absolute Idiom II - at 2013.07.11 13:48:00
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482. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
I think I have forgotten to give any positive feedback! I'd like to say I really like that the attacker is immediately rewarded with another attack if they win. And the counterside to this is that the defender gets a day off (and 2 RT reinforce...
- by Absolute Idiom II - at 2013.07.11 08:22:00
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483. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
CCP FoxFour wrote: Now in the proper thread... Hey guys! A quick update on the dev blog: We are aware that there may possibly be a way to lock a district indefinitely. We have discussed this with the CPM and internally. For now we are going f...
- by Absolute Idiom II - at 2013.07.10 19:11:00
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484. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
Good job I purposefully quoted the entire paragraph, and not just a single sentence, then isn't it? ;)
- by Absolute Idiom II - at 2013.07.10 15:18:00
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485. So, for Mordu's Challenge - in General Discussions [original thread]
Reav Hannari wrote: Aero Yassavi wrote: If you play you'll get the assists, don't even need the counter. Personally I'm not going to actively partake in this challenge at all considering CCP decided to give rewards themed around every race...
- by Absolute Idiom II - at 2013.07.10 15:08:00
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486. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
Well yes, but the post I was replying to said Baku Amad wrote: how would ccp only have two days?? we dont even know when the hell 1.3 will be other than soon ..and so I was letting them know (with evidence) that the PC changes were/are int...
- by Absolute Idiom II - at 2013.07.10 15:06:00
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487. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
I replied in the other thread instead, as per FoxFour's request: https://forums.dust514.com/default.aspx?g=posts&m=1040058#post1040058
- by Absolute Idiom II - at 2013.07.10 14:40:00
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488. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Absolute Idiom II wrote: Laurent Cazaderon wrote: Absolute Idiom II wrote: Here's my proposed solution: Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clo...
- by Absolute Idiom II - at 2013.07.10 14:39:00
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489. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Hmm, yes I'd say it's not something that is obviously needed right now. Actually, I have a general concern that each district has only a single pool of clones- and so sending out some clones to attack leaves the home district vulnerable to attack...
- by Absolute Idiom II - at 2013.07.10 14:33:00
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490. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Just wanna throw this idea in the ring: zero clone attrition for sending clones to a district that you own.
- by Absolute Idiom II - at 2013.07.10 13:57:00
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491. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
ZDub 303 wrote: CCP FoxFour wrote: Yes we are aware of the potential for corporations to lock a district and still make money. We will have an update for you guys as soon as possible for now please keep discussion of the Planetary Conquest u...
- by Absolute Idiom II - at 2013.07.10 13:43:00
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492. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Hell, might as well post this here too Absolute Idiom II wrote: Here's my proposed solution: Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clone count is up the district max of 300 or 45...
- by Absolute Idiom II - at 2013.07.10 13:24:00
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493. DUST 514 for PS4 coming? - in General Discussions [original thread]
"When worlds collide" is a pretty generic promo comment. It's a massive stretch.
- by Absolute Idiom II - at 2013.07.10 13:17:00
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494. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
ZDub 303 wrote: I don't think this well nearly be the issue that you guys make it out to be... however one simple change could make this really quick and easy. If you lose an attack on a district you are locked for X hours from starting a new ...
- by Absolute Idiom II - at 2013.07.10 13:06:00
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495. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
Laurent Cazaderon wrote: Absolute Idiom II wrote: Here's my proposed solution: Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clone count is up the district max of 300 or 450 then they ...
- by Absolute Idiom II - at 2013.07.10 12:54:00
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496. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
Here's my proposed solution: Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clone count is up the district max of 300 or 450 then they are just 'lost'. Outcome: You can still shield district...
- by Absolute Idiom II - at 2013.07.10 12:42:00
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497. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
Musta Tornius wrote: You are all assuming they didn't know about it :P What's I find amusing is that if the above took place across all of Molden Heath the battle stats would fly through the roof! It'd be only the lack of isk being spent in ...
- by Absolute Idiom II - at 2013.07.10 12:12:00
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498. Will CCP still update on the 11th despite the fact that it's been proven gam... - in General Discussions [original thread]
Takahiro Kashuken wrote: Proven gamebreaking? Source I'm guessing my thread: https://forums.dust514.com/default.aspx?g=posts&t=93440&find=unread
- by Absolute Idiom II - at 2013.07.10 12:05:00
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499. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
CHIPMINT BUTTERCUP wrote: LOL Just another example of CCP and its Devs having no clue on WTF they are doing. Epic fail team True Tards, lol. Release delayed. Also a great example of CCP's player base doing all of CCP's QA testing for them. ...
- by Absolute Idiom II - at 2013.07.10 11:59:00
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500. How I Learned to Stop Fighting and Love the Isk - in General Discussions [original thread]
The devblog specifically states that this is coming on 11th July. edit: https://dust514.com/news/blog/2013/07/balancing-the-conquest-of-planets/ Quote: WHEN DOES THIS GET RELEASED? All of these changes will be coming to Tranquility during d...
- by Absolute Idiom II - at 2013.07.10 11:49:00
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